OLD Proteus Defensive - Warfare Processor
Variations
Basic
- Mass:
- 1,400,000 kg
- Packaged volume:
- 40 m3
- Portion size:
- 1
- Tech Level:
- 3
- Meta Level:
- 1
- Structure Hitpoints:
- 40 HP
- Capacity:
- 220 m3
- Volume:
- 40 m3
- Mass:
- 1,400,000 kg
- radius:
- 1 m
Cargo
- Capacity:
- 220 m3
Fitting
- Powergrid Output:
- 0 MW
- CPU Output:
- 0 tf
Targeting
- Signature Radius:
- 168 m
Drones
- Drone Capacity:
- 0 m3
Required Skills
Shield
- Shield Capacity:
- 2,100 HP
- Shield recharge time:
- 27m
Structure
- Structure Hitpoints:
- 40 HP
Manufacturing
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Fullerene Intercalated Sheets | 1 |
Reinforced Metallofullerene Alloys | 7 |
Metallofullerene Plating | 1 |
Neurovisual Output Analyzer | 1 |
Nanowire Composites | 1 |
Fulleroferrocene Power Conduits | 1 |
Industry
Adam4Eve Material InfluenceOther
- shieldCharge:
- 0
- Armor Hitpoint Bonus:
- 3,200 HP
- subSystemSlot:
- 126
- High Slot Modifier:
- 1 +
- Medium Slot Modifier:
- 0 +
- Low Slot Modifier:
- 1 +
- Armor Kinetic Damage Resistance:
- 83.75%
Type Info
- Type ID:
- 29982
- Capacity:
- 220 m3
- Graphic ID:
- 3659
- Group ID:
- Depricated Subsystems
- Icon ID:
- 3631
- Meta group ID:
- 14
- Race ID:
- 8
- Radius:
- 1 m
- Sof faction name:
- gallentebase
- Volume:
- 40 m3
Description
This subsystem is obsolete and has been replaced by newer technology
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.
Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Subsystem Skill Bonus:
2% bonus to strength and duration of Armored Command, Skirmish Command, and Information Command Bursts per subsystem skill level
Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range