Ion Blaster Cannon II
Inventory group: Module > Hybrid Weapon
Variations
Market
Basic
- Mass:
- 2,000 kg
- Packaged volume:
- 20 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 40 HP
- Capacity:
- 3 m3
- Volume:
- 20 m3
- Mass:
- 2,000 kg
- radius:
- 1,000 m
Cargo
- Capacity:
- 3 m3
Fitting
- CPU usage:
- 53 tf
- Powergrid Usage:
- 1,617 MW
- Activation Cost:
- 10 GJ
Targeting
- Signature Resolution:
- 40,000 m
Weapon
- Damage Modifier:
- 3.54375 x
- Accuracy falloff:
- 8,000 m
- Optimal Range:
- 6,000 m
- Rate of fire:
- 6.75s
- Turret Tracking:
- 5.52
- Reload Time:
- 5s
Ammunition
- Charge size:
- large
Required Skills
(x1)
[5]
(x5)
[5]
(x1)
[5]
(x3)
[3]
(x1)
[3]
(x1)
[3]
(x1)
[1]
(x8)
[1]
(x5)
[5]
(x1)
[5]
(x3)
[3]
(x1)
[3]
(x1)
[3]
(x1)
[1]
(x2)
[5]
(x1)
[2]
Overloading
- Heat Damage:
- 1 HP
- Overload damage bonus:
- 15 %
Structure
- Structure Hitpoints:
- 40 HP
Manufacturing
- Blueprint:
- Ion Blaster Cannon II Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 68,307 |
Pyerite | 17,839 |
Mexallon | 7,197 |
Isogen | 1,951 |
Nocxium | 234 |
Zydrine | 12 |
Megacyte | 26 |
Robotics | 14 |
Morphite | 33 |
Particle Accelerator Unit | 33 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
- slots:
- 1
- targetModule:
- 0
- mainColor:
- 8627698
- typeColorScheme:
- 11332
Type Info
- Type ID:
- 3154
- Base price:
- 1.48m ISK
- Capacity:
- 3 m3
- Graphic ID:
- 11225
- Group ID:
- Hybrid Weapon
- Icon ID:
- 365
- Market group ID:
- Large
- Meta group ID:
- 2
- Published:
- true
- Radius:
- 1,000 m
- Sof faction name:
- creodron
- Volume:
- 20 m3
Description
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.
Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.