♦ Crucifier
Defenses
Basic
- Mass:
- 1,064,000 kg
- Packaged volume:
- 28,100 m3
- Portion size:
- 1
Structure Hitpoints: - 438 HP
Capacity: - 265 m3
Volume: - 28,100 m3
Mass: - 1,064,000 kg
radius: - 39 m
NPC
entityFactionLoss: - 0.001
Bounty: - 65000
Cargo
Capacity: - 265 m3
Targeting
Maximum Targeting Range: - 80,000 m
Ladar Sensor Strength: - 0 points
Magnetometric Sensor Strength: - 0 points
RADAR Sensor Strength: - 17 points
Gravimetric Sensor Strength: - 0 points
Signature Radius: - 38 m
Scan Resolution: - 675 mm
Signature Resolution: - 40,000 m
Weapon
Damage Modifier: - 3.59375 x
Accuracy falloff: - 2,500 m
Optimal Range: - 7,383 m
Rate of fire: - 1.944s
Turret Tracking: - 342.1875
Falloff Bonus: - -29.54531 %
Optimal Range Bonus: - -29.54531 %
Explosion Velocity Bonus: - -20.625 %
Explosion Radius Bonus: - 20.625 %
Ammunition
EM damage: - 11 HP
Thermal damage: - 7 HP
Navigation
Maximum Velocity: - 1,000.25805 m/sec
Inertia Modifier: - 2.26125 x
Capacitor
Capacitor Capacity: - 413 GJ
Capacitor Recharge time: - 2m 15s
Shield
Shield Capacity: - 313 HP
Shield recharge time: - 7m 48.75s
Shield EM Damage Resistance: - 12.5%
Armor
Armor Hitpoints: - 1,331 HP
Armor EM Damage Resistance: - 69.45313%
Armor Thermal Damage Resistance: - 60.28906%
Armor Kinetic Damage Resistance: - 54.17969%
Armor Explosive Damage Resistance: - 51.125%
Structure
Structure Hitpoints: - 438 HP
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
charge: - 0 GJ
gfxTurretID: - 13797
gfxBoosterID: - 397
shieldCharge: - 0
Missile Velocity Bonus: - -15.46875 %
Flight Time Bonus: - -15.46875 %
npcGuidanceDisruptorRange: - 108,000 m
npcGuidanceDisruptorFalloff: - 36,000 m
npcTrackingDisruptorRange: - 108,000 m
npcTrackingDisruptorFalloff: - 36,000 m
Description
The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry.