Nuclear XL
Inventory group: Charge > Projectile Ammo
Variations
Type | |||||||
---|---|---|---|---|---|---|---|
Nuclear XL | Tech I | x-large | 32 HP | 8 HP | |||
Barrage XL | Tech II | x-large | 48 HP | 40 HP | |||
Arch Angel Nuclear XL | Faction | x-large | 35 HP | 9 HP | |||
Domination Nuclear XL | Faction | x-large | 38 HP | 10 HP | |||
Republic Fleet Nuclear XL | Faction | x-large | 37 HP | 9 HP |
Market
Basic
- Mass:
- 1 kg
- Packaged volume:
- 0.125 m3
- Portion size:
- 100
- Tech Level:
- 1
- Capacity:
- 0 m3
- Volume:
- 0.125 m3
- Mass:
- 1 kg
- radius:
- 10 m
Cargo
- Capacity:
- 0 m3
Ammunition
- EM damage:
- 0 HP
- Explosive damage:
- 32 HP
- Kinetic damage:
- 8 HP
- Thermal damage:
- 0 HP
- Tracking Speed Multiplier:
- 1.05 x
- Charge size:
- x-large
- Range bonus:
- 1.6 %
Manufacturing
- Blueprint:
- Nuclear XL Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 100
Output | Quantity |
---|---|
Tritanium | 5,200 |
Pyerite | 1,000 |
Mexallon | 22 |
Isogen | 22 |
Nocxium | 22 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
- mainColor:
- 4084071
Type Info
- Type ID:
- 17672
- Base price:
- 30.00k ISK
- Group ID:
- Projectile Ammo
- Icon ID:
- 2831
- Market group ID:
- Extra Large
- Meta group ID:
- 1
- Published:
- true
- Radius:
- 10 m
- Volume:
- 0.125 m3
Description
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.
60% increased optimal range.
5% increased tracking speed.