250mm Railgun I

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID570
 PublishedTrue
Tech Level1
 Meta Level0 Level
Volume25 m3
Mass1,000 kg
radius100
 Base Price150,000 ISK
Cargo
Capacity0 m3
Fitting
CPU usage38 tf
Powergrid Usage198 MW
Activation Cost7 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier3.48 x
Accuracy falloff12,000 m
Optimal Range24,000 m
Rate of fire5.83 s
Turret Tracking6.56
accuracyBonus0
Reload Time5.00 s
Charges Per Cycle1
Used with (Charge Group)Hybrid Charge
Ammunition
Charge sizemedium
Required skills
Overloading
Required Thermodynamics Level1 Level
Heat Damage1 HP
 heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium4,566
Pyerite1,490
Mexallon1,799
Isogen1
Nocxium9
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
Overload rate of fire bonus-15 %
 typeColorScheme11,324
Capacity0.5 m3
 mainColor8,627,698
 slots1
 targetModule0
Type Info
Type ID570
Graphic ID11137
Group IDHybrid Weapon [74]
Meta Group IDTech I [1]
Faction Namecaldaribase

Description

Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.