ElectroPunch Ultra S
Variations
Type | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |||
---|---|---|---|---|---|---|---|---|---|---|
GalvaSurge Condenser Pack S | Tech I | small | 116 HP | 17 HP | 0.75 % | |||||
ElectroPunch Ultra S | Tech II | small | 80 HP | 80 HP | 0.5 % | 25 % |
Market
Basic
- Mass:
- 0 kg
- Packaged volume:
- 0.0025 m3
- Portion size:
- 200
Tech Level:
- 2
Meta Level:
- 5
Capacity:
- 0 m3
Volume:
- 0.0025 m3
Mass:
- 0 kg
radius:
- 1 m
Cargo
Capacity:
- 0 m3
Weapon
Explosion Velocity Bonus:
- 0.75 %
Ammunition
EM damage:
- 80 HP
Explosive damage:
- 0 HP
Kinetic damage:
- 80 HP
Thermal damage:
- 0 HP
Charge size:
- small
Range bonus:
- 0.5 %
Capacitor Need Bonus:
- 25 %
Required Skills
Capacitor
Capacitor Need Bonus:
- 25 %
Produced from
- Blueprint manufacturing:
- ElectroPunch Ultra S Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 200
Output | Quantity |
---|---|
Fullerides | 20 |
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
mainColor:
- 11835778
Type Info
- Type ID:
- 54784
- Base price:
- 100.00k ISK
- Graphic ID:
- 24579
- Group ID:
- Advanced Condenser Pack
- Icon ID:
- 24468
- Market group ID:
- Small
- Meta group ID:
- Tech II
- Published:
- true
- Radius:
- 1 m
- Volume:
- 0.0025 m3
Description
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on.
Upwell's ElectroPunch Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced high damage at very short ranges.