Light Entropic Disintegrator I

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID47272
 PublishedTrue
Tech Level1
 Meta Level0.00 Level
Volume5.00 m3
Volume5.00 m3
Mass500.00 kg
Mass500.00 kg
Radius1.00
radius1.00
Cargo
Capacity5.00 m3
Fitting
CPU usage45 tf
Powergrid Usage30 MW
Activation Cost4.50 GJ
Targeting
Signature Resolution40,000.00 m
Weapon
Damage Modifier1.00 x
Optimal Range6,000.00 m
Rate of fire3.50 s
Turret Tracking410.00
Reload Time0.00 s
Charges Per Cycle1.00
Used with (Charge Group)Exotic Plasma Charge
Ammunition
Charge sizesmall
Required skills
Overloading
Required Thermodynamics Level1.00 Level
Heat Damage5.00 HP
Overload damage bonus15.00 %
heatAbsorbtionRateModifier0.01
Usage
Can be fitted toDamavik
Can be fitted toHydra
Can be fitted toKikimora
Can be fitted toNergal
Can be fitted toDraugur
Reprocessing
 Portion Size1
Output 
Tritanium1,778
Pyerite1,579
Mexallon4
Isogen10
Crystalline Isogen-107
Zero-Point Condensate225
Basic reprocessing, not accounting for skills and other bonuses.
Other
 typeColorScheme11,313.00
Capacity5.00 m3
Maximum Damage Multiplier Bonus1.50 %
Damage Multiplier Bonus Per Cycle0.05 %
 targetModule0.00
 slots1.00
 metaGroupID0.00
Type Info
Type ID47272
Graphic ID21997
Group IDPrecursor Weapon [1986]
Meta Group IDTech I [1]
Race ID135
Faction Nametriglavianbase

Description

This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.