OLD Tengu Offensive - Rifling Launcher Pattern
Variations
Type | |||
---|---|---|---|
OLD Tengu Offensive - Accelerated Ejection Bay | Tech III | ||
OLD Tengu Offensive - Rifling Launcher Pattern | Tech III | ||
OLD Tengu Offensive - Magnetic Infusion Basin | Tech III | ||
OLD Tengu Offensive - Covert Reconfiguration | Tech III |
Basic
- Mass:
- 800,000 kg
- Packaged volume:
- 40 m3
- Portion size:
- 1
Tech Level:
- 3
Meta Level:
- 1
Structure Hitpoints:
- 40 HP
Capacity:
- 0 m3
Volume:
- 40 m3
Mass:
- 800,000 kg
radius:
- 500 m
Subsystem
subSystemSlot:
- 128
High Slot Modifier:
- 5 +
Medium Slot Modifier:
- 1 +
Low Slot Modifier:
- 0 +
Cargo
Capacity:
- 0 m3
Fitting
Powergrid Output:
- 0 MW
CPU Output:
- 33 tf
Drones
Drone Capacity:
- 50 m3
Drone Bandwidth:
- 25 Mbit/sec
Required Skills
Capacitor
Capacitor Capacity:
- 0 GJ
Structure
Structure Hitpoints:
- 40 HP
Produced from
- Blueprint manufacturing:
- OLD Tengu Offensive - Rifling Launcher Pattern Blueprint
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Warfare Computation Core | 7 |
Fullerene Intercalated Sheets | 1 |
Metallofullerene Plating | 1 |
Neurovisual Output Analyzer | 1 |
Nanowire Composites | 1 |
Fulleroferrocene Power Conduits | 1 |
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
covertCloakCPUPenalty:
- 10000
Type Info
- Type ID:
- 30123
- Graphic ID:
- 3617
- Group ID:
- Depricated Subsystems
- Icon ID:
- 3641
- Meta group ID:
- Tech III
- Race ID:
- 1
- Radius:
- 500 m
- Sof faction name:
- caldaribase
- Volume:
- 40 m3
Description
This subsystem is obsolete and has been replaced by newer technology
An odd bit of technology garnered from the Sleepers is missile rifling, a method adapted from more primitive projectile technology. The launcher bays in this missile pattern contain long, microscopic grooves that spiral through the launcher and can fit any known missile shape. Once the missile is launched, these grooves give additional velocity and accuracy to the missile. Additionally, the shallow cuts contain wiring that enhances the missile's guidance system, creating another conduit for communication between ship, missile, and target.
Subsystem Skill Bonus:
10% bonus to ECM target jammer strength per level
5% bonus to Heavy Assault Launcher, Heavy Missile Launcher and Rapid Light Missile Launcher Rate of Fire per level