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'Atgeir' Explosive Disruptive Lance

Basic

Mass:
100 kg
Packaged volume:
4,000 m3
Portion size:
1
Capacity:
0 m3
Volume:
4,000 m3
Mass:
100 kg
radius:
1,000 m

Offenses

Cargo

Capacity:
0 m3

Fitting

CPU usage:
100 tf
Powergrid Usage:
100,000 MW
Activation Cost:
30,000 GJ

Targeting

Weapon

Optimal Range:
50,000 m

Ammunition

EM damage:
0 HP
Explosive damage:
17,000 HP

Structure

Reprocessing

Portion size:
1
OutputQuantity
Tritanium1,500,000
Pyerite1,000,000
Mexallon40,000
Isogen20,000
Nocxium25,000
Zydrine20,000
Megacyte25,000
Basic reprocessing, not accounting for skills and other bonuses.

Manufacturing

Manufacturing time:
20h
Copy time:
16h
Material research:
7h
Time research:
7h

Type Info

Type ID:
77398
Base price:
240.95m ISK
Group ID:
Super Weapon
Icon ID:
25625
Market group ID:
Minmatar
Published:
true
Race ID:
2
Radius:
1,000 m
Volume:
4,000 m3

Description

The Minmatar Republic gives lip service to the standard claims of all ‘Big 4’ empires that it developed its own ‘Disruptive Lance’ technology independently but does not over-exert itself to insist on this point. The Republic Security Services have been highly active in acquiring any and all military intelligence, research, and technology specs available on the black market. The RSS as an organization rarely indulges itself in pretence that it operates above the dirtier side of the great game of empires. While the Thukker Tribe appears to have been developing an advanced dreadnought for some time, it is probable that intel from the RSS contributed significantly to the combination with new lance technology.

The Minmatar Republic’s ‘Atgeir’ Explosive Disruptive Lance generates a stream of protons and energy in a beam that carries specific disruptive energy patterns at ultra-high intensities. This effect means the weapon will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused explosive destructive effect but the tactical opportunities of the weapon are considered well worth that trade.

Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.