Standup Termite II

Defenses
Shield
6,653 HP
uniformity: 0%
0%
30%
15%
0%
Structure
100 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume4,000.00 m3
Mass2,000.00 kg
Tech Level2.00 Level
 PublishedTrue
Variations
Structure Tech II
  • Standup Termite II
Tech I
Cargo
Capacity0.00 m3
Targeting
Maximum Locked Targets6.00
Maximum Targeting Range100,000.00 m
Ladar Sensor Strength0.00 points
Magnetometric Sensor Strength0.00 points
RADAR Sensor Strength0.00 points
Gravimetric Sensor Strength12.00 points
Signature Radius120.00 m
Scan Resolution450.00 mm
Navigation
Maximum Velocity1,046.00 m/sec
Warp Speed Multiplier1.50 x
Inertia Modifier500.00 x
Reprocessing
 Portion Size1.00
Output 
Tritanium243,286
Pyerite53,485
Mexallon23,945
Isogen5,779
Nocxium920
Zydrine451
Megacyte623
Guidance Systems14
Morphite24
Magpulse Thruster46
Gravimetric Sensor Cluster9
Titanium Diborite Armor Plate36
Graviton Reactor Unit29
Sustained Shield Emitter25
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Standup Termite II Blueprint (Manufacturing)
Other
Remote Electronic Assistance Impedance100.00 %
Remote Logistics Impedance100.00 %
Duration0.00 s
Maximum Velocity Bonus0.00 %
EM Damage (Per Fighter)0.00 HP
Explosive Damage (Per Fighter)0.00 HP
Kinetic Damage (Per Fighter)1,020.00 HP
Damage Multiplier1.00 x
Thermal Damage (Per Fighter)0.00 HP
Rate of fire8.00 s
Explosion Radius495.00 m
Explosion Velocity110.00 m/sec
Accuracy Falloff12,000.00 m
Optimal range45,000.00 m
 fighterAbilityAttackMissileReductionFactor5.00
 fighterAbilityAttackMissileReductionSensitivity5.50
 EM Damage (Per Fighter)0.00 HP
 Explosive Damage (Per Fighter)0.00 HP
 Kinetic Damage (Per Fighter)0.00 HP
 Thermal Damage (Per Fighter)0.00 HP
 fighterAbilityKamikazeRange0.00 m
 fighterAbilityKamikazeResistanceIDAttribute ID 0
 fighterAbilityKamikazeSignatureRadius0.00 m
Duration60.00 s
 fighterAbilityLaunchBombTypeMicro Concussion Bomb
Jump Range100,000.00 m
Duration8.00 s
Signature Radius Bonus150.00 %
Duration0.00 s
Signature Radius Bonus0.00 %
Maximum Velocity Bonus0.00 %
EM Damage (Per Fighter)0.00 HP
Explosive Damage (Per Fighter)0.00 HP
Kinetic Damage (Per Fighter)0.00 HP
Damage Multiplier0.00 x
 fighterAbilityMissilesDamageReductionFactor0.00
 fighterAbilityMissilesDamageReductionSensitivity0.00
Thermal Damage (Per Fighter)0.00 HP
Rate of fire0.00 s
Explosion Radius0.00 m
Explosion Velocity0.00 m/sec
Optimal Range0.00 m
 fighterAbilityMissilesResistanceIDAttribute ID 0
 fighterAbilityAntiFighterMissileResistance0.00 %
Refueling Duration2.00 s
 fighterSquadronIsStandupHeavy1.00
 Squadron Size6.00
Orbit Range36,000.00 m
 fighterSquadronRole5.00
 Meta Level5.00 Level
 structureItemVisualFlag1.00
Shield recharge time1,000.00 s
Capacity0.00 m3
Mass2,000.00 kg
Volume4,000.00 m3
 metaGroupID0.00
shieldCharge0.00
radius35.00

Description

Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.