Burst Jammer I
Inventory group: Module > Burst Jammer
Variations
Type | ||
---|---|---|
Burst Jammer I | Tech I | |
Deluge Enduring Burst Jammer | Tech I | |
Rash Compact Burst Jammer | Tech I | |
Cetus Scoped Burst Jammer | Tech I | |
Burst Jammer II | Tech II | |
'Ghost' Burst Jammer | Storyline | |
Sentient Burst Jammer | Faction | |
Unit D-34343's Modified Burst Jammer | Officer | |
Unit F-435454's Modified Burst Jammer | Officer | |
Unit P-343554's Modified Burst Jammer | Officer | |
Unit W-634's Modified Burst Jammer | Officer |
Market
Basic
- Mass:
- 5,000 kg
- Packaged volume:
- 5 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0 m3
- Volume:
- 5 m3
- Mass:
- 5,000 kg
- radius:
- 1 m
Module
Cargo
- Capacity:
- 0 m3
Fitting
- CPU usage:
- 30 tf
- Powergrid Usage:
- 1 MW
- Activation Cost:
- 240 GJ
Required Skills
Overloading
- Heat Damage:
- 10 HP
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 538 |
Pyerite | 52 |
Mexallon | 298 |
Isogen | 9 |
Nocxium | 4 |
Zydrine | 4 |
Megacyte | 6 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Burst Jammer I Blueprint
Industry
Adam4Eve Material InfluenceOther
- ECM Burst Radius:
- 10,000 m
- Overload ECM Bonus:
- 20 %
Type Info
- Type ID:
- 580
- Group ID:
- Burst Jammer
- Icon ID:
- 109
- Market group ID:
- ECM Bursts
- Meta group ID:
- 1
- Published:
- true
- Radius:
- 1 m
- Volume:
- 5 m3
Description
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.
Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate.
Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.