Republic Fleet Target Painter
Inventory group: Module > Target Painter
Variations
Type | ![]() | ![]() | ![]() | ![]() | |||
---|---|---|---|---|---|---|---|
Target Painter I | Tech I | 20 tf | 1 MW | 5s | 30,000 m | ||
Peripheral Compact Target Painter | Tech I | 16 tf | 1 MW | 5s | 30,000 m | ||
Parallel Enduring Target Painter | Tech I | 20 tf | 1 MW | 5s | 30,000 m | ||
Phased Scoped Target Painter | Tech I | 20 tf | 1 MW | 5s | 33,000 m | ||
Target Painter II | Tech II | 24 tf | 1 MW | 5s | 36,000 m | ||
'Inception' Target Painter | Storyline | 14 tf | 1 MW | 5s | 36,000 m | ||
Republic Fleet Target Painter | Faction | 20 tf | 1 MW | 5s | 36,000 m | ||
Domination Target Painter | Faction | 20 tf | 1 MW | 5s | 36,000 m | ||
Tisiphone's Modified Target Painter | Officer | 20 tf | 1 MW | 5s | 39,000 m |
Market
Basic
- Packaged volume:
- 5 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 8
Structure Hitpoints:
- 40 HP
Capacity:
- 0 m3
Volume:
- 5 m3
Mass:
- 0 kg
radius:
- 500 m
Module
Cargo
Capacity:
- 0 m3
Fitting
CPU usage:
- 20 tf
Powergrid Usage:
- 1 MW
Activation Cost:
- 10 GJ
Weapon
Optimal Range:
- 36,000 m
Required Skills
Overloading
Heat Damage:
- 2 HP
Structure
Structure Hitpoints:
- 40 HP
Produced from
- Blueprint manufacturing:
- Republic Fleet Target Painter Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 840 |
Pyerite | 183 |
Mexallon | 470 |
Isogen | 4 |
Megacyte | 4 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
metaGroupID:
- 4
Effectiveness Falloff:
- 90,000 m
remoteResistanceID:
- Target Painter Resistance
Type Info
- Type ID:
- 31944
- Group ID:
- Target Painter
- Icon ID:
- 2983
- Market group ID:
- Target Painters
- Meta group ID:
- Faction
- Published:
- true
- Radius:
- 500 m
- Volume:
- 5 m3
Description
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.