OLD Proteus Defensive - Warfare Processor
Variations
| Type | |||
|---|---|---|---|
| OLD Proteus Defensive - Adaptive Augmenter | Tech III | ||
| OLD Proteus Defensive - Nanobot Injector | Tech III | ||
| OLD Proteus Defensive - Augmented Plating | Tech III | ||
| OLD Proteus Defensive - Warfare Processor | Tech III |
Basic
- Mass:
- 1,400,000 kg
- Packaged volume:
- 40 m3
- Portion size:
- 1
Tech Level: - 3
Meta Level: - 1
Structure Hitpoints: - 40 HP
Capacity: - 220 m3
Volume: - 40 m3
Mass: - 1,400,000 kg
radius: - 1 m
Subsystem
subSystemSlot: - 126
Armor Hitpoint Bonus: - 3,200 HP
High Slot Modifier: - 1 +
Medium Slot Modifier: - 0 +
Low Slot Modifier: - 1 +
Cargo
Capacity: - 220 m3
Fitting
Powergrid Output: - 0 MW
CPU Output: - 0 tf
Targeting
Signature Radius: - 168 m
Drones
Drone Capacity: - 0 m3
Required Skills
Shield
Shield Capacity: - 2,100 HP
Shield recharge time: - 27m
Structure
Structure Hitpoints: - 40 HP
Produced from
- Blueprint manufacturing:
- OLD Proteus Defensive - Warfare Processor Blueprint
Reprocessing
- Portion size:
- 1
| Output | Quantity |
|---|---|
| Fullerene Intercalated Sheets | 1 |
| Reinforced Metallofullerene Alloys | 7 |
| Metallofullerene Plating | 1 |
| Neurovisual Output Analyzer | 1 |
| Nanowire Composites | 1 |
| Fulleroferrocene Power Conduits | 1 |
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
shieldCharge: - 0
Armor Kinetic Damage Resistance: - 83.75%
Type Info
- Type ID:
- 29982
- Capacity:
- 220 m3
- Graphic ID:
- 3659
- Group ID:
- Depricated Subsystems
- Icon ID:
- 3631
- Meta group ID:
- Tech III
- Race ID:
- 8
- Radius:
- 1 m
- Volume:
- 40 m3
Description
This subsystem is obsolete and has been replaced by newer technology
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.
Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Subsystem Skill Bonus:
2% bonus to strength and duration of Armored Command, Skirmish Command, and Information Command Bursts per subsystem skill level
Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range
