Standup Termite II

Defenses
Shield
6,653 HP
uniformity: 0%
0%
30%
15%
0%
Structure
100 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID47128
 PublishedTrue
Tech Level2
 Meta Level5 Level
Volume4,000 m3
Mass2,000 kg
radius35
NPC
Shield recharge time1,000.00 s
Variations
Structure Tech I
Structure Tech II
  • Standup Termite II
Cargo
Capacity0 m3
Targeting
Maximum Locked Targets6
Maximum Targeting Range100,000 m
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength0 points
Gravimetric Sensor Strength12 points
Signature Radius120 m
Scan Resolution450 mm
Navigation
Maximum Velocity1,046 m/sec
 Warp Speed Multiplier1.5 x
Inertia Modifier500 x
Reprocessing
 Portion Size1
Output 
Guidance Systems14
Magpulse Thruster46
Gravimetric Sensor Cluster9
Titanium Diborite Armor Plate36
Graviton Reactor Unit29
Sustained Shield Emitter25
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Standup Termite II Blueprint (Manufacturing)
Other
Remote Electronic Assistance Impedance100.00 %
Remote Logistics Impedance100.00 %
Duration0.00 s
Maximum Velocity Bonus0 %
EM Damage (Per Fighter)0 HP
Explosive Damage (Per Fighter)0 HP
Kinetic Damage (Per Fighter)1,020 HP
Damage Multiplier1 x
Thermal Damage (Per Fighter)0 HP
Rate of fire8.00 s
Explosion Radius495 m
Explosion Velocity110 m/sec
Accuracy Falloff12,000 m
Optimal range45,000 m
 fighterAbilityAttackMissileReductionFactor5
 fighterAbilityAttackMissileReductionSensitivity5.5
 EM Damage (Per Fighter)0 HP
 Explosive Damage (Per Fighter)0 HP
 Kinetic Damage (Per Fighter)0 HP
 Thermal Damage (Per Fighter)0 HP
 fighterAbilityKamikazeRange0 m
 fighterAbilityKamikazeResistanceIDAttribute ID 0
 fighterAbilityKamikazeSignatureRadius0 m
Duration60.00 s
 fighterAbilityLaunchBombTypeMicro Concussion Bomb
Jump Range100,000 m
Duration8.00 s
Signature Radius Bonus150 %
Duration0.00 s
Signature Radius Bonus0 %
Maximum Velocity Bonus0 %
EM Damage (Per Fighter)0 HP
Explosive Damage (Per Fighter)0 HP
Kinetic Damage (Per Fighter)0 HP
Damage Multiplier0 x
 fighterAbilityMissilesDamageReductionFactor0
 fighterAbilityMissilesDamageReductionSensitivity0
Thermal Damage (Per Fighter)0 HP
Rate of fire0.00 s
Explosion Radius0 m
Explosion Velocity0 m/sec
Optimal Range0 m
 fighterAbilityMissilesResistanceIDAttribute ID 0
 fighterAbilityAntiFighterMissileResistance0.00 %
Refueling Duration2.00 s
 fighterSquadronIsStandupHeavy1
 Squadron Size6
Orbit Range36,000 m
 fighterSquadronRole5
 structureItemVisualFlag1
Capacity0 m3
 metaGroupID0
shieldCharge0
Type Info
Type ID47128
Graphic ID3819
Group IDHeavy Fighter [1653]
Meta Group IDStructure Tech II [53]
Race ID1
Faction Namecaldaribase
Variation Parent Type ID47125

Description

Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.