https://everef.net/type/47128Drones / Fighters / Structure-based Fighters / Standup Heavy Fighters

Standup Termite II

Defenses
Shield
Shield capacity6048.0Hitpoints6,048 HP
uniformity: 0%
Shield EM Damage Resonance1.0Inverse Absolute Percent
0%
Shield Thermal Damage Resonance0.7Inverse Absolute Percent
30%
shield Kinetic Damage Resonance0.85Inverse Absolute Percent
15%
Shield Explosive Damage Resonance1.0Inverse Absolute Percent
0%
Structure
Structure HP100.0Hitpoints100 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Basic
Volume4000.0MTQ4,000.00 m3
Mass2000.0KGM2,000.00 kg
Meta level5.0Level5.00 Level
Tech level2.0Level2.00 Level
 Published1.0BooleanTrue
Variations
Tech II
  • Standup Termite II
Tech I
Targeting
Maximum locked targets6.06.00
Maximum targeting range100000.0MTR100,000.00 m
Ladar sensor strength0.0attributePoints0.00 points
Magnetometric sensor strength0.0attributePoints0.00 points
Radar sensor strength0.0attributePoints0.00 points
Gravimetric sensor strength12.0attributePoints12.00 points
Signature radius120.0MTR120.00 m
Scan resolution450.0MMT450.00 mm
Navigation
Maximum velocity1046.0MTS1,046.00 m/sec
Ship warp speed1.5Multiplier1.50 x
Inertia modifier500.0Multiplier500.00 x
Reprocessing
 Portion Size1.01
Output 
Tritanium243,286
Pyerite53,485
Mexallon23,945
Isogen5,779
Nocxium920
Zydrine451
Megacyte623
Guidance Systems14
Morphite24
Magpulse Thruster46
Gravimetric Sensor Cluster9
Titanium Diborite Armor Plate36
Graviton Reactor Unit29
Sustained Shield Emitter25
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Standup Termite II Blueprint (Manufacturing)
Other
RemoteAssistanceImpedance0.0Inverse Absolute Percent100.00 %
RemoteRepairImpedance0.0Inverse Absolute Percent100.00 %
FighterAbilityAfterburnerDuration0.0SEC0.00 s
FighterAbilityAfterburnerSpeedBonus0.0Modifier Relative Percent0.00 %
FighterAbilityAttackMissileDamageEM0.0Hitpoints0.00 HP
FighterAbilityAttackMissileDamageExp0.0Hitpoints0.00 HP
FighterAbilityAttackMissileDamageKin1020.0Hitpoints1,020.00 HP
FighterAbilityAttackMissileDamageMultiplier1.0Multiplier1.00 x
FighterAbilityAttackMissileDamageTherm0.0Hitpoints0.00 HP
FighterAbilityAttackMissileDuration8000.0SEC8.00 s
FighterAbilityAttackMissileExplosionRadius330.0MTR330.00 m
FighterAbilityAttackMissileExplosionVelocity110.0MTS110.00 m/sec
FighterAbilityAttackMissileRangeFalloff12000.0MTR12,000.00 m
FighterAbilityAttackMissileRangeOptimal45000.0MTR45,000.00 m
 FighterAbilityAttackMissileReductionFactor5.05.00
 FighterAbilityAttackMissileReductionSensitivity5.55.50
 FighterAbilityKamikazeDamageEM0.0Hitpoints0.00 HP
 FighterAbilityKamikazeDamageExp0.0Hitpoints0.00 HP
 FighterAbilityKamikazeDamageKin0.0Hitpoints0.00 HP
 FighterAbilityKamikazeDamageTherm0.0Hitpoints0.00 HP
 FighterAbilityKamikazeRange0.0MTR0.00 m
 FighterAbilityKamikazeResistanceID0.0attributeIDAttribute ID 0
 FighterAbilityKamikazeSignatureRadius0.0MTR0.00 m
FighterAbilityLaunchBombDuration60000.0SEC60.00 s
 FighterAbilityLaunchBombType41548.0typeIDMicro Concussion Bomb
FighterAbilityMicroJumpDriveDistance100000.0MTR100,000.00 m
FighterAbilityMicroJumpDriveDuration8000.0SEC8.00 s
FighterAbilityMicroJumpDriveSignatureRadiusBonus150.0Modifier Relative Percent150.00 %
FighterAbilityMicroWarpDriveDuration0.0SEC0.00 s
FighterAbilityMicroWarpDriveSignatureRadiusBonus0.0Modifier Relative Percent0.00 %
FighterAbilityMicroWarpDriveSpeedBonus0.0Modifier Relative Percent0.00 %
FighterAbilityMissilesDamageEM0.0Hitpoints0.00 HP
FighterAbilityMissilesDamageExp0.0Hitpoints0.00 HP
FighterAbilityMissilesDamageKin0.0Hitpoints0.00 HP
FighterAbilityMissilesDamageMultiplier0.0Multiplier0.00 x
 FighterAbilityMissilesDamageReductionFactor0.00.00
 FighterAbilityMissilesDamageReductionSensitivity0.00.00
FighterAbilityMissilesDamageTherm0.0Hitpoints0.00 HP
FighterAbilityMissilesDuration0.0SEC0.00 s
FighterAbilityMissilesExplosionRadius0.0MTR0.00 m
FighterAbilityMissilesExplosionVelocity0.0MTS0.00 m/sec
FighterAbilityMissilesRange0.0MTR0.00 m
 FighterAbilityMissilesResistanceID0.0attributeIDAttribute ID 0
 FighterAbilityAntiFighterMissileResistance1.0Inverse Absolute Percent0.00 %
FighterRefuelingTime2000.0SEC2.00 s
 FighterSquadronIsStandupHeavy1.01.00
 FighterSquadronMaxSize6.06.00
FighterSquadronOrbitRange36000.0MTR36,000.00 m
 FighterSquadronRole5.05.00
 StructureItemVisualFlag1.01.00
Shield recharge time1000000.0SEC1,000.00 s
 Meta group ID0.00.00

Description

Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.