OLD Proteus Defensive - Nanobot Injector
Inventory group: Commodity > Depricated Subsystems
Variations
| Type | |||
|---|---|---|---|
| OLD Proteus Defensive - Adaptive Augmenter | Tech III | ||
| OLD Proteus Defensive - Nanobot Injector | Tech III | ||
| OLD Proteus Defensive - Augmented Plating | Tech III | ||
| OLD Proteus Defensive - Warfare Processor | Tech III |
Basic
- Mass:
- 1,400,000 kg
- Packaged volume:
- 40 m3
- Portion size:
- 1
Tech Level: - 3
Meta Level: - 1
Structure Hitpoints: - 40 HP
Capacity: - 300 m3
Volume: - 40 m3
Mass: - 1,400,000 kg
radius: - 1 m
Subsystem
subSystemSlot: - 126
Armor Hitpoint Bonus: - 3,650 HP
High Slot Modifier: - 0 +
Medium Slot Modifier: - 0 +
Low Slot Modifier: - 2 +
Cargo
Capacity: - 300 m3
Fitting
Powergrid Output: - 0 MW
CPU Output: - 0 tf
Targeting
Signature Radius: - 160 m
Drones
Drone Capacity: - 0 m3
Required Skills
(x1)
[1]
(x1)
[5]
(x1)
[3]
(x1)
[1]
Shield
Shield Capacity: - 2,300 HP
Shield recharge time: - 27m
Structure
Structure Hitpoints: - 40 HP
Produced from
- Blueprint manufacturing:
- OLD Proteus Defensive - Nanobot Injector Blueprint
Reprocessing
- Portion size:
- 1
| Output | Quantity |
|---|---|
| Fullerene Intercalated Sheets | 1 |
| Reinforced Metallofullerene Alloys | 7 |
| Metallofullerene Plating | 1 |
| Neurovisual Output Analyzer | 1 |
| Nanowire Composites | 1 |
| Fulleroferrocene Power Conduits | 1 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
shieldCharge: - 0
Armor Kinetic Damage Resistance: - 83.75%
warfareLinkCPUPenalty: - 10000
Type Info
- Type ID:
- 29980
- Capacity:
- 300 m3
- Graphic ID:
- 3657
- Group ID:
- Depricated Subsystems
- Icon ID:
- 3631
- Meta group ID:
- Tech III
- Race ID:
- 8
- Radius:
- 1 m
- Volume:
- 40 m3
Description
This subsystem is obsolete and has been replaced by newer technology
The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.
Subsystem Skill Bonus:
10% bonus to armor repairer effectiveness per level