250mm Carbide Railgun I

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID7371
 PublishedTrue
Tech Level1
 Meta Level1 Level
Volume10 m3
Mass1,000 kg
radius100
 Base Price74,980 ISK
Cargo
Capacity0 m3
Fitting
CPU usage30 tf
Powergrid Usage198 MW
Activation Cost6.65 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier3.65 x
Accuracy falloff12,000 m
Optimal Range25,200 m
Rate of fire5.83 s
Turret Tracking6.56
accuracyBonus0
Reload Time5.00 s
Charges Per Cycle1
Used with (Charge Group)Hybrid Charge
Ammunition
Charge sizemedium
Required skills
Overloading
Required Thermodynamics Level1 Level
Heat Damage1 HP
 heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium2,055
Pyerite670
Mexallon809
Nocxium4
Basic reprocessing, not accounting for skills and other bonuses.
Other
Overload rate of fire bonus-15 %
 typeColorScheme11,324
Capacity0.5 m3
 mainColor8,627,698
 slots1
 targetModule0
Type Info
Type ID7371
Graphic ID11137
Group IDHybrid Weapon [74]
Meta Group IDTech I [1]
Race ID4
Faction Namecaldaribase
Variation Parent Type ID570

Description

Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.