Polarized Heavy Neutron Blaster
Inventory group: Module > Hybrid Weapon
Variations
Market
Basic
- Mass:
- 1,000 kg
- Packaged volume:
- 10 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 9
- Structure Hitpoints:
- 40 HP
- Capacity:
- 3 m3
- Volume:
- 10 m3
- Mass:
- 1,000 kg
- radius:
- 100 m
Cargo
- Capacity:
- 3 m3
Fitting
- CPU usage:
- 28 tf
- Powergrid Usage:
- 179 MW
- Activation Cost:
- 3 GJ
Targeting
- Signature Resolution:
- 40,000 m
Weapon
- Damage Modifier:
- 4.41 x
- Accuracy falloff:
- 4,000 m
- Optimal Range:
- 2,880 m
- Rate of fire:
- 4.2s
- Turret Tracking:
- 44.16
- Reload Time:
- 5s
Ammunition
- Charge size:
- medium
Required Skills
(x1)
[3]
(x3)
[5]
(x1)
[3]
(x1)
[3]
(x1)
[1]
(x5)
[1]
(x3)
[5]
(x1)
[3]
(x1)
[3]
(x1)
[1]
(x2)
[4]
(x1)
[2]
Overloading
- Heat Damage:
- 1 HP
- Overload damage bonus:
- 15 %
Structure
- Structure Hitpoints:
- 40 HP
Manufacturing
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 9,089 |
Pyerite | 2,786 |
Mexallon | 2,827 |
Isogen | 14 |
Nocxium | 1 |
Robotics | 7 |
Morphite | 27 |
Particle Accelerator Unit | 27 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
- slots:
- 1
- targetModule:
- 0
- mainColor:
- 8627698
- typeColorScheme:
- 11461
- Global Resistance Reduction:
- 100 %
Type Info
- Type ID:
- 34280
- Base price:
- 443.11k ISK
- Capacity:
- 3 m3
- Graphic ID:
- 21536
- Group ID:
- Hybrid Weapon
- Icon ID:
- 371
- Market group ID:
- Medium
- Meta group ID:
- 2
- Published:
- true
- Race ID:
- 4
- Radius:
- 100 m
- Sof faction name:
- sleeperbase
- Volume:
- 10 m3
Description
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.
Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.
Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.