 SlamBolt Condenser Pack L
 SlamBolt Condenser Pack L
Market
Basic
- Mass:
- 0 kg
- Packaged volume:
- 0.025 m3
- Portion size:
- 500
 Tech Level: Tech Level:
- 1
 Capacity: Capacity:
- 0 m3
 Volume: Volume:
- 0.025 m3
 Mass: Mass:
- 0 kg
 radius: radius:
- 1 m
Cargo
 Capacity: Capacity:
- 0 m3
Ammunition
 EM damage: EM damage:
- 132 HP
 Explosive damage: Explosive damage:
- 0 HP
 Kinetic damage: Kinetic damage:
- 359 HP
 Thermal damage: Thermal damage:
- 0 HP
 Charge size: Charge size:
- large
 Range bonus: Range bonus:
- 1.5 %
 Capacitor Need Bonus: Capacitor Need Bonus:
- 0 %
Capacitor
 Capacitor Need Bonus: Capacitor Need Bonus:
- 0 %
Produced from
- Blueprint manufacturing:
- SlamBolt Condenser Pack L Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 500
| Output | Quantity | 
|---|---|
| Tritanium | 80 | 
| Pyerite | 40 | 
| Electromagnetic Metaprismatic Sheeting | 4 | 
| Ultraconducting Ablative Nanocable | 14 | 
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
 mainColor: mainColor:
- 16764120
Type Info
- Type ID:
- 54780
- Base price:
- 1.00k ISK
- Graphic ID:
- 24578
- Group ID:
- Condenser Pack
- Icon ID:
- 24485
- Market group ID:
- Large
- Meta group ID:
- Tech I
- Published:
- true
- Radius:
- 1 m
- Volume:
- 0.025 m3
Description
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on.
Upwell's brand of SlamBolt Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily Kinetic damage at long ranges.
