Ultraviolet L
Inventory group: Charge > Frequency Crystal
Variations
Type | ![]() | ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|
Ultraviolet L | Tech I | large | 24 HP | 12 HP | |||
Scorch L | Tech II | large | 36 HP | 8 HP | |||
Sanshas Ultraviolet L | Faction | large | 26 HP | 13 HP | |||
True Sanshas Ultraviolet L | Faction | large | 29 HP | 14 HP | |||
Blood Ultraviolet L | Faction | large | 26 HP | 13 HP | |||
Dark Blood Ultraviolet L | Faction | large | 29 HP | 14 HP | |||
Imperial Navy Ultraviolet L | Faction | large | 28 HP | 14 HP |
Market
Basic
- Mass:
- 1 kg
- Packaged volume:
- 1 m3
- Portion size:
- 1
Tech Level:
- 1
Structure Hitpoints:
- 1 HP
Capacity:
- 0 m3
Volume:
- 1 m3
Mass:
- 1 kg
radius:
- 1 m
Cargo
Capacity:
- 0 m3
Ammunition
EM damage:
- 24 HP
Explosive damage:
- 0 HP
Kinetic damage:
- 0 HP
Thermal damage:
- 12 HP
Charge size:
- large
Range bonus:
- 0.875 %
Crystals Take Damage:
- false
Volatility:
- 100%
Volatility Damage:
- 0 HP
Capacitor Need Bonus:
- -35 %
Capacitor
Capacitor Need Bonus:
- -35 %
Structure
Structure Hitpoints:
- 1 HP
Manufacturing
- Blueprint:
- Ultraviolet L Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Pyerite | 104 |
Isogen | 2 |
Nocxium | 3 |
Zydrine | 4 |
Megacyte | 19 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
Item Damage:
- 0 HP
mainColor:
- 8039008
entityFlyRangeMultiplier:
- 0.875
Type Info
- Type ID:
- 259
- Graphic ID:
- 1141
- Group ID:
- Frequency Crystal
- Icon ID:
- 1141
- Market group ID:
- Large
- Meta group ID:
- 1
- Published:
- true
- Radius:
- 1 m
- Volume:
- 1 m3
Description
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage.
12.5% reduced optimal range.
35% reduced capacitor need.