Standup Ballistic Control System I
Variations
Type | ||
---|---|---|
Standup Ballistic Control System II | Structure Tech II | |
Standup Ballistic Control System I | Structure Tech I |
Market
Basic
- Mass:
- 500 kg
- Packaged volume:
- 4,000 m3
- Portion size:
- 1
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0 m3
- Volume:
- 4,000 m3
- Mass:
- 500 kg
- radius:
- 1 m
Cargo
- Capacity:
- 0 m3
Fitting
- CPU usage:
- 2,000 tf
- Powergrid Usage:
- 50,000 MW
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 500,000 |
Pyerite | 100,000 |
Mexallon | 35,000 |
Isogen | 4,000 |
Nocxium | 750 |
Zydrine | 350 |
Megacyte | 150 |
Manufacturing
Industry
Adam4Eve Material InfluenceOther
- rate of fire bonus:
- 0.92 %
- Missile Damage Bonus:
- 1.07 %
Type Info
- Type ID:
- 35959
- Group ID:
- Structure Weapon Upgrade
- Icon ID:
- 2531
- Market group ID:
- Ballistic Control Systems
- Meta group ID:
- 54
- Published:
- true
- Radius:
- 1 m
- Volume:
- 4,000 m3
Description
The Standup Ballistic Control System is a set of computer, guidance and loading system upgrades designed to improve the effectiveness of missile launchers systems installed in the same structure. The Ballistic Control System can be installed as a module in Upwell technology structures.
Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.