Standup Mantis II

Defenses
Shield
7,093 HP
uniformity: 0%
0%
30%
15%
0%
Structure
100 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume3,600.00 m3
Mass2,000.00 kg
Tech Level2.00 Level
 PublishedTrue
Variations
Structure Tech II
  • Standup Mantis II
Tech I
Cargo
Capacity0.00 m3
Targeting
Maximum Locked Targets6.00
Maximum Targeting Range54,000.00 m
Ladar Sensor Strength0.00 points
Magnetometric Sensor Strength0.00 points
RADAR Sensor Strength0.00 points
Gravimetric Sensor Strength12.00 points
Signature Radius110.00 m
Scan Resolution520.00 mm
Navigation
Maximum Velocity1,629.00 m/sec
Warp Speed Multiplier1.50 x
Inertia Modifier500.00 x
Reprocessing
 Portion Size1.00
Output 
Tritanium226,383
Pyerite46,608
Mexallon20,626
Isogen5,386
Nocxium854
Zydrine388
Megacyte522
Morphite24
Magpulse Thruster46
Gravimetric Sensor Cluster9
Titanium Diborite Armor Plate36
Graviton Reactor Unit29
Sustained Shield Emitter25
Superconductor Rails42
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Standup Mantis II Blueprint (Manufacturing)
Other
Remote Electronic Assistance Impedance100.00 %
Remote Logistics Impedance100.00 %
Duration0.00 s
Maximum Velocity Bonus0.00 %
EM Damage (Per Fighter)0.00 HP
Explosive Damage (Per Fighter)0.00 HP
Kinetic Damage (Per Fighter)1,274.00 HP
Damage Multiplier1.00 x
Thermal Damage (Per Fighter)0.00 HP
Rate of fire5.00 s
Explosion Radius3,000.00 m
Explosion Velocity40.00 m/sec
Accuracy Falloff5,000.00 m
Optimal range6,000.00 m
 fighterAbilityAttackMissileReductionFactor5.50
 fighterAbilityAttackMissileReductionSensitivity5.50
 EM Damage (Per Fighter)0.00 HP
 Explosive Damage (Per Fighter)0.00 HP
 Kinetic Damage (Per Fighter)0.00 HP
 Thermal Damage (Per Fighter)0.00 HP
 fighterAbilityKamikazeRange0.00 m
 fighterAbilityKamikazeResistanceIDAttribute ID 0
 fighterAbilityKamikazeSignatureRadius0.00 m
Duration0.00 s
 fighterAbilityLaunchBombType#System
Jump Range0.00 m
Duration0.00 s
Signature Radius Bonus0.00 %
Duration20.00 s
Signature Radius Bonus500.00 %
Maximum Velocity Bonus500.00 %
EM Damage (Per Fighter)0.00 HP
Explosive Damage (Per Fighter)0.00 HP
Kinetic Damage (Per Fighter)10,187.00 HP
Damage Multiplier1.00 x
 fighterAbilityMissilesDamageReductionFactor5.50
 fighterAbilityMissilesDamageReductionSensitivity5.50
Thermal Damage (Per Fighter)0.00 HP
Rate of fire40.00 s
Explosion Radius5,000.00 m
Explosion Velocity50.00 m/sec
Optimal Range15,000.00 m
 fighterAbilityMissilesResistanceIDAttribute ID 2244
 fighterAbilityAntiFighterMissileResistance0.00 %
Refueling Duration10.00 s
 fighterSquadronIsStandupHeavy1.00
 Squadron Size6.00
Orbit Range4,900.00 m
 fighterSquadronRole4.00
 Meta Level5.00 Level
 structureItemVisualFlag1.00
Shield recharge time1,000.00 s
Capacity0.00 m3
Mass2,000.00 kg
Volume3,600.00 m3
radius35.00
shieldCharge0.00
 metaGroupID0.00

Description

Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.