Booster

A11
Advanced 'Boost' Cerebral Accelerator
When redeemed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Bonus: +6 to all learning attributes Base Duration: 6 days
Advanced Broker Relations Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced Capsuleer Defense Augmentation Chip
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced Cerebral Accelerator
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds.The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 7 days. Bonuses: +17 to all attributes
Advanced Cerebral Accelerator
Advanced drone skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced energy turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced gunnery Skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced hybrid turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced missile launcher skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced missile skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced ore processing skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced Planetology Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced projectile turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced Weapons Upgrade Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Agency 'Hardshell' TB3 Dose I
+3% Armor Repair, +3% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Hardshell' TB5 Dose II
+5% Armor Repair, +5% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Hardshell' TB7 Dose III
+7% Armor Repair, +7% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Hardshell' TB9 Dose IV
+9% Armor Repair, +9% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Overclocker' SB3 Dose I
+3% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Overclocker' SB5 Dose II
+5% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Overclocker' SB7 Dose III
+7% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Overclocker' SB9 Dose IV
+9% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Pyrolancea' DB3 Dose I
+3% turret damage, +3% missile damage, 3% vorton projector damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Pyrolancea' DB5 Dose II
+5% turret damage, +5% missile damage, 5% vorton projector damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Pyrolancea' DB7 Dose III
+7% turret damage, +7% missile damage, 7% vorton projector damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Pyrolancea' DB9 Dose IV
+9% turret damage, +9% missile damage, 9% vorton projector damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency Standard Booster
AIR Agility Booster II
This booster has been developed by the Association for Interdisciplinary Research (AIR) to help their explorers avoid hostile confrontations in dangerous areas of space. -10% Ship Inertia. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Astro-Acquisition II Booster
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their exploration efforts. -10% Scan Probe Scan Time. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Astro-Pinpointing II Booster
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their exploration efforts. -10% Scan Probe Deviation. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Astro-Rangefinding II Booster
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their exploration efforts. +10% Scan Probe Strength. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Hardshell Booster II
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. +5% Armor Repair, +5% Shield Booster. Duration 30 minutes. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Mining Range Booster I
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts. +10% Mining Laser Optimal Range, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Mining Range Booster II
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts. +20% Mining Laser Optimal Range, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Mining Yield Booster I
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts. +5% Mining Laser Yield, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Mining Yield Booster II
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts. +10% Mining Laser Yield, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Mining Yield Booster III
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts. +15% Mining Laser Yield, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Nirvana Booster II
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. +6% Shield Hitpoints. Base Duration: 2 Hours. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Overclocker Booster II
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. +5% Max Velocity. Duration 30 minutes. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Overclocker Booster III
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. +5% Agility, +5% Capacitor Recharge Rate. Duration: 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Pyrolancea Booster II
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. +5% turret damage, +5% missile damage. Duration 30 minutes. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Rapture Booster II
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. -6% Capacitor Recharge Time. Base Duration: 2 Hours. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Repairer Booster III
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. -15% Armor Repairer and Shield Booster Cycle Time. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
Amarr Battleship Operation Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Amarr Drones Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Amarr spaceship skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is specially designed for Amarr Capsuleers to enhance their skills on piloting Amarr Frigates and Cruisers.
Antipharmakon Aeolis
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with capacitor manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
Antipharmakon Iokira
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with tracking manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
Antipharmakon Kosybo
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with armor manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
Antipharmakon Thureo
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with shield manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
Antipharmakon Toxot
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with missile flight time manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
Astrogeology Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
B11
Basic 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 4, YC125
Basic 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after March 9, YC123.
Basic 'Boost' Cerebral Accelerator
When redeemed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Bonus: +2 to all learning attributes Base Duration: 2 days
Basic 'Equality' Cerebral Accelerator
Basic 'Guri Hivaa' Cerebral Accelerator
Basic 'Synapse' Overmind Accelerator
Basic Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 19th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 8, YC123.
Basic Capsuleer Defense Augmentation Chip
This Cerebral Accelerator is only designed for and available on Serenity.
Basic Capsuleer Engineering Augmentation Chip
This Cerebral Accelerator is only designed for and available on Serenity.
Basic Cerebral Accelerator
Basic Cerebral Accelerator
Basic Glamourex Booster
Working much like the Social skill this highly potent booster provides a 15% bonus to agent, corporation and faction standing increases.
Broker Relations Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Caldari Battleship Operation Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Caldari Drones Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Caldari spaceship skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is specially designed for Caldari Capsuleers to enhance their skills on piloting Caldari Frigates and Cruisers.
Cerebral Accelerator
Character Attributes Remap Certificate
This Cerebral Accelerator is only designed for and available on Serenity.
Command Center Upgrades Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Concord Fiesta 11-11
This Cerebral Accelerator is only designed for and available on Serenity.
Cruise Missile/Torpedo Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Cruise Missile/Torpedo Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Customs Code Expertise Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Daily Gift 'Overclocker' SB5 Dose II
+5% Max Velocity. Duration 60 minutes. This modified version of the standard Agency 'Overclocker' line of boosters will be consumed instantly when redeemed, and boasts an extended effect duration.
Daytrading Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
E11
Eifyr and Co. 'Rogue' Agility 11-11
This Cerebral Accelerator is only designed for and available on Serenity.
Eifyr and Co. 'Rogue' Agility ZhenNiu
This Cerebral Accelerator is only designed for and available on Serenity.
Elite Armor Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Elite energy turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Elite Engineering Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Elite hybrid turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Elite missile launcher skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Elite projectile turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Elite Shield Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Energy Turret Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Expert 'Boost' Cerebral Accelerator
When redeemed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Bonus: +10 to all learning attributes Base Duration: 10 days
Expert Cerebral Accelerator
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds. Bonuses: +8 to all attributes
Expired 'Absolute' Injection Augmentor
This modified booster removes the diminishing Skill Point returns experienced by veteran Capsuleers when using Skill Injectors of any size. However, the complex cocktail of narcotics and neurotransmitters used to achieve this effect loses potency after just 3 such injections. Rumors that the booster is one of the fruits of the mysterious 'Hyperconsciousness' project attributed to renegade Society of Conscious Thought scientists are surely exaggerated. Users will be unable to consume another of these boosters while under the influence of the hangover effects, which may last up to 32 hours after consuming the booster. This booster will cease to be consumable after YC121.01.07.
Expired Advanced 'Ardour' Cerebral Accelerator
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Advanced 'Brainfreeze' Cerebral Accelerator
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Advanced 'Guri Hivaa' Cerebral Accelerator
The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.04.24.
Expired Advanced 'Liberty' Cerebral Accelerator
The Gallente Federation puts a high premium on the twin concepts of liberty and democracy, but suffers from a lack of manpower due to its difficulty in recruiting from its peaceable population. The Federal military makes sure to provide its combat personnel with the most up-to-date and certified "safe to use" cerebral accelerators so as to optimize training of those that do answer the call of the Federation with military service. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Advanced 'Radiance' Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Advanced 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-27.
Expired Advanced 'Reconditioning' Cerebral Accelerator
Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. More advanced accelerators can also be used to rapidly 'recondition' a subject, which can even be useful for rapid rehabilitation. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.08.07.
Expired Advanced 'Synapse' Overmind Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Advanced 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-10-10.
Expired Advanced Serenity Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 48 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/06/30.
Expired Advanced X-Sense 'Consciousness' Cerebral Accelerator
The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired AIR Agility Booster I
This booster has been developed by the Association for Interdisciplinary Research to help their explorers avoid hostile confrontations in dangerous areas of space. -5% Ship Inertia. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Agility Booster II
This booster has been developed by the Association for Interdisciplinary Research to help their explorers avoid hostile confrontations in dangerous areas of space. -10% Ship Inertia. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Agility Booster III
This booster has been developed by the Association for Interdisciplinary Research to help their explorers avoid hostile confrontations in dangerous areas of space. -15% Ship Inertia. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Acquisition Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -5% Scan Probe Scan Time. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Acquisition Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -5% Scan Probe Scan Time. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Acquisition Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -10% Scan Probe Scan Time. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Acquisition Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -10% Scan Probe Scan Time. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Acquisition Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -15% Scan Probe Scan Time. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Acquisition Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -15% Scan Probe Scan Time. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Pinpointing Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -5% Scan Probe Deviation. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Pinpointing Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -5% Scan Probe Deviation. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Pinpointing Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -10% Scan Probe Deviation. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Pinpointing Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -10% Scan Probe Deviation. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Pinpointing Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -15% Scan Probe Deviation. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Pinpointing Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -15% Scan Probe Deviation. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Rangefinding Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. +5% Scan Probe Strength. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Rangefinding Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. +5% Scan Probe Strength. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Rangefinding Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. +10% Scan Probe Strength. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Rangefinding Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. +10% Scan Probe Strength. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Rangefinding Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. +15% Scan Probe Strength. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Rangefinding Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. +15% Scan Probe Strength. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Coherence Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +5 Relic Analyzer Virus Coherence. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Coherence Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +10 Relic Analyzer Virus Coherence. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Coherence Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +15 Relic Analyzer Virus Coherence. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Range Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +100% Relic Analyzer Range. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Range Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +200% Relic Analyzer Range. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Range Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +300% Relic Analyzer Range. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Strength Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +4 Relic Analyzer Virus Strength. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Strength Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +6 Relic Analyzer Virus Strength. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Strength Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +8 Relic Analyzer Virus Strength. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Repairer Booster I
This booster has been developed by the Association for Interdisciplinary Research to help their explorers survive hostile confrontations in dangerous areas of space. -5% Armor Repairer and Shield Booster Cycle Time. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Repairer Booster II
This booster has been developed by the Association for Interdisciplinary Research to help their explorers survive hostile confrontations in dangerous areas of space. -10% Armor Repairer and Shield Booster Cycle Time. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Repairer Booster III
This booster has been developed by the Association for Interdisciplinary Research to help their explorers survive hostile confrontations in dangerous areas of space. -15% Armor Repairer and Shield Booster Cycle Time. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Signature Booster I
This booster has been developed by the Association for Interdisciplinary Research to help their explorers avoid hostile confrontations in dangerous areas of space. -5% Ship Signature Radius. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Signature Booster II
This booster has been developed by the Association for Interdisciplinary Research to help their explorers avoid hostile confrontations in dangerous areas of space. -10% Ship Signature Radius. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Signature Booster III
This booster has been developed by the Association for Interdisciplinary Research to help their explorers avoid hostile confrontations in dangerous areas of space. -15% Ship Signature Radius. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired Basic 'Ardour' Cerebral Accelerator
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Basic 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 5, YC123.
Expired Basic 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC125.
Expired Basic 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC126.
Expired Basic 'Brainfreeze' Cerebral Accelerator
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Basic 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC123.
Expired Basic 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 8, YC124.
Expired Basic 'Conditioning' Cerebral Accelerator
Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.08.07.
Expired Basic 'Convergent' Cerebral Accelerator
When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after March 8, YC124.
Expired Basic 'Guri Kikhivaa' Cerebral Accelerator
Guri Kikhivaa are aspirants to the status of "Guri Hivaa" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until May 31st, YC123.
Expired Basic 'Guri Kikhivaa' Cerebral Accelerator
Guri Kikhivaa are aspirants to the status of "Guri Hivaa" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 14, YC124.
Expired Basic 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 10, YC125.
Expired Basic 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 9, YC126.
Expired Basic 'Radiance' Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Basic 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-27.
Expired Basic 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 15, YC122.
Expired Basic 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 7, YC123.
Expired Basic 'Rebel' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.
Expired Basic 'Rebel' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 13th, YC124
Expired Basic 'Synapse' Overmind Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Basic 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-10-10.
Expired Basic 'Union Day' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Caldari State to celebrate Union Day YC124. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 8th, YC124.
Expired Basic Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by Upwell and CONCORD to celebrate the 17th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 15, YC122.
Expired Basic Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 19th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after July 12, YC124.
Expired Basic Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 17th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 15, YC122.
Expired Basic Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 8, YC123.
Expired Basic Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 19th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after July 12, YC124.
Expired Basic Capsuleer Day XX Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 20th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after July 11, YC125.
Expired Basic Capsuleer Day XX Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 20th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after July 11, YC125.
Expired Basic Rogue Swarm Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Colony Overseer AI. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function on October 19th, YC123.
Expired Basic Serenity Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/06/30.
Expired Basic X-Sense 'Consciousness' Cerebral Accelerator
The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Caldari Union Day Accuracy Booster I
+3% Bonus to Hybrid Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Accuracy Booster II
+6% Bonus to Hybrid Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Accuracy Booster III
+9% Bonus to Hybrid Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Accuracy Booster IV
+12% Bonus to Hybrid Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Damage Booster I
+2% Bonus to Hybrid Weapon and Missile Damage. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Damage Booster II
+4% Bonus to Hybrid Weapon and Missile Damage. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Damage Booster III
+6% Bonus to Hybrid Weapon and Missile Damage. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Damage Booster IV
+8% Bonus to Hybrid Weapon and Missile Damage. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Range Booster I
+3% Bonus to Hybrid Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Range Booster II
+6% Bonus to Hybrid Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Range Booster III
+9% Bonus to Hybrid Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Range Booster IV
+12% Bonus to Hybrid Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Resistance Booster I
+2% Shield Resistances. Base Duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Resistance Booster II
+4% Shield Resistances. Base Duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Resistance Booster III
+6% Shield Resistances. Base Duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Resistance Booster IV
+8% Shield Resistances. Base Duration 2 hours. Expiry date: November 8th YC124
Expired CDIA SPACE Cerebral Accelerator
The CONCORD Directive Intelligence Agency operates a Spaceship Pilot and Capsuleer Essentials (SPACE) program with the aim of promoting the skills of law-abiding spaceship pilots. To this end they make available the CDIA SPACE Cerebral Accelerator to aid rapid uptake of useful piloting skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. The compounds are only guaranteed to function until YC 120.05.01.
Expired Cerebral Accelerator
Earned from a Blood Raider Gauntlet site, this accelerator was once used to boost a pilots attributes across the board. Now however, its genetic make up has collapsed and dissolved, rendering its effects completely useless.
Expired Cerebral Accelerator
Earned from a Blood Raider Gauntlet site, this accelerator was once used to boost a pilots attributes across the board. Now however, its genetic make up has collapsed and dissolved, rendering its effects completely useless.
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 3 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/08/19.
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/08/19.
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by the Blood Raiders to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/12/01.
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by the Blood Raiders to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/12/01.
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC119/01/20.
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/01.
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/01.
Expired Crimson Cerebral Accelerator
Expired Crimson Harvest Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC 119.11.28
Expired DED Apprehension Booster I
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +4% Warp Disruptor and Scrambler Range +1 Warp Scramble Strength for Warp Disruptors and Scramblers Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Apprehension Booster II
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +8% Warp Disruptor and Scrambler Range +2 Warp Scramble Strength for Warp Disruptors and Scramblers Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Apprehension Booster III
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +12% Warp Disruptor and Scrambler Range +3 Warp Scramble Strength for Warp Disruptors and Scramblers Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Apprehension Booster IV
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +16% Warp Disruptor and Scrambler Range +4 Warp Scramble Strength for Warp Disruptors and Scramblers Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Armor Booster I
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +2% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Armor Booster II
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +4% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Armor Booster III
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +6% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Armor Booster IV
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +8% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Scan Booster I
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +4% Scan Probe Strength +4% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Scan Booster II
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +8% Scan Probe Strength +8% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Scan Booster III
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +12% Scan Probe Strength +12% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Scan Booster IV
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +16% Scan Probe Strength +16% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Turret Booster I
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +2% Turret Damage +2% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Turret Booster II
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +4% Turret Damage +4% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Turret Booster III
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +6% Turret Damage +6% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Turret Booster IV
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +8% Turret Damage +8% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired EDENCOM Vorton Booster DA-2
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 2% bonus to Vorton Projector damage. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired EDENCOM Vorton Booster DA-3
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 3% bonus to Vorton Projector damage. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired EDENCOM Vorton Booster DA-5
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 5% bonus to Vorton Projector damage. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired EDENCOM Vorton Booster GU-2
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 2% bonus to Vorton Projector explosion radius and explosion velocity. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired EDENCOM Vorton Booster GU-3
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 3% bonus to Vorton Projector explosion radius and explosion velocity. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired EDENCOM Vorton Booster GU-5
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 5% bonus to Vorton Projector explosion radius and explosion velocity. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired EDENCOM Vorton Booster RA-2
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 2% bonus to Vorton Projector optimal range. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired EDENCOM Vorton Booster RA-3
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 3% bonus to Vorton Projector optimal range. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired EDENCOM Vorton Booster RA-5
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 5% bonus to Vorton Projector optimal range. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired Extended 'Ardour' Cerebral Accelerator
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Extended 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after March 9, YC123.
Expired Extended 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 5, YC123.
Expired Extended 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC125.
Expired Extended 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC126.
Expired Extended 'Brainfreeze' Cerebral Accelerator
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Extended 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC123.
Expired Extended 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 8, YC124.
Expired Extended 'Canicule' Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/08/01.
Expired Extended 'Convergent' Cerebral Accelerator
When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after March 8, YC124.
Expired Extended 'Guri Hivaa' Cerebral Accelerator
The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. The compounds are only guaranteed to function until YC 120.04.24.
Expired Extended 'Guri Kikhivaa' Cerebral Accelerator
Guri Kikhivaa are aspirants to the status of "Guri Hivaa" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. The compounds are only guaranteed to function until May 31st, YC123.
Expired Extended 'Guri Kikhivaa' Cerebral Accelerator
Guri Kikhivaa are aspirants to the status of "Guri Hivaa" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 14, YC124.
Expired Extended 'Hercules' Cerebral Accelerator
An extended variant cerebral accelerator provided as a reward for participation in a systematic program of exploration of Abyssal Deadspace run by an unknown sponsor. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. The compounds are only guaranteed to function until YC 120-09-18.
Expired Extended 'Liberty' Cerebral Accelerator
The Gallente Federation puts a high premium on the twin concepts of liberty and democracy, but suffers from a lack of manpower due to its difficulty in recruiting from its peaceable population. The Federal military makes sure to provide its combat personnel with the most up-to-date and certified "safe to use" cerebral accelerators so as to optimize training of those that do answer the call of the Federation with military service. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Extended 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 10, YC125.
Expired Extended 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 9, YC126.
Expired Extended 'Radiance' Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Extended 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-27.
Expired Extended 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 15, YC122.
Expired Extended 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 7, YC123.
Expired Extended 'Rebel' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.
Expired Extended 'Rebel' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 13th, YC124
Expired Extended 'Rehabilitation' Cerebral Accelerator
Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Whenever possible, it is better for the rehabilitation of a freed slave to proceed over a more extended period than cruder boosters can allow for. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. The compounds are only guaranteed to function until YC 120.08.07.
Expired Extended 'Synapse' Overmind Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Extended 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-10-10.
Expired Extended 'Union Day' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Caldari State to celebrate Union Day YC124. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 8th, YC124.
Expired Extended Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by Upwell and CONCORD to celebrate the 17th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 15, YC122.
Expired Extended Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after August 10, YC123.
Expired Extended Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 19th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after July 12, YC124.
Expired Extended Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 17th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 15, YC122.
Expired Extended Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 8, YC123.
Expired Extended Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 20th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after July 11, YC124.
Expired Extended Capsuleer Day XX Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 20th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after July 11, YC125.
Expired Extended Capsuleer Day XX Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 20th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after July 11, YC125.
Expired Extended Rogue Swarm Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Colony Overseer AI. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function on October 19th, YC123.
Expired Extended Serenity Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/06/30.
Expired Extended X-Sense 'Consciousness' Cerebral Accelerator
The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Federation Application Booster I
This booster has been produced by the Gallente Federation to assist with their covert research operations. +3% Hybrid Turret Tracking Speed. +3% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Application Booster II
This booster has been produced by the Gallente Federation to assist with their covert research operations. +6% Hybrid Turret Tracking Speed. +6% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Application Booster III
This booster has been produced by the Gallente Federation to assist with their covert research operations. +9% Hybrid Turret Tracking Speed. +9% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Application Booster IV
This booster has been produced by the Gallente Federation to assist with their covert research operations. +12% Hybrid Turret Tracking Speed. +12% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Damage Booster I
This booster has been produced by the Gallente Federation to assist with their covert research operations. +2% Hybrid Turret Damage. +2% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Damage Booster II
This booster has been produced by the Gallente Federation to assist with their covert research operations. +4% Hybrid Turret Damage. +4% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Damage Booster III
This booster has been produced by the Gallente Federation to assist with their covert research operations. +6% Hybrid Turret Damage. +6% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Damage Booster IV
This booster has been produced by the Gallente Federation to assist with their covert research operations. +8% Hybrid Turret Damage. +8% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Defense Booster I
This booster has been produced by the Gallente Federation to assist with their covert research operations. +3% to Subcapital Armor Repairer Effectiveness. +2% to all Structure Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Defense Booster II
This booster has been produced by the Gallente Federation to assist with their covert research operations. +6% to Subcapital Armor Repairer Effectiveness. +4% to all Structure Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Defense Booster III
This booster has been produced by the Gallente Federation to assist with their covert research operations. +9% to Subcapital Armor Repairer Effectiveness. +6% to all Structure Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Defense Booster IV
This booster has been produced by the Gallente Federation to assist with their covert research operations. +12% to Subcapital Armor Repairer Effectiveness. +8% to all Structure Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Electronics Booster I
This booster has been produced by the Gallente Federation to assist with their covert research operations. +4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Electronics Booster II
This booster has been produced by the Gallente Federation to assist with their covert research operations. +8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Electronics Booster III
This booster has been produced by the Gallente Federation to assist with their covert research operations. +12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Electronics Booster IV
This booster has been produced by the Gallente Federation to assist with their covert research operations. +16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Mobility Booster I
This booster has been produced by the Gallente Federation to assist with their covert research operations. -2% Ship Inertia. +3% Warp Speed. -3% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Mobility Booster II
This booster has been produced by the Gallente Federation to assist with their covert research operations. -4% Ship Inertia. +6% Warp Speed. -6% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Mobility Booster III
This booster has been produced by the Gallente Federation to assist with their covert research operations. -6% Ship Inertia. +9% Warp Speed. -9% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Mobility Booster IV
This booster has been produced by the Gallente Federation to assist with their covert research operations. -8% Ship Inertia. +12% Warp Speed. -12% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Projection Booster I
This booster has been produced by the Gallente Federation to assist with their covert research operations. +3% Hybrid Turret Optimal Range and Falloff. +3% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Projection Booster II
This booster has been produced by the Gallente Federation to assist with their covert research operations. +6% Hybrid Turret Optimal Range and Falloff. +6% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Projection Booster III
This booster has been produced by the Gallente Federation to assist with their covert research operations. +9% Hybrid Turret Optimal Range and Falloff. +9% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Projection Booster IV
This booster has been produced by the Gallente Federation to assist with their covert research operations. +12% Hybrid Turret Optimal Range and Falloff. +12% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Gold Ouroboros Accelerator
Expired Gold Ouroboros Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 5 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/08/19.
Expired Guardian 'Binah' Booster I
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +6% Hybrid and Projectile Turret falloff. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Binah' Booster II
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +9% Hybrid and Projectile Turret falloff. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Binah' Booster III
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +15% Hybrid and Projectile Turret falloff. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Chokmah' Booster I
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. -16% Microwarpdrive capacitor consumption and signature radius penalty. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Chokmah' Booster II
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. -24% Microwarpdrive capacitor consumption and signature radius bloom. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Chokmah' Booster III
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. -40% Microwarpdrive capacitor consumption and signature radius bloom. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Gevurah' Booster I
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +4% Hybrid and Projectile Turret damage. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Gevurah' Booster II
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +6% Hybrid and Projectile Turret damage. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Gevurah' Booster III
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +10% Hybrid and Projectile Turret damage. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Hod' Booster I
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +1km Stasis Webifier and Warp Scrambler Range. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Hod' Booster II
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +2km Stasis Webifier and Warp Scrambler Range. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Hod' Booster III
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +4km Stasis Webifier and Warp Scrambler Range. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Keter' Booster I
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +12% warp speed and acceleration. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Keter' Booster II
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +18% warp speed and acceleration. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Keter' Booster III
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +30% warp speed and acceleration. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Netzach' Booster I
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. -4% cycle time for subcapital Remote Armor Repairers and Remote Shield Boosters. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Netzach' Booster II
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. -6% cycle time for subcapital Remote Armor Repairers and Remote Shield Boosters. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Netzach' Booster III
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. -10% cycle time for subcapital Remote Armor Repairers and Remote Shield Boosters. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Tiferet' Booster I
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +6% Hybrid and Projectile Turret tracking speed. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Tiferet' Booster II
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +9% Hybrid and Projectile Turret tracking speed. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Tiferet' Booster III
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +15% Hybrid and Projectile Turret tracking speed. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Yesod' Booster I
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +6% hull resistances. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Yesod' Booster II
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +9% hull resistances. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Yesod' Booster III
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +15% hull resistances. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian Angels 'Advanced' Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.03.20.
Expired Guardian Angels 'Standard' Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.03.20.
Expired Guri Malakim Observability Booster I
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +4% Sensor Strength -4% Signature Radius Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Observability Booster II
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +8% Sensor Strength -8% Signature Radius Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Observability Booster III
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +12% Sensor Strength -12% Signature Radius Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Observability Booster IV
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +16% Sensor Strength -16% Signature Radius Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Shield Booster I
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +3% Shield Booster Effectiveness Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Shield Booster II
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +6% Shield Booster Effectiveness Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Shield Booster III
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +9% Shield Booster Effectiveness Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Shield Booster IV
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +12% Shield Booster Effectiveness Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Turret Booster I
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +2% Turret Damage +2% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Turret Booster II
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +4% Turret Damage +4% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Turret Booster III
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +6% Turret Damage +6% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Turret Booster IV
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +8% Turret Damage +8% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Harvest Anti-Disruptor Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +6% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Anti-Disruptor Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +6% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Anti-Disruptor Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +8% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Anti-Disruptor Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +12% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Anti-Disruptor Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +12% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Anti-Disruptor Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +12% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Anti-Disruptor Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +18% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Anti-Disruptor Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +18% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Anti-Disruptor Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +20% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Anti-Disruptor Booster IV
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +24% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Anti-Disruptor Booster IV
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +24% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Damage Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +3% Energy Turret Damage. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Damage Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +3% Energy Turret Damage. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Damage Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +4% Energy Turret Damage. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Damage Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +6% Energy Turret Damage. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Damage Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +6% Energy Turret Damage. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Damage Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +6% Energy Turret Damage. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Damage Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +9% Energy Turret Damage. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Damage Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +9% Energy Turret Damage. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Damage Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +10% Energy Turret Damage. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Damage Booster IV
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +12% Energy Turret Damage. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Damage Booster IV
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +12% Energy Turret Damage. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Nosferatu Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -3% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Nosferatu Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -3% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Nosferatu Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -4% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Nosferatu Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -6% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Nosferatu Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -6% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Nosferatu Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -6% Nosferatu Module Module Cycle Time. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Nosferatu Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -9% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Nosferatu Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -9% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Nosferatu Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -10% Nosferatu Module Cycle Time. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Nosferatu Booster IV
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -12% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Nosferatu Booster IV
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -12% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Webifier Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +1km Webifier Range. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Webifier Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +1km Webifier Range. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Webifier Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +2km Webifier Range. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Webifier Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +2km Webifier Range. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Webifier Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +2km Webifier Range. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Webifier Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +3km Webifier Range. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Webifier Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +3km Webifier Range. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Webifier Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +3km Webifier Range. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Webifier Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +5km Webifier Range. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Webifier Booster IV
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +4km Webifier Range. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Webifier Booster IV
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +4km Webifier Range. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Hunt Drone Damage Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +2% Drone Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Damage Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +4% Drone Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Damage Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Drone Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Damage Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +8% Drone Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Precision Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +3% Drone Tracking Speed +3% Drone Optimal and Falloff Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Precision Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Drone Tracking Speed +6% Drone Optimal and Falloff Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Precision Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +9% Drone Tracking Speed +9% Drone Optimal and Falloff Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Precision Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +12% Drone Tracking Speed +12% Drone Optimal and Falloff Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Damage Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +3% Kinetic and Thermal Missile Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Damage Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Kinetic and Thermal Missile Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Damage Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +9% Kinetic and Thermal Missile Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Damage Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +12% Kinetic and Thermal Missile Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Velocity Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +3% Missile Explosion Velocity +3% Missile Velocity Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Velocity Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Missile Explosion Velocity +6% Missile Velocity Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Velocity Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +9% Missile Explosion Velocity +9% Missile Velocity Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Velocity Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +12% Missile Explosion Velocity +12% Missile Velocity Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Probing Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +3% Scan Probe Strength -3% Scan Probe Deviation -3% Scan Probe Scan Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Probing Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Scan Probe Strength -6% Scan Probe Deviation -6% Scan Probe Scan Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Probing Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +9% Scan Probe Strength -9% Scan Probe Deviation -9% Scan Probe Scan Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124
Expired Hunt Probing Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +12% Scan Probe Strength -12% Scan Probe Deviation -12% Scan Probe Scan Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Pursuit Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +3% Warp Speed +3% Agility Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Pursuit Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Warp Speed +6% Agility Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Pursuit Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +9% Warp Speed +9% Agility Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Pursuit Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +12% Warp Speed +12% Agility Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Rapid Repair Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. -3% Shield Booster Cycle Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Rapid Repair Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. -6% Shield Booster Cycle Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Rapid Repair Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. -9% Shield Booster Cycle Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Rapid Repair Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. -12% Shield Booster Cycle Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Resistance Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +2% Shield Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Resistance Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +4% Shield Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Resistance Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Shield Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Resistance Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +8% Shield Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Imperial Application Booster I
This booster has been produced by the Amarr Empire to assist with their covert research operations. +3% Energy Turret Tracking Speed. +3% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Application Booster II
This booster has been produced by the Amarr Empire to assist with their covert research operations. +6% Energy Turret Tracking Speed. +6% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Application Booster III
This booster has been produced by the Amarr Empire to assist with their covert research operations. +9% Energy Turret Tracking Speed. +9% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Application Booster IV
This booster has been produced by the Amarr Empire to assist with their covert research operations. +12% Energy Turret Tracking Speed. +12% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Damage Booster I
This booster has been produced by the Amarr Empire to assist with their covert research operations. +2% Energy Turret Damage. +2% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Damage Booster II
This booster has been produced by the Amarr Empire to assist with their covert research operations. +4% Energy Turret Damage. +4% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Damage Booster III
This booster has been produced by the Amarr Empire to assist with their covert research operations. +6% Energy Turret Damage. +6% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Damage Booster IV
This booster has been produced by the Amarr Empire to assist with their covert research operations. +8% Energy Turret Damage. +8% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Defense Booster I
This booster has been produced by the Amarr Empire to assist with their covert research operations. +2% to all Armor Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Defense Booster II
This booster has been produced by the Amarr Empire to assist with their covert research operations. +4% to all Armor Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Defense Booster III
This booster has been produced by the Amarr Empire to assist with their covert research operations. +6% to all Armor Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Defense Booster IV
This booster has been produced by the Amarr Empire to assist with their covert research operations. +8% to all Armor Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Electronics Booster I
This booster has been produced by the Amarr Empire to assist with their covert research operations. +4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Electronics Booster II
This booster has been produced by the Amarr Empire to assist with their covert research operations. +8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Electronics Booster III
This booster has been produced by the Amarr Empire to assist with their covert research operations. +12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Electronics Booster IV
This booster has been produced by the Amarr Empire to assist with their covert research operations. +16% Scan Probe Strength. -16% Salvager Module Cycle Time. +16% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Mobility Booster I
This booster has been produced by the Amarr Empire to assist with their covert research operations. +2% Ship Velocity. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Mobility Booster II
This booster has been produced by the Amarr Empire to assist with their covert research operations. +4% Ship Velocity. +6% Warp Speed. -6% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Mobility Booster III
This booster has been produced by the Amarr Empire to assist with their covert research operations. +6% Ship Velocity. +9% Warp Speed. -9% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Mobility Booster IV
This booster has been produced by the Amarr Empire to assist with their covert research operations. +8% Ship Velocity. +12% Warp Speed. -12% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Projection Booster I
This booster has been produced by the Amarr Empire to assist with their covert research operations. +3% Energy Turret Optimal Range and Falloff. +3% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Projection Booster II
This booster has been produced by the Amarr Empire to assist with their covert research operations. +6% Energy Turret Optimal Range and Falloff. +6% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Projection Booster III
This booster has been produced by the Amarr Empire to assist with their covert research operations. +9% Energy Turret Optimal Range and Falloff. +9% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Projection Booster IV
This booster has been produced by the Amarr Empire to assist with their covert research operations. +12% Energy Turret Optimal Range and Falloff. +12% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Impetus Potency-50 Glamourex Booster
Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. This booster will cease to be consumable after YC121.10.06.
Expired Impetus Potency-75 Glamourex Booster
Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing. Working much like the Social skill this highly potent booster provides a 75% bonus to agent, corporation and faction standing increases. This booster will cease to be consumable after YC121.10.06.
Expired Improved 'Conditioning' Cerebral Accelerator
Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.08.07.
Expired Improved 'Guri Kikhivaa' Cerebral Accelerator
Guri Kikhivaa are aspirants to the status of "Guri Hivaa" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until May 31st, YC123.
Expired Improved X-Sense 'Consciousness' Cerebral Accelerator
The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Liberation Games Accuracy Booster I
+4% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Accuracy Booster I
+3% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Accuracy Booster II
+6% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Accuracy Booster II
+6% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Accuracy Booster III
+10% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Accuracy Booster III
+9% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Accuracy Booster IV
+12% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Damage Booster I
+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Damage Booster I
+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Damage Booster II
+3% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Damage Booster II
+4% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Damage Booster III
+5% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Damage Booster III
+6% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Damage Booster IV
+8% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games EWar Booster I
+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games EWar Booster I
+2% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games EWar Booster II
+6% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games EWar Booster II
+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games EWar Booster III
+10% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games EWar Booster III
+6% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games EWar Booster IV
+8% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Range Booster I
+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Range Booster I
+3% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Range Booster II
+6% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Range Booster II
+6% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Range Booster III
+10% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Range Booster III
+9% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Range Booster IV
+12% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: September 13th YC124
Expired Potent 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after March 9, YC123.
Expired Potent 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 5, YC123.
Expired Potent 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC125.
Expired Potent 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC126.
Expired Potent 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC123.
Expired Potent 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 8, YC124.
Expired Potent 'Convergent' Cerebral Accelerator
When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after March 8, YC124.
Expired Potent 'Guri Kikhivaa' Cerebral Accelerator
Guri Kikhivaa are aspirants to the status of "Guri Hivaa" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 14, YC124.
Expired Potent 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 10, YC125.
Expired Potent 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 9, YC126.
Expired Potent 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 15, YC122.
Expired Potent 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 7, YC123.
Expired Potent 'Rebel' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.
Expired Potent 'Rebel' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 13th, YC124
Expired Potent 'Union Day' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Caldari State to celebrate Union Day YC124. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 8th, YC124.
Expired Potent Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by Upwell and CONCORD to celebrate the 17th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 15, YC122.
Expired Potent Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 8, YC123.
Expired Potent Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 19th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after July 12, YC124.
Expired Potent Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 17th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 15, YC122.
Expired Potent Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 8, YC123.
Expired Potent Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 20th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after July 12, YC124.
Expired Potent Capsuleer Day XX Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 20th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after July 11, YC125.
Expired Potent Capsuleer Day XX Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 20th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after July 11, YC125.
Expired Potent Rogue Swarm Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Colony Overseer AI. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function on October 19th, YC123.
Expired Prototype 'Hercules' Cerebral Accelerator
A prototype variant cerebral accelerator provided as a reward for participation in a systematic program of exploration of Abyssal Deadspace run by an unknown sponsor. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. The compounds are only guaranteed to function until YC 120-09-18.
Expired Republic Application Booster I
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +3% Projectile Turret Tracking Speed. +4% Missile Explosion Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Application Booster II
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +6% Projectile Turret Tracking Speed. +8% Missile Explosion Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Application Booster III
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +9% Projectile Turret Tracking Speed. +12% Missile Explosion Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Application Booster IV
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +12% Projectile Turret Tracking Speed. +16% Missile Explosion Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Damage Booster I
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +2% Projectile Turret Damage. +2% Missile Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Damage Booster II
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +4% Projectile Turret Damage. +4% Missile Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Damage Booster III
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +6% Projectile Turret Damage. +6% Missile Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Damage Booster IV
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +8% Projectile Turret Damage. +8% Missile Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Defense Booster I
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +3% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Defense Booster II
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +6% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Defense Booster III
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +9% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Defense Booster IV
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +12% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Electronics Booster I
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Electronics Booster II
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Electronics Booster III
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Electronics Booster IV
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Mobility Booster I
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +2% Ship Velocity. +3% Warp Speed. -3% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Mobility Booster II
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +4% Ship Velocity. +6% Warp Speed. -6% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Mobility Booster III
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +6% Ship Velocity. +9% Warp Speed. -9% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Mobility Booster IV
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +8% Ship Velocity. +12% Warp Speed. -12% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Projection Booster I
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +3% Projectile Turret Optimal Range and Falloff. +4% Missile Flight Time. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Projection Booster II
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +6% Projectile Turret Optimal Range and Falloff. +8% Missile Flight Time. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Projection Booster III
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +9% Projectile Turret Optimal Range and Falloff. +12% Missile Flight Time. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Projection Booster IV
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +12% Projectile Turret Optimal Range and Falloff. +16% Missile Flight Time. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Rogue Swarm Cerebral Accelerator
Expired Rogue Swarm Accelerator Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. The compounds are only guaranteed to function until YC119/30/06.
Expired Rogue Swarm Cerebral Accelerator
Expired Rogue Swarm Cerebral Accelerator Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed.
Expired Serenity Monthly Cerebral Accelerator - 2020.5
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/05/31.
Expired Serpentis Inquest 'Dripfeed' Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. The compounds are only guaranteed to function until YC 120.03.20.
Expired Smuggler Bay Loading Booster I
This booster is distributed by underworld smugglers for use by their agents across New Eden. -2% Missile Launcher Cycle Time -10% Missile Launcher Reload Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Bay Loading Booster II
This booster is distributed by underworld smugglers for use by their agents across New Eden. -4% Missile Launcher Cycle Time -20% Missile Launcher Reload Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Bay Loading Booster III
This booster is distributed by underworld smugglers for use by their agents across New Eden. -6% Missile Launcher Cycle Time -30% Missile Launcher Reload Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Bay Loading Booster IV
This booster is distributed by underworld smugglers for use by their agents across New Eden. -8% Missile Launcher Cycle Time -40% Missile Launcher Reload Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Blockade Running Booster I
This booster is distributed by underworld smugglers for use by their agents across New Eden. +4% Stasis Webifier Resistance Immunity to Cargo Scanners Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Blockade Running Booster II
This booster is distributed by underworld smugglers for use by their agents across New Eden. +8% Stasis Webifier Resistance Immunity to Cargo Scanners Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Blockade Running Booster III
This booster is distributed by underworld smugglers for use by their agents across New Eden. +12% Stasis Webifier Resistance Immunity to Cargo Scanners Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Blockade Running Booster IV
This booster is distributed by underworld smugglers for use by their agents across New Eden. +16% Stasis Webifier Resistance Immunity to Cargo Scanners Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Low Observability Booster I
This booster is distributed by underworld smugglers for use by their agents across New Eden. +4% Sensor Strength -4% Signature Radius Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Low Observability Booster II
This booster is distributed by underworld smugglers for use by their agents across New Eden. +8% Sensor Strength -8% Signature Radius Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Low Observability Booster III
This booster is distributed by underworld smugglers for use by their agents across New Eden. +12% Sensor Strength -12% Signature Radius Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Low Observability Booster IV
This booster is distributed by underworld smugglers for use by their agents across New Eden. +16% Sensor Strength -16% Signature Radius Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Shield Booster I
This booster is distributed by underworld smugglers for use by their agents across New Eden. +3% Shield Booster Effectiveness Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Shield Booster II
This booster is distributed by underworld smugglers for use by their agents across New Eden. +6% Shield Booster Effectiveness Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Shield Booster III
This booster is distributed by underworld smugglers for use by their agents across New Eden. +9% Shield Booster Effectiveness Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Shield Booster IV
This booster is distributed by underworld smugglers for use by their agents across New Eden. +12% Shield Booster Effectiveness Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired SoCT Agility Booster I
This booster is distributed by the SoCT to help with their Jovian research efforts. +10% Warp Speed -4% Ship Inertia  Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Agility Booster II
This booster is distributed by the SoCT to help with their Jovian research efforts. +12% Warp Speed -6% Ship Inertia  Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Agility Booster III
This booster is distributed by the SoCT to help with their Jovian research efforts. +14% Warp Speed -8% Ship Inertia  Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Agility Booster IV
This booster is distributed by the SoCT to help with their Jovian research efforts. +16% Warp Speed -10% Ship Inertia  Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Armor Booster I
This booster is distributed by the SoCT to help with their Jovian research efforts. +2% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Armor Booster II
This booster is distributed by the SoCT to help with their Jovian research efforts. +4% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Armor Booster III
This booster is distributed by the SoCT to help with their Jovian research efforts. +6% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Armor Booster IV
This booster is distributed by the SoCT to help with their Jovian research efforts. +8% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Scan Booster I
This booster is distributed by the SoCT to help with their Jovian research efforts. +4% Scan Probe Strength +4% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Scan Booster II
This booster is distributed by the SoCT to help with their Jovian research efforts. +8% Scan Probe Strength +8% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Scan Booster III
This booster is distributed by the SoCT to help with their Jovian research efforts. +12% Scan Probe Strength +12% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Scan Booster IV
This booster is distributed by the SoCT to help with their Jovian research efforts. +16% Scan Probe Strength +16% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Standard 'Ardour' Cerebral Accelerator
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Standard 'Brainfreeze' Cerebral Accelerator
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Standard 'Canicule' Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/08/01.
Expired Standard 'Guri Hivaa' Cerebral Accelerator
The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.04.24.
Expired Standard 'Liberty' Cerebral Accelerator
The Gallente Federation puts a high premium on the twin concepts of liberty and democracy, but suffers from a lack of manpower due to its difficulty in recruiting from its peaceable population. The Federal military makes sure to provide its combat personnel with the most up-to-date and certified "safe to use" cerebral accelerators so as to optimize training of those that do answer the call of the Federation with military service. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Standard 'Radiance' Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Standard 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-27.
Expired Standard 'Synapse' Overmind Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Standard 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-10-10.
Expired Standard Serenity Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/06/30.
Expired State Application Booster I
This booster has been produced by the Caldari State to assist with their covert research operations. +3% Hybrid Turret Tracking Speed. -3% Missile Explosion Radius. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Application Booster II
This booster has been produced by the Caldari State to assist with their covert research operations. +6% Hybrid Turret Tracking Speed. -6% Missile Explosion Radius. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Application Booster III
This booster has been produced by the Caldari State to assist with their covert research operations. +9% Hybrid Turret Tracking Speed. -9% Missile Explosion Radius. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Application Booster IV
This booster has been produced by the Caldari State to assist with their covert research operations. +12% Hybrid Turret Tracking Speed. -12% Missile Explosion Radius. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Damage Booster I
This booster has been produced by the Caldari State to assist with their covert research operations. +2% Hybrid Turret Damage. +2% Missile Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Damage Booster II
This booster has been produced by the Caldari State to assist with their covert research operations. +4% Hybrid Turret Damage. +4% Missile Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Damage Booster III
This booster has been produced by the Caldari State to assist with their covert research operations. +6% Hybrid Turret Damage. +6% Missile Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Damage Booster IV
This booster has been produced by the Caldari State to assist with their covert research operations. +8% Hybrid Turret Damage. +8% Missile Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Defense Booster I
This booster has been produced by the Caldari State to assist with their covert research operations. +2% to all Shield Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Defense Booster II
This booster has been produced by the Caldari State to assist with their covert research operations. +4% to all Shield Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Defense Booster III
This booster has been produced by the Caldari State to assist with their covert research operations. +6% to all Shield Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Defense Booster IV
This booster has been produced by the Caldari State to assist with their covert research operations. +8% to all Shield Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Electronics Booster I
This booster has been produced by the Caldari State to assist with their covert research operations. +4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% ECM Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Electronics Booster II
This booster has been produced by the Caldari State to assist with their covert research operations. +8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% ECM Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Electronics Booster III
This booster has been produced by the Caldari State to assist with their covert research operations. +12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% ECM Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Electronics Booster IV
This booster has been produced by the Caldari State to assist with their covert research operations. +16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% ECM Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Mobility Booster I
This booster has been produced by the Caldari State to assist with their covert research operations. -2% Ship Inertia. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Mobility Booster II
This booster has been produced by the Caldari State to assist with their covert research operations. -4% Ship Inertia. +6% Warp Speed. -6% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Mobility Booster III
This booster has been produced by the Caldari State to assist with their covert research operations. -6% Ship Inertia. +9% Warp Speed. -9% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Mobility Booster IV
This booster has been produced by the Caldari State to assist with their covert research operations. -8% Ship Inertia. +12% Warp Speed. -12% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Projection Booster I
This booster has been produced by the Caldari State to assist with their covert research operations. +3% Hybrid Turret Optimal Range and Falloff. +3% Missile Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Projection Booster II
This booster has been produced by the Caldari State to assist with their covert research operations. +6% Hybrid Turret Optimal Range and Falloff. +6% Missile Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Projection Booster III
This booster has been produced by the Caldari State to assist with their covert research operations. +9% Hybrid Turret Optimal Range and Falloff. +9% Missile Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Projection Booster IV
This booster has been produced by the Caldari State to assist with their covert research operations. +12% Hybrid Turret Optimal Range and Falloff. +12% Missile Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Tetrimon Anti-Drain Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Anti-Drain Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Anti-Drain Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +8% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Anti-Drain Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +12% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Anti-Drain Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +12% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Anti-Drain Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +12% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Anti-Drain Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +18% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Anti-Drain Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +18% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Anti-Drain Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +20% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Anti-Drain Booster IV
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +24% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Anti-Drain Booster IV
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +24% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Capacitor Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +3% Capacitor Capacity. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Capacitor Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +3% Capacitor Capacity. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Capacitor Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +4% Capacitor Capacity. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Capacitor Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Capacitor Capacity. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Capacitor Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Capacitor Capacity. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Capacitor Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Capacitor Capacity. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Capacitor Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +9% Capacitor Capacity. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Capacitor Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +9% Capacitor Capacity. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Capacitor Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +10% Capacitor Capacity. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Capacitor Booster IV
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +12% Capacitor Capacity. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Capacitor Booster IV
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +12% Capacitor Capacity. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Precision Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 3% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Precision Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 3% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Precision Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 4% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Precision Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Precision Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Precision Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Precision Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 9% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Precision Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 9% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Precision Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +10% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Precision Booster IV
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 12% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Precision Booster IV
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 12% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Resistance Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +2% Armor Resistances. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Resistance Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +2% Armor Resistances. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Resistance Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +4% Armor Resistances. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Resistance Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +4% Armor Resistances. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Resistance Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +4% Armor Resistances. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Resistance Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Armor Resistances. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Resistance Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Armor Resistances. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Resistance Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Armor Resistances. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Resistance Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +10% Armor Resistances. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Resistance Booster IV
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +8% Armor Resistances. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Resistance Booster IV
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +8% Armor Resistances. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Valkyrie Cerebral Accelerator
Expired Valkyrie Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC 119.10.24
Expired Wightstorm Cetana Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Cetana Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Cetana Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Cetana Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +12% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Cetana Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +12% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Cetana Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +12% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Cetana Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +16% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Cetana Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +16% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Cetana Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +20% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Cetana Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +20% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Cetana Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +20% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Manasikara Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Manasikara Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Manasikara Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Manasikara Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +12% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Manasikara Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +12% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Manasikara Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +12% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Manasikara Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +16% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Manasikara Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +16% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Manasikara Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +20% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Manasikara Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +20% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Manasikara Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +20% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Nirvana Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +4% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Nirvana Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +4% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Nirvana Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +4% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Nirvana Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +6% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Nirvana Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +6% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Nirvana Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +6% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Nirvana Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Nirvana Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Nirvana Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +10% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Nirvana Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +10% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Nirvana Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +10% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Rapture Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -4% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Rapture Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -4% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Rapture Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -4% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Rapture Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -4% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Rapture Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -6% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Rapture Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -6% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Rapture Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -6% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Rapture Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -8% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Rapture Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -8% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Rapture Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -10% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Rapture Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -10% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Rapture Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -10% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Sunyata Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -8% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Sunyata Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -8% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Sunyata Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -8% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Sunyata Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -12% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Sunyata Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -12% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Sunyata Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -12% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Sunyata Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -16% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Sunyata Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -16% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Sunyata Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -20% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Sunyata Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -20% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Sunyata Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -20% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Vitarka Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +4% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Vitarka Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +4% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Vitarka Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +4% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Vitarka Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +6% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Vitarka Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +6% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Vitarka Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +6% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Vitarka Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Vitarka Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Vitarka Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Vitarka Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +10% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Vitarka Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +10% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Vitarka Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +10% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Yoiul Cerebral Accelerator
Expired Yoiul Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Once activated, it will cease to function after a certain amount of time due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed.
Extended 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 4, YC125.
Extended 'Equality' Cerebral Accelerator
Extended 'Guri Hivaa' Cerebral Accelerator
Extended 'Synapse' Overmind Accelerator
Extended Cerebral Accelerator
Festival-only 'Longbow' CM3 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 3% damage bonus to Cruise Missiles.
Festival-only 'Longbow' ED2 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 2% damage bonus to Small Energy Turrets.
Festival-only 'Longbow' ED3 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 3% damage bonus to Medium Energy Turrets.
Festival-only 'Longbow' ED4 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 4% damage bonus to Large Energy Turrets.
Festival-only 'Longbow' ED6 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 6% damage bonus to Energy Turrets.
Festival-only 'Longbow' HAM4 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 4% damage bonus to Heavy Assault Missile.
Festival-only 'Longbow' HD2 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 2% damage bonus to Small Hybrid Turrets.
Festival-only 'Longbow' HD3 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 3% damage bonus to Medium Hybrid Turrets.
Festival-only 'Longbow' HD4 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 4% damage bonus to Large Hybrid Turrets.
Festival-only 'Longbow' HD6 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 6% damage bonus to Hybrid Turrets.
Festival-only 'Longbow' HM4 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 4% damage bonus to Heavy Missile.
Festival-only 'Longbow' MD2 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 2% damage bonus to Light Missiles.
Festival-only 'Longbow' MD6 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 6% damage bonus to Cruise Missile, Torpedo, Heavy Missile, Heavy Assault Missile, Light Missile and Rocket.
Festival-only 'Longbow' PD2 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 2% damage bonus to Small Projectile Turrets.
Festival-only 'Longbow' PD3 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 3% damage bonus to Medium Projectile Turrets.
Festival-only 'Longbow' PD4 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 4% damage bonus to Large Projectile Turrets.
Festival-only 'Longbow' PD6 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 6% damage bonus to Projectile Turrets.
Festival-only 'Longbow' RD2 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 2% damage bonus to Rockets.
Festival-only 'Longbow' TP3 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 3% damage bonus to Torpedo.
Festival-only 'Rock' AH2 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 2% bonus to armor hp.
Festival-only 'Rock' AH3 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 3% bonus to armor hp.
Festival-only 'Rock' AH4 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 4% bonus to armor hp.
Festival-only 'Rock' AH6 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 6% bonus to armor hp.
Festival-only 'Rock' HH2 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 2% bonus to hull hp.
Festival-only 'Rock' HH3 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 3% bonus to hull hp.
Festival-only 'Rock' HH4 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 4% bonus to hull hp.
Festival-only 'Rock' HH6 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 6% bonus to hull hp.
Festival-only 'Rock' SH2 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 2% bonus to shield hp.
Festival-only 'Rock' SH3 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 3% bonus to shield hp.
Festival-only 'Rock' SH4 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 4% bonus to shield hp.
Festival-only 'Rock' SH6 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 6% bonus to shield hp.
Festival-only Commander Cerebral Accelerator I
This Cerebral Accelerator is only designed for and available on Serenity. +5 to all attributes.
Festival-only Commander Cerebral Accelerator III
This Cerebral Accelerator is only designed for and available on Serenity. +5 to all attributes.
Festival-only Commander Cerebral Accelerator VII
This Cerebral Accelerator is only designed for and available on Serenity. +5 to all attributes.
Festival-only Marshal Cerebral Accelerator I
This Cerebral Accelerator is only designed for and available on Serenity. +10 to all attributes.
Festival-only Marshal Cerebral Accelerator III
This Cerebral Accelerator is only designed for and available on Serenity. +10 to all attributes.
Festival-only Marshal Cerebral Accelerator VII
This Cerebral Accelerator is only designed for and available on Serenity. +10 to all attributes.
Festival-only New Eden Commander Pack
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 7 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/20.
Festival-only New Eden Marshal Pack
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 7 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/20.
Festival-only New Eden Vanguard Pack
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 7 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/20.
Festival-only Outpost Cerebral Accelerator I
This Cerebral Accelerator is only designed for and available on Serenity. +1 to all attributes.
Festival-only Outpost Cerebral Accelerator III
This Cerebral Accelerator is only designed for and available on Serenity. +1 to all attributes.
Festival-only Outpost Cerebral Accelerator VII
This Cerebral Accelerator is only designed for and available on Serenity. +1 to all attributes.
Festival-only Vanguard Cerebral Accelerator I
This Cerebral Accelerator is only designed for and available on Serenity. +3 to all attributes.
Festival-only Vanguard Cerebral Accelerator III
This Cerebral Accelerator is only designed for and available on Serenity. +3 to all attributes.
Festival-only Vanguard Cerebral Accelerator VII
This Cerebral Accelerator is only designed for and available on Serenity. +3 to all attributes.
Gallente Battleship Operation Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Gallente Drones Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Gallente spaceship skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is specially designed for Gallente Capsuleers to enhance their skills on piloting Gallente Frigates and Cruisers.
Genius 'Boost' Cerebral Accelerator
When redeemed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Bonus: +12 to all learning attributes Base Duration: 12 days
Grand Prix Booster I
+2% Max Velocity, +2% Warp Speed, -2% Inertia. Duration 4 hours. Expiry date: August 9, YC124 This booster will be consumed immediately when redeemed from the redeeming queue.
Grand Prix Booster II
+4% Max Velocity, +4% Warp Speed, -4% Inertia. Duration 4 hours. Expiry date: August 9, YC124 This booster will be consumed immediately when redeemed from the redeeming queue.
Grand Prix Booster III
+6% Max Velocity, +6% Warp Speed, -6% Inertia. Duration 4 hours. Expiry date: August 9, YC124 This booster will be consumed immediately when redeemed from the redeeming queue.
Grand Prix Booster IV
+8% Max Velocity, +8% Warp Speed, -8% Inertia. Duration 4 hours. Expiry date: August 9, YC124 This booster will be consumed immediately when redeemed from the redeeming queue.
Grand Prix Velocity Booster
+10% Max Velocity. Duration 4 hours. Expiry date: May 31 YC123 This booster will be consumed immediately when redeemed from the redeeming queue.
Grand Prix Warp Booster
+10% Warp Velocity. Duration 4 hours. Expiry date: May 31 YC123 This booster will be consumed immediately when redeemed from the redeeming queue.
Halcyon B-1 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 1% bonus to shield resistances 1% bonus to warp speed and acceleration 1% bonus to turret optimal range and falloff 1% bonus to missile flight time 1% bonus to vorton projector optimal range 1% bonus to capacitor capacity 1% bonus to drone hitpoints 1% bonus to mining laser and ice harvester cycle time 2% bonus to scan resolution 2% bonus to sensor strength +4 virus coherence for data analyzers
Halcyon B-2 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 2% bonus to shield resistances 2% bonus to warp speed and acceleration 2% bonus to turret optimal range and falloff 2% bonus to missile flight time 2% bonus to vorton projector optimal range 2% bonus to capacitor capacity 2% bonus to drone hitpoints 2% bonus to mining laser and ice harvester cycle time 4% bonus to scan resolution 4% bonus to sensor strength +8 virus coherence for data analyzers
Halcyon B-3 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 3% bonus to shield resistances 3% bonus to warp speed and acceleration 3% bonus to turret optimal range and falloff 3% bonus to missile flight time 3% bonus to vorton projector optimal range 3% bonus to capacitor capacity 3% bonus to drone hitpoints 3% bonus to mining laser and ice harvester cycle time 6% bonus to scan resolution 6% bonus to sensor strength +12 virus coherence for data analyzers
Halcyon B-4 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 4% bonus to shield resistances 4% bonus to warp speed and acceleration 4% bonus to turret optimal range and falloff 4% bonus to missile flight time 4% bonus to vorton projector optimal range 4% bonus to capacitor capacity 4% bonus to drone hitpoints 4% bonus to mining laser and ice harvester cycle time 8% bonus to scan resolution 8% bonus to sensor strength +16 virus coherence for data analyzers
Halcyon B-5 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 5% bonus to shield resistances 5% bonus to warp speed and acceleration 5% bonus to turret optimal range and falloff 5% bonus to missile flight time 5% bonus to vorton projector optimal range 5% bonus to capacitor capacity 5% bonus to drone hitpoints 5% bonus to mining laser and ice harvester cycle time 10% bonus to scan resolution 10% bonus to sensor strength +20 virus coherence for data analyzers
Halcyon G-1 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 1% bonus to shield, armor, and structure hitpoints 1% bonus to ship agility 1% bonus to turret tracking speed 1% bonus to missile explosion velocity 1% bonus to vorton projector explosion radius and explosion velocity 1% bonus to capacitor recharge rate 1% bonus to drone damage 1% bonus to mining laser and ice harvester cycle time 2% bonus to maximum targeting range 2% bonus to sensor strength 2% bonus to scan probe strength
Halcyon G-2 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 2% bonus to shield, armor, and structure hitpoints 2% bonus to ship agility 2% bonus to turret tracking speed 2% bonus to missile explosion velocity 2% bonus to vorton projector explosion radius and explosion velocity 2% bonus to capacitor recharge rate 2% bonus to drone damage 2% bonus to mining laser and ice harvester cycle time 4% bonus to maximum targeting range 4% bonus to sensor strength 4% bonus to scan probe strength
Halcyon G-3 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 3% bonus to shield, armor, and structure hitpoints 3% bonus to ship agility 3% bonus to turret tracking speed 3% bonus to missile explosion velocity 3% bonus to vorton projector explosion radius and explosion velocity 3% bonus to capacitor recharge rate 3% bonus to drone damage 3% bonus to mining laser and ice harvester cycle time 6% bonus to maximum targeting range 6% bonus to sensor strength 6% bonus to scan probe strength
Halcyon G-4 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 4% bonus to shield, armor, and structure hitpoints 4% bonus to ship agility 4% bonus to turret tracking speed 4% bonus to missile explosion velocity 4% bonus to vorton projector explosion radius and explosion velocity 4% bonus to capacitor recharge rate 4% bonus to drone damage 4% bonus to mining laser and ice harvester cycle time 8% bonus to maximum targeting range 8% bonus to sensor strength 8% bonus to scan probe strength
Halcyon G-5 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 5% bonus to shield, armor, and structure hitpoints 5% bonus to ship agility 5% bonus to turret tracking speed 5% bonus to missile explosion velocity 5% bonus to vorton projector explosion radius and explosion velocity 5% bonus to capacitor recharge rate 5% bonus to drone damage 5% bonus to mining laser and ice harvester cycle time 10% bonus to maximum targeting range 10% bonus to sensor strength 10% bonus to scan probe strength
Halcyon R-1 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 1% bonus to local shield and armor repair module effectiveness 1% bonus to ship max velocity 1% bonus to turret, vorton projector and missile launcher rate of fire 1% bonus to capacitor recharge rate 1% bonus to signature radius 2% bonus to drone max velocity and tracking speed 2% bonus to mining laser and ice harvester range 2% bonus to scan resolution 2% bonus to scan probe deviation and scan speed
Halcyon R-2 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 2% bonus to local shield and armor repair module effectiveness 2% bonus to ship max velocity 2% bonus to turret, vorton projector and missile launcher rate of fire 2% bonus to capacitor recharge rate 2% bonus to signature radius 4% bonus to drone max velocity and tracking speed 4% bonus to mining laser and ice harvester range 4% bonus to scan resolution 4% bonus to scan probe deviation and scan speed
Halcyon R-3 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 3% bonus to local shield and armor repair module effectiveness 3% bonus to ship max velocity 3% bonus to turret, vorton projector and missile launcher rate of fire 3% bonus to capacitor recharge rate 3% bonus to signature radius 6% bonus to drone max velocity and tracking speed 6% bonus to mining laser and ice harvester range 6% bonus to scan resolution 6% bonus to scan probe deviation and scan speed
Halcyon R-4 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 4% bonus to local shield and armor repair module effectiveness 4% bonus to ship max velocity 4% bonus to turret, vorton projector and missile launcher rate of fire 4% bonus to capacitor recharge rate 4% bonus to signature radius 8% bonus to drone max velocity and tracking speed 8% bonus to mining laser and ice harvester range 8% bonus to scan resolution 8% bonus to scan probe deviation and scan speed
Halcyon R-5 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 5% bonus to local shield and armor repair module effectiveness 5% bonus to ship max velocity 5% bonus to turret, vorton projector and missile launcher rate of fire 5% bonus to capacitor recharge rate 5% bonus to signature radius 10% bonus to drone max velocity and tracking speed 10% bonus to mining laser and ice harvester range 10% bonus to scan resolution 10% bonus to scan probe deviation and scan speed
Halcyon Y-1 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 1% bonus to armor resistances 1% bonus to ship agility 1% bonus to turret, vorton projector and missile damage 1% bonus to capacitor capacity 2% bonus to drone optimal range and falloff +4km drone control range 2% bonus to mining laser and ice harvester range 2% bonus to maximum targeting range 2% bonus to energy warfare resistance +4 virus coherence for relic analyzers
Halcyon Y-2 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 2% bonus to armor resistances 2% bonus to ship agility 2% bonus to turret, vorton projector and missile damage 2% bonus to capacitor capacity 4% bonus to drone optimal range and falloff +8km drone control range 4% bonus to mining laser and ice harvester range 4% bonus to maximum targeting range 4% bonus to energy warfare resistance +8 virus coherence for relic analyzers
Halcyon Y-3 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 3% bonus to armor resistances 3% bonus to ship agility 3% bonus to turret, vorton projector and missile damage 3% bonus to capacitor capacity 6% bonus to drone optimal range and falloff +12km drone control range 6% bonus to mining laser and ice harvester range 6% bonus to maximum targeting range 6% bonus to energy warfare resistance +12 virus coherence for relic analyzers
Halcyon Y-4 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 4% bonus to armor resistances 4% bonus to ship agility 4% bonus to turret, vorton projector and missile damage 4% bonus to capacitor capacity 8% bonus to drone optimal range and falloff +16km drone control range 8% bonus to mining laser and ice harvester range 8% bonus to maximum targeting range 8% bonus to energy warfare resistance +16 virus coherence for relic analyzers
Halcyon Y-5 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 5% bonus to armor resistances 5% bonus to ship agility 5% bonus to turret, vorton projector and missile damage 5% bonus to capacitor capacity 10% bonus to drone optimal range and falloff +20km drone control range 10% bonus to mining laser and ice harvester range 10% bonus to maximum targeting range 10% bonus to energy warfare resistance +20 virus coherence for relic analyzers
Heavy Drones Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Heimatar Rise Accelerator
Encrypted in broadcasts, whispered through barbed wire, shouted in the streets, in BYC20 a single word traveled across Heimatar and began the Minmatar rebellion, “Rise”. This booster, designed in honor of that great day will, once redeemed by a capsuleer, increase the rate at which they train skills for its duration. Bonus: +6 to all learning attributes Base Duration: 2 days
Hybrid Turret Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Improved Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Improved Crash Booster
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Improved Drop Booster
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Improved Exile Booster
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Improved Frentix Booster
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Improved Mindflood Booster
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Improved Sooth Sayer Booster
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Improved X-Instinct Booster
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Interplanetary Consolidation Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Large Energy Turret Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Large Hybrid Turret Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Large Projectile Turret Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Limited Synth Blue Pill Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. 2% bonus to local shield booster effectiveness Base duration: 1 hour
Limited Synth Blue Pill Booster Mk II
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Limited Synth Blue Pill Booster Mk III
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Limited Synth Blue Pill Booster Mk IV
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Limited Synth Blue Pill Booster Mk V
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Limited Synth Crash Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. 2% bonus to missile explosion radius Base duration: 1 hour
Limited Synth Crash Booster Mk II
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Limited Synth Crash Booster Mk III
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Limited Synth Crash Booster Mk IV
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Limited Synth Crash Booster Mk V
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Limited Synth Drop Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. 2% bonus to turret tracking speed Base duration: 1 hour
Limited Synth Drop Booster Mk II
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Limited Synth Drop Booster Mk III
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Limited Synth Drop Booster Mk IV
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Limited Synth Drop Booster Mk V
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Limited Synth Exile Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. 2% bonus to local armor repairer effectiveness Base duration: 1 hour
Limited Synth Exile Booster Mk II
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Limited Synth Exile Booster Mk III
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Limited Synth Exile Booster Mk IV
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Limited Synth Exile Booster Mk V
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Limited Synth Frentix Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. 2% bonus to turret optimal range Base duration: 1 hour
Limited Synth Frentix Booster Mk II
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Limited Synth Frentix Booster Mk III
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Limited Synth Frentix Booster Mk IV
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Limited Synth Frentix Booster Mk V
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Limited Synth Mindflood Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. 2% bonus to capacitor capacity Base duration: 1 hour
Limited Synth Mindflood Booster Mk II
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Limited Synth Mindflood Booster Mk III
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Limited Synth Mindflood Booster Mk IV
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Limited Synth Mindflood Booster Mk V
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Limited Synth Sooth Sayer Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. 2% bonus to turret falloff range Base duration: 1 hour
Limited Synth Sooth Sayer Booster Mk II
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Limited Synth Sooth Sayer Booster Mk III
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Limited Synth Sooth Sayer Booster Mk IV
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Limited Synth Sooth Sayer Booster Mk V
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Limited Synth X-Instinct Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. 1.5% bonus to ship signature radius Base duration: 1 hour
Limited Synth X-Instinct Booster Mk II
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Limited Synth X-Instinct Booster Mk III
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Limited Synth X-Instinct Booster Mk IV
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Limited Synth X-Instinct Booster Mk V
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Master-at-Arms Cerebral Accelerator
CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. A special-issue cerebral accelerator is available to the Master-at-Arms for use at their discretion in training of recruits. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data.
Mat Boost 2018.11
Medium Disintegrator Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Medium Precursor Weapon Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Mining Blitz Range Booster Dose I
+10% Mining Laser Optimal Range, 4 hour duration This booster will be applied directly to your character when redeemed instead of being placed in your inventory.
Mining Blitz Range Booster Dose II
+20% Mining Laser Optimal Range, 4 hour duration This booster will be applied directly to your character when redeemed instead of being placed in your inventory.
Mining Blitz Range Booster Dose III
+30% Mining Laser Optimal Range, 4 hour duration This booster will be applied directly to your character when redeemed instead of being placed in your inventory.
Mining Blitz Yield Booster Dose I
+5% Mining Laser Yield, 4 hour duration This booster will be applied directly to your character when redeemed instead of being placed in your inventory.
Mining Blitz Yield Booster Dose II
+10% Mining Laser Yield, 4 hour duration This booster will be applied directly to your character when redeemed instead of being placed in your inventory.
Mining Blitz Yield Booster Dose III
+15% Mining Laser Yield, 4 hour duration This booster will be applied directly to your character when redeemed instead of being placed in your inventory.
Mining Drones Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Mining Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Minmatar Battleship Operation Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Minmatar Drones Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Minmatar spaceship skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is specially designed for Minmatar Capsuleers to enhance their skills on piloting Minmatar Frigates and Cruisers.
Nanoheuristic Clone Mapper
The Nanoheuristic Clone Mapper is an augmentation that acts as a hub for specialized nanites that flood every part of a capsuleer's clone body. Through electro-molecular communication with the NCM hub augmentation, the nanites provide a real-time nanoscale map of the capsuleer's body. When a capsuleer's pod is breached, the Nanoheuristic Clone Mapper is able to instantly take a snapshot of the clone state and burst transmits it to an active Tactical Capsuleer Recloner in the local system. If the clone mapper finds an active recloner locally, the capsule's Transneural Echo Burning Scanner data is also redirected to the recloner. The supply of nanites available for mapping and maintaining electro-molecular communication via the capsuleer's artificial nervous and endocrine systems is limited, and after a certain period of time an NCM augmentation will become non-functional and need to be replaced.
Neo Serenity Special Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 100 days.
Nugoehuvi Synth Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Onslaught Accelerator
The compounds are only guaranteed to function until YC 120-11-19. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours.
ORE 'Harvester' Efficiency 11-11
This Cerebral Accelerator is only designed for and available on Serenity.
ORE 'Harvester' Efficiency ZhenNiu
This Cerebral Accelerator is only designed for and available on Serenity.
Planetology Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Potent 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 4, YC125
Poteque 'Prospector' Sharpeye 11-11
This Cerebral Accelerator is only designed for and available on Serenity.
Poteque 'Prospector' Sharpeye ZhenNiu
This Cerebral Accelerator is only designed for and available on Serenity.
Precursor Cruiser Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Projectile Turret Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Prototype Cerebral Accelerator
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds.The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 14 days. Bonuses: +9 to all attributes
QA Cerebral Accelerator - (128)
This booster does not exist.
QA Cerebral Accelerator - (16)
This booster does not exist.
QA Cerebral Accelerator - (32)
This booster does not exist.
QA Cerebral Accelerator - (64)
This booster does not exist.
QA Starter Accelerator
Quafe Zero Classic
Congratulations, capsuleer! You have acquired a batch of Quafe Zero, the performance drink with the powers of a booster! Enjoy the benefits of increased reflexes with none of the drawbacks! Benefits: +5% Speed, +5% Scan Resolution. Duration: 1 hour. Attached Ad Copy As a capsuleer, you are immortal. You have all eternity to seize your destiny. Shouldn’t you have a soft drink that can perform as well as you? Quafe thinks so. That’s why we’ve developed Quafe Zero. Using the latest in cutting edge biotechnology, our industry-leading scientists have reverse-engineered Quafe Zero from compounds found only in Sleeper vessels. Quafe Zero is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit. The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don’t. The result is an immediate and direct boost to your performance, with Zero drawbacks! Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming Sleeper technology. Warning: Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, IBS, sleepwalking, amnesia, sexual deviancy, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash. Quafe Zero is manufactured in the Phoenix constellation. Quafe Zero: Multiply your eternity by Zero!
Quafe Zero Green Apple
Capsuleers can now enjoy Quafe Zero Green Apple, the new flavor of New Eden's favorite performance drink with the potency of a booster! A taste explosion that will help avoid ship explosions, the Green Apple edition of Quafe Zero provides the benefits of increased agility and power with Zero drawbacks! Benefits: +5% Agility, +5% Capacitor Recharge Rate. Duration: 1 hour. Quafe Zero Green Apple is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit. The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don't. The result is an immediate and direct boost to your performance, with Zero drawbacks! For maximum experience overload Quafe Zero Green Apple has been further enhanced with proprietary Quafe nanoparticles responsive to popular brands of subcranial nanocontroller personal enhancements, such as the LD-X100 range from Lai Dai! Note: Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming technology developed from research into Sleeper, Drifter, Triglavian, Rogue Drone, and/or illegal, extralegal, ancient, or unknown technologies. Warning:Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, bowel irritation, sleepwalking, violent impulses, amnesia, sexual dysfunction, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash.
S11
Serenity Anniversary Cerebral Accelerator I
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary Cerebral Accelerator II
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary Cerebral Accelerator III
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary Cerebral Accelerator IV
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary Limited 'Efficiency' Dose
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary Limited 'Hardshell' Dose
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary Limited 'Overclocker' Dose
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary Limited 'Pyrolancea' Dose
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary Limited 'Sharpeye' Dose
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity August Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/09/17.
Serenity August Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity August Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/09/17.
Serenity Autumn Limited 'Efficiency' Dose Type-A
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Efficiency' Dose Type-B
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Hardshell' Dose Type-A
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Hardshell' Dose Type-B
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Overclocker' Dose Type-A
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Overclocker' Dose Type-B
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Pyrolancea' Dose Type-A
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Pyrolancea' Dose Type-B
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Sharpeye' Dose Type-A
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Sharpeye' Dose Type-B
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited Cerebral Accelerator I
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited Cerebral Accelerator II
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited Cerebral Accelerator III
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited Cerebral Accelerator IV
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Basic 'Bonding' Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 1, YC123.
Serenity Basic Capsuleer Day Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 30, YC123.
Serenity Basic Capsuleer Day Glamourex Booster
This Cerebral Accelerator is only designed for and available on Serenity. This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 30, YC123.
Serenity December Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/1/10.
Serenity December Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity December Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/1/10.
Serenity EoM Season Accelerator Bronze
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity EoM Season Accelerator Gold
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity EoM Season Accelerator Silver
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Extended 'Bonding' Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 1, YC123.
Serenity Extended Capsuleer Day Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 30, YC123.
Serenity Extended Capsuleer Day Glamourex Booster
This Cerebral Accelerator is only designed for and available on Serenity. This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 30, YC123.
Serenity Monthly Cerebral Accelerator - 2020.10
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/31.
Serenity Monthly Cerebral Accelerator - 2020.11
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/11/30.
Serenity Monthly Cerebral Accelerator - 2020.12
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/12/31.
Serenity Monthly Cerebral Accelerator - 2020.6
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/06/30.
Serenity Monthly Cerebral Accelerator - 2020.7
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/07/31.
Serenity Monthly Cerebral Accelerator - 2020.8
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/08/31.
Serenity Monthly Cerebral Accelerator - 2020.9
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/09/30.
Serenity Monthly Cerebral Accelerator - 2021.1
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/1/31.
Serenity Monthly Cerebral Accelerator - 2021.10
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/10/31.
Serenity Monthly Cerebral Accelerator - 2021.2
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/2/28.
Serenity Monthly Cerebral Accelerator - 2021.3
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/3/31.
Serenity Monthly Cerebral Accelerator - 2021.4
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/4/30.
Serenity Monthly Cerebral Accelerator - 2021.5
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/5/31.
Serenity Monthly Cerebral Accelerator - 2021.6
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/6/30.
Serenity Monthly Cerebral Accelerator - 2021.7
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/7/31.
Serenity Monthly Cerebral Accelerator - 2021.8
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/8/31.
Serenity Monthly Cerebral Accelerator - 2021.9
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/9/30.
Serenity November Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/12/10.
Serenity November Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity November Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/12/10.
Serenity October Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/11/10.
Serenity October Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity October Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/11/10.
Serenity Potent 'Bonding' Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 1, YC123.
Serenity Potent Capsuleer Day Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 30, YC123.
Serenity Potent Capsuleer Day Glamourex Booster
This Cerebral Accelerator is only designed for and available on Serenity. This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 30, YC123.
Serenity Poteque 'Prospector' Harvesting MC-108
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Poteque 'Prospector' Harvesting MC-308
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Poteque 'Prospector' Harvesting MC-708
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Rookie DLI Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 45 days.
Serenity Rookie Exclusive Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 30 days.
Serenity September Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/01.
Serenity September Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity September Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/01.
Serenity Special Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 100 days.
Serenity Special Cruisers Insurance
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Special Frigates Insurance
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Spring Festival Cerebral Accelerator I
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Spring Festival Cerebral Accelerator II
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Spring Festival Cerebral Accelerator III
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Spring Festival Cerebral Accelerator IV
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Spring Festival Cerebral Accelerator V
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Spring Festival Cerebral Accelerator VI
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity The Hunt Accelerator Bronze
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity The Hunt Accelerator Gold
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity The Hunt Accelerator Silver
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC122.9 Season Booster - Agility
+5% Agility. Duration 12 hours. +5 to all attibutes.
Serenity YC122.9 Season Booster - EW Range
+5% EW Range. Duration 12 hours. +5 to all attibutes.
Serenity YC122.9 Season Booster - Max Velocity
+5% Max Velocity. Duration 12 hours. +5 to all attibutes.
Serenity YC122.9 Season Booster - Mining Range
+5% Mining Range. Duration 12 hours. +5 to all attibutes.
Serenity YC122.9 Season Booster - Probe Scanning Strength
+5% Probe Scanning Strength. Duration 12 hours. +5 to all attibutes.
Serenity YC122.9 Season Booster - Signature Radius
-5% Signature Radius. Duration 12 hours. +5 to all attibutes.
Serenity YC122.9 Season Booster - Warp Speed
+5% Warp Speed. Duration 12 hours. +5 to all attibutes.
Serenity YC123.1 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/2/10.
Serenity YC123.1 Season Pass
Serenity YC123.1 Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/2/10.
Serenity YC123.2 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/3/10.
Serenity YC123.2 Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.2 Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/3/10.
Serenity YC123.3 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/4/10.
Serenity YC123.3 Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.3 Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/4/10.
Serenity YC123.4 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/5/10.
Serenity YC123.4 Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.4 Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/5/10.
Serenity YC123.5 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/6/10.
Serenity YC123.5 Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.5 Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/6/10.
Serenity YC123.6 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/7/10.
Serenity YC123.6 Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.6 Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/7/10.
Serenity YC123.7 Cerebral Accelerator I
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.7 Cerebral Accelerator II
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.7 Cerebral Accelerator III
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.7 Cerebral Accelerator IV
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.7 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/8/10.
Serenity YC123.7 Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.8 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/9/10.
Serenity YC123.8 Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.8 Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/9/10.
Serenity YC123.9 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/10/10.
Serenity YC123.9 Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Zainou 'Beancounter' Manufacturing RP-108
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Zainou 'Beancounter' Manufacturing RP-308
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Zainou 'Beancounter' Manufacturing RP-708
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity ZhenNiu Cerebral Accelerator Type-A
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity ZhenNiu Cerebral Accelerator Type-B
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity ZhenNiu Cerebral Accelerator Type-C
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity ZhenNiu Cerebral Accelerator Type-X
This Cerebral Accelerator is only designed for and available on Serenity.
Specialist 'Boost' Cerebral Accelerator
When redeemed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Bonus: +8 to all learning attributes Base Duration: 8 days
Standard 'Boost' Cerebral Accelerator
When redeemed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Bonus: +4 to all learning attributes Base Duration: 4 days
Standard 'Equality' Cerebral Accelerator
Standard 'Guri Hivaa' Cerebral Accelerator
Standard 'Synapse' Overmind Accelerator
Standard Armor Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Standard Capsuleer Defense Augmentation Chip
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Cerebral Accelerator
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds, and as a bonus also enhanced spatial processing abilities that are critical for weapons handling.The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 35 days. Bonuses: +3 to all attributes; +20% Damage to Laser, Projectile and Hybrid weaponry; +20% Rate of Fire to Missile weaponry.
Standard Cerebral Accelerator
Standard Crash Booster
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Standard drone skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Drop Booster
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Standard energy turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Engineering Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Exile Booster
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Standard Frentix Booster
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Standard gunnery skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard hybrid turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Mindflood Booster
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Standard missile launcher skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard missile skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard ore processing skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard projectile turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Shield Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Sooth Sayer Booster
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Standard X-Instinct Booster
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Starsi Blast! Classic
Starsi Blast! is the latest offering from the Drink Starsi™ soft drinks business prevalent across Caldari space and beyond. Starsi Blast! is pitched at the ever-growing market for high energy, neurostimulating drinks craved by space industrial and colonial workers across New Eden. Starsi Blast! Classic is formulated to evoke the stimulating flavors of the original and patriotic Starsi soft drink. Benefits: +5% Agility, +5% Velocity Duration: 1 hour Launched by Caldari loyalist capsuleers as a rival to Quafe, Starsi has become a popular drink within the Caldari State in the two decades since its creation. Notably, following the Nugoeihuvi megacorporation's acquisition of the brand in December YC117, the soft drink, and its numerous variants have taken on a new lease of life, stocked in stores and commissaries across New Eden. Disclaimer: Starsi Blast! Classic is licensed for production by NOH to all PKN Interstellar consortium members and partners. Consumers should be aware that proprietary Starsi Blast! technology remains the property of NOH at every metabolic stage of consumption and excretion. Users of Subcranial Nanocontrollers may experience amplified or altered performance and should contact their preferred nanotechnology service professional in the event of unforeseen effects.
Starsi Blast! Orange
Starsi Blast! is the latest offering from the Drink Starsi™ soft drinks business prevalent across Caldari space and beyond. Starsi Blast! is pitched at the ever-growing market for high energy, neurostimulating drinks craved by space industrial and colonial workers across New Eden. Starsi Blast! Orange is a refreshing variant of the drink designed to sharpen the senses and enhance energy uptake for key workers everywhere. Benefits: +5% Scan Resolution, +5% Capacitor Recharge Duration: 1 hour Launched by Caldari loyalist capsuleers as a rival to Quafe, Starsi has become a popular drink within the Caldari State in the two decades since its creation. Notably, following the Nugoeihuvi megacorporation's acquisition of the brand in December YC117, the soft drink, and its numerous variants have taken on a new lease of life, stocked in stores and commissaries across New Eden. Disclaimer: Starsi Blast! Orange is licensed for production by NOH to all PKN Interstellar consortium members and partners. Consumers should be aware that proprietary Starsi Blast! technology remains the property of NOH at every metabolic stage of consumption and excretion. Users of Subcranial Nanocontrollers may experience amplified or altered performance and should contact their preferred nanotechnology service professional in the event of unforeseen effects.
Starter Gift Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 45 days.
Strong Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Strong Crash Booster
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Strong Drop Booster
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Strong Exile Booster
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Strong Frentix Booster
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Strong Mindflood Booster
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Strong Sooth Sayer Booster
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Strong Veilguard Booster
The product of extensive research by the SOE's research organization, the Sanctuary, this booster increases the stabilized cloak duration for any cloaks used by the capsuleer. Using a novel cocktail of neural pharmaceuticals in carefully designed proportions, the scientists of the Sanctuary have developed the Veilguard booster. This potent formula enhances the ability of a capsuleer to sustainably handle the complex quantum fluctuation calculations necessary to maintain a stable cloaking field. The SOE use this booster for their exploration and covert rescue missions but also make it available to friendly capsuleers. The effect of this booster is so powerful that the stabilization can be maintained for up to three times the normal sustainable period.
Strong X-Instinct Booster
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Support Drones Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Synth Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Synth Crash Booster
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Synth Drop Booster
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Synth Exile Booster
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Synth Frentix Booster
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Synth Mindflood Booster
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Synth Sooth Sayer Booster
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Synth X-Instinct Booster
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Tiamat Prremium Insurance
This Cerebral Accelerator is only designed for and available on Serenity
Trade Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Wisdom of Gheinok
"And so it was, That Gheinok led his people on the great exodus, To the land of our Salvation, To the land of God, To the land of his Chosen, To Athra." - The Scriptures, Gheinok the First 1:32 +4% Energy Turret Damage. +7% Armor Repair +3% Max Velocity Base Duration: 2 days This item cannot be sold.