Zorya's Light Entropic Disintegrator

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID52236
 PublishedTrue
Tech Level1
 Meta Level8.00 Level
Volume5.00 m3
Volume5.00 m3
Mass500.00 kg
Mass500.00 kg
Radius1.00
radius1.00
Cargo
Capacity5.00 m3
Fitting
CPU usage45 tf
Powergrid Usage25 MW
Activation Cost3.80 GJ
Targeting
Signature Resolution40,000.00 m
Weapon
Damage Modifier1.40 x
Optimal Range7,000.00 m
Rate of fire3.50 s
Turret Tracking410.00
Reload Time0.00 s
Charges Per Cycle1.00
Used with (Charge Group)Exotic Plasma Charge
Used with (Charge Group)Advanced Exotic Plasma Charge
Ammunition
Charge sizesmall
Required skills
Overloading
Required Thermodynamics Level1.00 Level
Heat Damage3.60 HP
Overload damage bonus15.00 %
 heatAbsorbtionRateModifier0.01
Usage
Can be fitted toDamavik
Can be fitted toHydra
Can be fitted toKikimora
Can be fitted toNergal
Can be fitted toDraugur
Reprocessing
 Portion Size1
Output 
Tritanium551
Pyerite56
Mexallon2
Nocxium1
Zydrine1
Crystalline Isogen-104
Zero-Point Condensate14
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
 typeColorScheme11,313.00
Capacity5.00 m3
Maximum Damage Multiplier Bonus1.50 %
Damage Multiplier Bonus Per Cycle0.05 %
 targetModule0.00
 slots1.00
 metaGroupID4.00
Type Info
Type ID52236
Graphic ID21997
Group IDPrecursor Weapon [1986]
Meta Group IDOfficer [5]
Race ID135
Faction Nametriglavianbase
Variation Parent Type ID47272

Description

This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.