150mm Light AutoCannon II
Inventory group: Module > Projectile Weapon
Variations
Market
Basic
- Mass:
- 500 kg
- Packaged volume:
- 5 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0.4 m3
- Volume:
- 5 m3
- Mass:
- 500 kg
- radius:
- 20 m
Cargo
- Capacity:
- 0.4 m3
Fitting
- CPU usage:
- 6 tf
- Powergrid Usage:
- 2 MW
- Activation Cost:
- 0 GJ
Targeting
- Signature Resolution:
- 40,000 m
Weapon
- Damage Modifier:
- 2.97 x
- Accuracy falloff:
- 4,730 m
- Optimal Range:
- 1,080 m
- Rate of fire:
- 3.375s
- Turret Tracking:
- 362
- Reload Time:
- 10s
Ammunition
- Charge size:
- small
Required Skills
(x1)
[2]
(x1)
[5]
(x1)
[1]
(x3)
[1]
(x1)
[5]
(x1)
[1]
(x2)
[3]
(x1)
[2]
Overloading
- Heat Damage:
- 1 HP
- Overload damage bonus:
- 15 %
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 996 |
Pyerite | 300 |
Zydrine | 2 |
Robotics | 1 |
Morphite | 3 |
Thermonuclear Trigger Unit | 6 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- 150mm Light AutoCannon II Blueprint
Industry
Adam4Eve Material InfluenceOther
- slots:
- 1
- typeColorScheme:
- 11343
Type Info
- Type ID:
- 2881
- Base price:
- 74.21k ISK
- Capacity:
- 0.4 m3
- Graphic ID:
- 11305
- Group ID:
- Projectile Weapon
- Icon ID:
- 387
- Market group ID:
- Small
- Meta group ID:
- 2
- Published:
- true
- Radius:
- 20 m
- Sof faction name:
- brutor
- Volume:
- 5 m3
Description
A simple but effective close combat autocannon.
Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.