Ultraviolet L
Inventory group: Charge > Frequency Crystal
Variations
| Type | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultraviolet L | Tech I | large | 24 HP | 12 HP | 0.875 % | 100% | -35 % | |||||
| Scorch L | Tech II | large | 36 HP | 8 HP | 0.75 x | 1.4 % | 10% | |||||
| Sanshas Ultraviolet L | Faction | large | 26 HP | 13 HP | 0.875 % | 100% | -35 % | |||||
| True Sanshas Ultraviolet L | Faction | large | 29 HP | 14 HP | 0.875 % | 100% | -35 % | |||||
| Blood Ultraviolet L | Faction | large | 26 HP | 13 HP | 0.875 % | 100% | -35 % | |||||
| Dark Blood Ultraviolet L | Faction | large | 29 HP | 14 HP | 0.875 % | 100% | -35 % | |||||
| Imperial Navy Ultraviolet L | Faction | large | 28 HP | 14 HP | 0.875 % | 100% | -35 % |
Market
Basic
- Mass:
- 1 kg
- Packaged volume:
- 1 m3
- Portion size:
- 1
Tech Level: - 1
Structure Hitpoints: - 1 HP
Capacity: - 0 m3
Volume: - 1 m3
Mass: - 1 kg
radius: - 1 m
Cargo
Capacity: - 0 m3
Ammunition
EM damage: - 24 HP
Explosive damage: - 0 HP
Kinetic damage: - 0 HP
Thermal damage: - 12 HP
Charge size: - large
Range bonus: - 0.875 %
Crystals Take Damage: - false
Volatility: - 100%
Volatility Damage: - 0 HP
Capacitor Need Bonus: - -35 %
Capacitor
Capacitor Need Bonus: - -35 %
Structure
Structure Hitpoints: - 1 HP
Produced from
- Blueprint manufacturing:
- Ultraviolet L Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
| Output | Quantity |
|---|---|
| Pyerite | 104 |
| Isogen | 2 |
| Nocxium | 3 |
| Zydrine | 4 |
| Megacyte | 19 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
Item Damage: - 0 HP
mainColor: - 8039008
entityFlyRangeMultiplier: - 0.875
Type Info
- Type ID:
- 259
- Graphic ID:
- 1141
- Group ID:
- Frequency Crystal
- Icon ID:
- 1141
- Market group ID:
- Large
- Meta group ID:
- Tech I
- Published:
- true
- Radius:
- 1 m
- Volume:
- 1 m3
Description
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage.
12.5% reduced optimal range.
35% reduced capacitor need.