'Jormungandr' Explosive Reaper
Market
Basic
- Mass:
- 100 kg
- Packaged volume:
- 2,000 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 0
Structure Hitpoints:
- 99,999 HP
Capacity:
- 0 m3
Volume:
- 8,000 m3
Mass:
- 100 kg
radius:
- 1,000 m
Banned in Empire Space:
- true
Offenses
Maximum Velocity Bonus:
- -100 %
Module
Cannot Auto Repeat:
- true
Cargo
Capacity:
- 0 m3
Fitting
CPU usage:
- 100 tf
Powergrid Usage:
- 100,000 MW
Activation Cost:
- 31,000 GJ
Targeting
Signature Radius:
- 3,500 m
Weapon
Optimal Range:
- 150,000 m
Ammunition
EM damage:
- 0 HP
Explosive damage:
- 100,000 HP
Kinetic damage:
- 0 HP
Thermal damage:
- 0 HP
Required Skills
Structure
Structure Hitpoints:
- 99,999 HP
Usage
Manufacturing
- Blueprint:
- 'Jormungandr' Explosive Reaper Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 1,650,078 |
Pyerite | 1,360,078 |
Mexallon | 494,711 |
Isogen | 280,503 |
Nocxium | 340,313 |
Zydrine | 40,521 |
Megacyte | 52,250 |
Industry
Adam4Eve Material InfluenceOther
Consumption Quantity:
- 50,000 units
siegeModeWarpStatus:
- 100
canCloak:
- 0
Warm-up Neutralization Radius:
- 10,000 m
Warm-up Neutralization Amount:
- 31,000 GJ
Warm-up Neutralization Signature Radius:
- 20,000 m
Warm-up Duration:
- 10s
Beam Radius:
- 5,000 m
Beam Duration:
- 10s
speedFactorFloor:
- -100 %
Disallow Tethering:
- true
Disallow Docking:
- true
Immobility Duration:
- 30s
doomsdayEnergyNeutResistanceID:
- Capacitor Warfare Resistance
Type Info
- Type ID:
- 41444
- Base price:
- 240.95m ISK
- Group ID:
- Super Weapon
- Icon ID:
- 2934
- Market group ID:
- Minmatar
- Published:
- true
- Race ID:
- 2
- Radius:
- 1,000 m
- Volume:
- 8,000 m3
Description
While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.