OLD Tengu Offensive - Magnetic Infusion Basin
 Inventory group: Commodity > Depricated Subsystems
Variations
| Type | |||
|---|---|---|---|
| OLD Tengu Offensive - Accelerated Ejection Bay | Tech III | ||
| OLD Tengu Offensive - Rifling Launcher Pattern | Tech III | ||
| OLD Tengu Offensive - Magnetic Infusion Basin | Tech III | ||
| OLD Tengu Offensive - Covert Reconfiguration | Tech III | 
Basic
- Mass:
 - 800,000 kg
 - Packaged volume:
 - 40 m3
 - Portion size:
 - 1
 
Tech Level: - 3
 
Meta Level: - 1
 
Structure Hitpoints: - 40 HP
 
Capacity: - 0 m3
 
Volume: - 40 m3
 
Mass: - 800,000 kg
 
radius: - 500 m
 
Subsystem
subSystemSlot: - 128
 
High Slot Modifier: - 5 +
 
Medium Slot Modifier: - 1 +
 
Low Slot Modifier: - 0 +
 
Cargo
Capacity: - 0 m3
 
Fitting
Powergrid Output: - 365 MW
 
CPU Output: - 0 tf
 
Drones
Drone Capacity: - 0 m3
 
Drone Bandwidth: - 0 Mbit/sec
 
Required Skills
Capacitor
Capacitor Capacity: - 450 GJ
 
Structure
Structure Hitpoints: - 40 HP
 
Produced from
- Blueprint manufacturing:
 - OLD Tengu Offensive - Magnetic Infusion Basin Blueprint
 
Reprocessing
- Portion size:
 - 1
 
| Output | Quantity | 
|---|---|
| Warfare Computation Core | 7 | 
| Fullerene Intercalated Sheets | 1 | 
| Metallofullerene Plating | 1 | 
| Neurovisual Output Analyzer | 1 | 
| Nanowire Composites | 1 | 
| Fulleroferrocene Power Conduits | 1 | 
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
 - Adam4Eve Material Influence
 
Other
covertCloakCPUPenalty: - 10000
 
Type Info
- Type ID:
 - 30124
 - Graphic ID:
 - 3618
 - Group ID:
 - Depricated Subsystems
 - Icon ID:
 - 3641
 - Meta group ID:
 - Tech III
 - Race ID:
 - 1
 - Radius:
 - 500 m
 - Volume:
 - 40 m3
 
Description
This subsystem is obsolete and has been replaced by newer technology
This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential. 
Subsystem Skill Bonus: 
5% bonus to medium hybrid turret damage per level
20% bonus to medium hybrid turret optimal range per level