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Cyclops II

Variations

Type
Cyclops ITech I
Cyclops IITech II

Basic

Mass:
2,000 kg
Packaged volume:
1,800 m3
Portion size:
1
Capacity:
0 m3
Volume:
1,800 m3
Mass:
2,000 kg
radius:
35 m

Cargo

Capacity:
0 m3

Required Skills

(x12)
[5]
(x1)
[5]
(x5)
[5]
(x1)
[5]
(x12)
[4]
(x12)
[1]
(x1)
[5]
(x5)
[5]
(x1)
[5]

Manufacturing

Output Cyclops II:
1
Manufacturing time:
2h 30m

Reprocessing

Portion size:
1
OutputQuantity
Tritanium424,150
Pyerite86,800
Mexallon44,511
Isogen10,857
Nocxium1,834
Zydrine753
Megacyte1,013
Morphite24
Ion Thruster42
Magnetometric Sensor Cluster18
Crystalline Carbonide Armor Plate72
Fusion Reactor Unit48
Particle Accelerator Unit84
Basic reprocessing, not accounting for skills and other bonuses.

Type Info

Type ID:
40563
Graphic ID:
3818
Group ID:
Heavy Fighter
Market group ID:
Heavy Fighters
Meta group ID:
2
Published:
true
Race ID:
8
Radius:
35 m
Sof faction name:
gallentebase
Volume:
1,800 m3

Description

Type: Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.