Multifrequency L
Inventory group: Charge > Frequency Crystal
Variations
| Type | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Multifrequency L | Tech I | large | 28 HP | 20 HP | 0.5 % | 100% | ||||||
| Gleam L | Tech II | large | 28 HP | 28 HP | 1.25 x | 0.25 % | 10% | |||||
| Sanshas Multifrequency L | Faction | large | 31 HP | 22 HP | 0.5 % | 100% | ||||||
| True Sanshas Multifrequency L | Faction | large | 34 HP | 24 HP | 0.5 % | 100% | ||||||
| Blood Multifrequency L | Faction | large | 31 HP | 22 HP | 0.5 % | 100% | ||||||
| Dark Blood Multifrequency L | Faction | large | 34 HP | 24 HP | 0.5 % | 100% | ||||||
| Imperial Navy Multifrequency L | Faction | large | 32 HP | 23 HP | 0.5 % | 100% |
Market
Basic
- Mass:
- 1 kg
- Packaged volume:
- 1 m3
- Portion size:
- 1
Tech Level: - 1
Structure Hitpoints: - 1 HP
Capacity: - 0 m3
Volume: - 1 m3
Mass: - 1 kg
radius: - 1 m
Cargo
Capacity: - 0 m3
Ammunition
EM damage: - 28 HP
Explosive damage: - 0 HP
Kinetic damage: - 0 HP
Thermal damage: - 20 HP
Charge size: - large
Range bonus: - 0.5 %
Crystals Take Damage: - false
Volatility: - 100%
Volatility Damage: - 0 HP
Capacitor Need Bonus: - 0 %
Capacitor
Capacitor Need Bonus: - 0 %
Structure
Structure Hitpoints: - 1 HP
Produced from
- Blueprint manufacturing:
- Multifrequency L Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
| Output | Quantity |
|---|---|
| Pyerite | 36 |
| Mexallon | 4 |
| Isogen | 24 |
| Nocxium | 3 |
| Zydrine | 14 |
| Megacyte | 50 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
Item Damage: - 0 HP
mainColor: - 11646664
Type Info
- Type ID:
- 262
- Graphic ID:
- 1131
- Group ID:
- Frequency Crystal
- Icon ID:
- 1131
- Market group ID:
- Large
- Meta group ID:
- Tech I
- Published:
- true
- Radius:
- 1 m
- Volume:
- 1 m3
Description
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range.
With shorter range, Thermal damage increases and the overall damage output is increased.
50% reduced optimal range.