Standup Locust II

Defenses
Shield
2,816 HP
uniformity: 0%
0%
30%
15%
0%
Structure
100 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID47149
 PublishedTrue
Tech Level2
 Meta Level5.00 Level
Volume1,600.00 m3
Volume1,600.00 m3
Mass1,000.00 kg
Mass1,000.00 kg
Radius35.00
radius35.00
NPC
Shield recharge time500.00 s
Variations
Structure Tech II
  • Standup Locust II
Tech I
Cargo
Capacity0.00 m3
Targeting
Maximum Locked Targets6
Maximum Targeting Range60,000 m
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength0 points
Gravimetric Sensor Strength12 points
Signature Radius88 m
Scan Resolution950.00 mm
Navigation
Maximum Velocity2,354.00 m/sec
Warp Speed Multiplier1.50 x
Inertia Modifier500.00 x
Reprocessing
 Portion Size1
Output 
Guidance Systems4
Magpulse Thruster22
Gravimetric Sensor Cluster4
Graviton Reactor Unit6
Sustained Shield Emitter2
Phenolic Composites20
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Standup Locust II Blueprint (Manufacturing)
Other
Remote Electronic Assistance Impedance100.00 %
Remote Logistics Impedance100.00 %
EM Damage (Per Fighter)0.00 HP
Explosive Damage (Per Fighter)0.00 HP
Kinetic Damage (Per Fighter)0.00 HP
Damage Multiplier0.00 x
Thermal Damage (Per Fighter)0.00 HP
Rate of fire0.00 s
Explosion Radius0.00 m
Explosion Velocity0.00 m/sec
Accuracy Falloff0.00 m
Optimal range0.00 m
 fighterAbilityAttackMissileReductionFactor0.00
 fighterAbilityAttackMissileReductionSensitivity0.00
Duration10.00 s
Shield EM Damage Resistance50.00 %
Shield Explosive Damage Resistance50.00 %
Shield Kinetic Damage Resistance50.00 %
Signature Radius Reduction-80.00 %
Maximum Velocity Bonus200.00 %
Shield Thermal Damage Resistance50.00 %
Duration0.00 s
Signature Radius Bonus0.00 %
Maximum Velocity Bonus0.00 %
EM Damage (Per Fighter)0.00 HP
Explosive Damage (Per Fighter)0.00 HP
Kinetic Damage (Per Fighter)114.00 HP
Damage Multiplier1.00 x
 fighterAbilityMissilesDamageReductionFactor2.00
 fighterAbilityMissilesDamageReductionSensitivity5.50
Thermal Damage (Per Fighter)0.00 HP
Rate of fire3.50 s
Explosion Radius15.00 m
Explosion Velocity300.00 m/sec
Optimal Range25,000.00 m
 fighterAbilityMissilesResistanceIDAttribute ID 2189
Duration10.00 s
Range20,000.00 m
 Warp Disruption Strength1.00
Maximum Velocity Bonus (Per Fighter)-6.00 %
 fighterAbilityTackleWebSpeedPenaltyInterim0.00 %
 fighterAbilityAntiFighterMissileResistance0.00 %
Refueling Duration3.00 s
 fighterSquadronIsStandupLight1.00
 Squadron Size12.00
Orbit Range10,000.00 m
 fighterSquadronRole1.00
 structureItemVisualFlag1.00
Capacity0.00 m3
shieldCharge0.00
Type Info
Type ID47149
Graphic ID2975
Group IDLight Fighter [1652]
Meta Group IDStructure Tech II [53]
Race ID1
Faction Namecaldaribase
Variation Parent Type ID47146

Description

Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Locust is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.