200mm Railgun II
Inventory group: Module > Hybrid Weapon
Variations
Type | ||
---|---|---|
200mm Railgun I | Tech I | |
200mm Carbide Railgun I | Tech I | |
200mm 'Scout' Accelerator Cannon | Tech I | |
200mm Compressed Coil Gun I | Tech I | |
200mm Prototype Gauss Gun | Tech I | |
200mm Railgun II | Tech II | |
Shadow Serpentis 200mm Railgun | Faction | |
Dread Guristas 200mm Railgun | Faction | |
Caldari Navy 200mm Railgun | Faction | |
Federation Navy 200mm Railgun | Faction |
Market
Basic
- Mass:
- 1,000 kg
- Packaged volume:
- 10 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 40 HP
- Capacity:
- 1 m3
- Volume:
- 10 m3
- Mass:
- 1,000 kg
- radius:
- 10 m
Cargo
- Capacity:
- 1 m3
Fitting
- CPU usage:
- 37 tf
- Powergrid Usage:
- 166 MW
- Activation Cost:
- 5 GJ
Targeting
- Signature Resolution:
- 40,000 m
Weapon
- Damage Modifier:
- 3.04 x
- Accuracy falloff:
- 10,000 m
- Optimal Range:
- 21,600 m
- Rate of fire:
- 4.455s
- Reload Time:
- 5s
Ammunition
- Charge size:
- medium
Required Skills
(x1)
[1]
(x3)
[5]
(x1)
[3]
(x1)
[3]
(x1)
[1]
(x5)
[1]
(x3)
[5]
(x1)
[3]
(x1)
[3]
(x1)
[1]
(x2)
[4]
(x1)
[2]
Overloading
- Heat Damage:
- 1 HP
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 4,600 |
Pyerite | 1,583 |
Mexallon | 1,167 |
Isogen | 63 |
Nocxium | 50 |
Zydrine | 18 |
Robotics | 5 |
Morphite | 5 |
Superconductor Rails | 17 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- 200mm Railgun II Blueprint
Industry
Adam4Eve Material InfluenceOther
- slots:
- 1
- targetModule:
- 0
- mainColor:
- 8627698
- Overload rate of fire bonus:
- -15 %
- typeColorScheme:
- 11325
Type Info
- Type ID:
- 12346
- Base price:
- 243.09k ISK
- Capacity:
- 1 m3
- Graphic ID:
- 11253
- Group ID:
- Hybrid Weapon
- Icon ID:
- 370
- Market group ID:
- Medium
- Meta group ID:
- 2
- Published:
- true
- Radius:
- 10 m
- Sof faction name:
- laidai
- Volume:
- 10 m3
Description
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.