Radio L
Inventory group: Charge > Frequency Crystal
Variations
| Type | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Radio L | Tech I | large | 20 HP | 1.6 % | 100% | -15 % | ||||||
| Aurora L | Tech II | large | 20 HP | 12 HP | 0.25 x | 1.8 % | 10% | |||||
| Sanshas Radio L | Faction | large | 22 HP | 1.6 % | 100% | -15 % | ||||||
| True Sanshas Radio L | Faction | large | 24 HP | 1.6 % | 100% | -15 % | ||||||
| Blood Radio L | Faction | large | 22 HP | 1.6 % | 100% | -15 % | ||||||
| Dark Blood Radio L | Faction | large | 24 HP | 1.6 % | 100% | -15 % | ||||||
| Imperial Navy Radio L | Faction | large | 23 HP | 1.6 % | 100% | -15 % |
Market
Basic
- Mass:
- 1 kg
- Packaged volume:
- 1 m3
- Portion size:
- 1
Tech Level: - 1
Structure Hitpoints: - 1 HP
Capacity: - 0 m3
Volume: - 1 m3
Mass: - 1 kg
radius: - 1 m
Cargo
Capacity: - 0 m3
Ammunition
EM damage: - 20 HP
Explosive damage: - 0 HP
Kinetic damage: - 0 HP
Thermal damage: - 0 HP
Charge size: - large
Range bonus: - 1.6 %
Crystals Take Damage: - false
Volatility: - 100%
Volatility Damage: - 0 HP
Capacitor Need Bonus: - -15 %
Capacitor
Capacitor Need Bonus: - -15 %
Structure
Structure Hitpoints: - 1 HP
Produced from
- Blueprint manufacturing:
- Radio L Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
| Output | Quantity |
|---|---|
| Tritanium | 13 |
| Pyerite | 6 |
| Mexallon | 6 |
| Isogen | 47 |
| Nocxium | 17 |
| Zydrine | 9 |
| Megacyte | 37 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
Item Damage: - 0 HP
mainColor: - 2833864
Type Info
- Type ID:
- 255
- Graphic ID:
- 1145
- Group ID:
- Frequency Crystal
- Icon ID:
- 1145
- Market group ID:
- Large
- Meta group ID:
- Tech I
- Published:
- true
- Radius:
- 1 m
- Volume:
- 1 m3
Description
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage.
With longer range, EM damage increases although the overall damage output is decreased.
60% increased optimal range.
15% reduced capacitor need.