https://everef.net/type/47120Drones / Fighters / Structure-based Fighters / Standup Heavy Fighters2000.0KGM

Standup Mantis II

Defenses
Shield
Shield Capacity6448.0Hitpoints6,448 HP
uniformity: 0%
Shield EM Damage Resistance1.0Inverse Absolute Percent
0%
Shield Thermal Damage Resistance0.7Inverse Absolute Percent
30%
Shield Kinetic Damage Resistance0.85Inverse Absolute Percent
15%
Shield Explosive Damage Resistance1.0Inverse Absolute Percent
0%
Structure
Structure Hitpoints100.0Hitpoints100 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Basic
Volume3600.0MTQ3,600.00 m3
Mass2000.0KGM2,000.00 kg
Meta Level5.0Level5.00 Level
Tech Level2.0Level2.00 Level
 Published1.0BooleanTrue
Variations
Tech I
Tech II
  • Standup Mantis II
Cargo
Capacity0.0MTQ0.00 m3
Targeting
Maximum Locked Targets6.06.00
Maximum Targeting Range54000.0MTR54,000.00 m
Ladar Sensor Strength0.0attributePoints0.00 points
Magnetometric Sensor Strength0.0attributePoints0.00 points
RADAR Sensor Strength0.0attributePoints0.00 points
Gravimetric Sensor Strength12.0attributePoints12.00 points
Signature Radius110.0MTR110.00 m
Scan Resolution520.0MMT520.00 mm
Navigation
Maximum Velocity1086.0MTS1,086.00 m/sec
Warp Speed Multiplier1.5Multiplier1.50 x
Inertia Modifier500.0Multiplier500.00 x
Reprocessing
 Portion Size1.01.00
Output 
Tritanium226,383
Pyerite46,608
Mexallon20,626
Isogen5,386
Nocxium854
Zydrine388
Megacyte522
Morphite24
Magpulse Thruster46
Gravimetric Sensor Cluster9
Titanium Diborite Armor Plate36
Graviton Reactor Unit29
Sustained Shield Emitter25
Superconductor Rails42
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Standup Mantis II Blueprint (Manufacturing)
Other
Remote Electronic Assistance Impedance0.0Inverse Absolute Percent100.00 %
Remote Logistics Impedance0.0Inverse Absolute Percent100.00 %
Duration0.0SEC0.00 s
Maximum Velocity Bonus0.0Modifier Relative Percent0.00 %
EM Damage (Per Fighter)0.0Hitpoints0.00 HP
Explosive Damage (Per Fighter)0.0Hitpoints0.00 HP
Kinetic Damage (Per Fighter)1274.0Hitpoints1,274.00 HP
Damage Multiplier1.0Multiplier1.00 x
Thermal Damage (Per Fighter)0.0Hitpoints0.00 HP
Rate of fire5000.0SEC5.00 s
Explosion Radius3000.0MTR3,000.00 m
Explosion Velocity40.0MTS40.00 m/sec
Accuracy Falloff5000.0MTR5,000.00 m
Optimal range6000.0MTR6,000.00 m
 fighterAbilityAttackMissileReductionFactor5.55.50
 fighterAbilityAttackMissileReductionSensitivity5.55.50
 EM Damage (Per Fighter)0.0Hitpoints0.00 HP
 Explosive Damage (Per Fighter)0.0Hitpoints0.00 HP
 Kinetic Damage (Per Fighter)0.0Hitpoints0.00 HP
 Thermal Damage (Per Fighter)0.0Hitpoints0.00 HP
 fighterAbilityKamikazeRange0.0MTR0.00 m
 fighterAbilityKamikazeResistanceID0.0attributeIDAttribute ID 0
 fighterAbilityKamikazeSignatureRadius0.0MTR0.00 m
Duration0.0SEC0.00 s
 fighterAbilityLaunchBombType0.0typeID#System
Jump Range0.0MTR0.00 m
Duration0.0SEC0.00 s
Signature Radius Bonus0.0Modifier Relative Percent0.00 %
Duration20000.0SEC20.00 s
Signature Radius Bonus500.0Modifier Relative Percent500.00 %
Maximum Velocity Bonus500.0Modifier Relative Percent500.00 %
EM Damage (Per Fighter)0.0Hitpoints0.00 HP
Explosive Damage (Per Fighter)0.0Hitpoints0.00 HP
Kinetic Damage (Per Fighter)10187.0Hitpoints10,187.00 HP
Damage Multiplier1.0Multiplier1.00 x
 fighterAbilityMissilesDamageReductionFactor5.55.50
 fighterAbilityMissilesDamageReductionSensitivity5.55.50
Thermal Damage (Per Fighter)0.0Hitpoints0.00 HP
Rate of fire40000.0SEC40.00 s
Explosion Radius5000.0MTR5,000.00 m
Explosion Velocity50.0MTS50.00 m/sec
Optimal Range15000.0MTR15,000.00 m
 fighterAbilityMissilesResistanceID2244.0attributeIDAttribute ID 2244
 fighterAbilityAntiFighterMissileResistance1.0Inverse Absolute Percent0.00 %
Refueling Duration10000.0SEC10.00 s
 fighterSquadronIsStandupHeavy1.01.00
 Squadron Size6.06.00
Orbit Range4900.0MTR4,900.00 m
 fighterSquadronRole4.04.00
 structureItemVisualFlag1.01.00
Shield recharge time1000000.0SEC1,000.00 s
Capacity0.0MTQ0.00 m3
Mass2000.0KGM2,000.00 kg
Volume3600.0MTQ3,600.00 m3
radius35.035.00
shieldCharge0.00.00
 metaGroupID0.00.00

Description

Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.