Expired Cerebral Accelerator
Basic
- Mass:
- 1 kg
- Packaged volume:
- 1 m3
- Portion size:
- 1
- Capacity:
- 0 m3
- Volume:
- 1 m3
- Mass:
- 1 kg
- radius:
- 1 m
- Non-Destructible:
- true
Cargo
- Capacity:
- 0 m3
Required Skills
Booster
- Accelerated Skillpoints (alpha, Biology V):
- 25,920
- Accelerated Skillpoints (omega, Biology V):
- 51,840
- Booster Duration (Biology V):
- 2d
- Booster Duration:
- 1d
- Expiry Date:
- 2016-12-01 00:00:00 UTC
- Booster Slot:
- 12 Slot
- Follows Jump Clones:
- true
- Intelligence Modifier:
- 12 points
- Perception Modifier:
- 12 points
- Charisma Modifier:
- 12 points
- Willpower Modifier:
- 12 points
- Memory Modifier:
- 12 points
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Chromodynamic Tricarboxyls | 185 |
Industry
Adam4Eve Material InfluenceDescription
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.
Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by the Blood Raiders to make the user highly sensitive and receptive to neural remapping.
Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.
The compounds are only guaranteed to function until YC118/12/01.