Starkmanir Tribal Embassy
Basic
- Mass:
- 100,000 kg
- Packaged volume:
- 100,000,000 m3
- Portion size:
- 1
- Structure Hitpoints:
- 100,000,000 HP
- Capacity:
- 10,000 m3
- Volume:
- 100,000,000 m3
- Mass:
- 100,000 kg
- radius:
- 3,394 m
Cargo
- Capacity:
- 10,000 m3
Structure
- Structure Hitpoints:
- 100,000,000 HP
Industry
Adam4Eve Material InfluenceType Info
- Type ID:
- 59619
- Capacity:
- 10,000 m3
- Graphic ID:
- 2600
- Group ID:
- Large Collidable Object
- Race ID:
- 2
- Radius:
- 3,394 m
- Sof faction name:
- minmatarbase
- Volume:
- 100,000,000 m3
Description
Subjected to an Amarr campaign of annihilation, the Starkmanir Tribe was considered lost for centuries until the discovery in YC110 of a viable surviving population hidden by Nefantar elites on Halturzhan, the sixth planet of Jarizza in the Ammatar Mandate. The discovery spurred a Minmatar fleet into an invasion of Amarr territories with a view to recovering the Starkmanir and as many other enslaved Minmatar as possible. The vast majority of surviving Starkmanir were successfully recovered, evacuated to the Minmatar Republic, and settled on lands set aside for them by the larger tribes. The Starkmanir tribe is also notable for being the mother tribe of two splinter clans that went on to become major tribes in their own right: the Brutor and the Vherokior.
This Starkmanir Tribal Embassy serves as a facility that is unarguably the territory of the Starkmanir within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, scholars, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.