Bomb Launcher II
Inventory group: Module > Missile Launcher Bomb
Variations
Type | ||
---|---|---|
Bomb Launcher I | Tech I | |
Bomb Launcher II | Tech II |
Market
Basic
- Packaged volume:
- 50 m3
- Portion size:
- 1
Tech Level:
- 2
Meta Level:
- 5
Structure Hitpoints:
- 40 HP
Capacity:
- 300 m3
Volume:
- 50 m3
Mass:
- 0 kg
radius:
- 1 m
Banned in Empire Space:
- true
Module
Cannot Auto Repeat:
- true
Reactivation Delay:
- 2m 15s
Cargo
Capacity:
- 300 m3
Fitting
CPU usage:
- 55 tf
Powergrid Usage:
- 10 MW
Weapon
Rate of fire:
- 10s
Reload Time:
- 10s
Required Skills
Structure
Structure Hitpoints:
- 40 HP
Manufacturing
- Blueprint:
- Bomb Launcher II Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 27,378 |
Pyerite | 9,974 |
Mexallon | 2,988 |
Isogen | 1,156 |
Nocxium | 569 |
Zydrine | 414 |
Megacyte | 234 |
Robotics | 8 |
Morphite | 1 |
Quantum Microprocessor | 8 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
slots:
- 1
typeColorScheme:
- 11325
Minimum Velocity Limitation:
- 1 m/sec
Type Info
- Type ID:
- 4256
- Base price:
- 80.12k ISK
- Capacity:
- 300 m3
- Graphic ID:
- 20066
- Group ID:
- Missile Launcher Bomb
- Icon ID:
- 2677
- Market group ID:
- Bomb Launchers
- Meta group ID:
- 2
- Published:
- true
- Race ID:
- 4
- Radius:
- 1 m
- Sof faction name:
- laidai
- Volume:
- 50 m3
Description
A missile launcher bay module facilitating bomb preparation, and deployment.
Note: Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. Your ship must be at the minimum velocity before you can activate this module.