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Gram II

Variations

Type
Gram ITech I
Gram IITech II
Republic Fleet GramFaction

Basic

Mass:
1,000 kg
Packaged volume:
800 m3
Portion size:
1
Capacity:
0 m3
Volume:
800 m3
Mass:
1,000 kg
radius:
35 m

Cargo

Capacity:
0 m3

Navigation

Maximum Velocity:
1,090 m/sec

Required Skills

(x12)
[5]
(x1)
[5]
(x5)
[5]
(x1)
[5]
(x12)
[4]
(x12)
[1]
(x1)
[5]
(x5)
[5]
(x1)
[5]

Manufacturing

Output Gram II:
1
Manufacturing time:
2h 30m

Reprocessing

Portion size:
1
OutputQuantity
Tritanium110,417
Pyerite27,888
Mexallon8,031
Isogen2,668
Nocxium448
Zydrine104
Megacyte275
Guidance Systems8
Morphite10
Plasma Thruster20
Ladar Sensor Cluster8
Nuclear Reactor Unit12
Phenolic Composites40
Basic reprocessing, not accounting for skills and other bonuses.

Type Info

Type ID:
40553
Graphic ID:
2973
Group ID:
Light Fighter
Market group ID:
Light Fighters
Meta group ID:
2
Published:
true
Race ID:
2
Radius:
35 m
Sof faction name:
minmatarbase
Volume:
800 m3

Description

Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations.

Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.