Valravn
Traits
Type Bonuses
- 10 % bonus to Capital Projectile Turret falloff range
- 5 % bonus to Shield Operation and Repair Systems amount
- 10 % bonus to Disruptive Lance Operation damage
- 20 % bonus to Disruptive Lance Operation maximum range
Role Bonuses
- Can fit a Siege Module I
- Can fit a Disruptive Lance Operation
- 5 x penalty to Entosis Link I cycle time
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Naglfar | 95,500 HP | 95,500 HP | 95,500 HP | 540,000 MW | 800 tf | 50,000 GJ | 5 | 6 | 6 | 3 | |||
Valravn | Tech II | 100,000 HP | 100,000 HP | 100,000 HP | 600,000 MW | 900 tf | 60,000 GJ | 6 | 6 | 6 | 3 | ||
Naglfar Fleet Issue | Faction | 143,250 HP | 143,250 HP | 143,250 HP | 640,000 MW | 900 tf | 50,000 GJ | 6 | 6 | 6 | 3 |
Market
Basic
- Mass:
- 1,260,000,000 kg
- Packaged volume:
- 1,300,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 100,000 HP
- Capacity:
- 3,650 m3
- Volume:
- 15,500,000 m3
- Mass:
- 1,260,000,000 kg
- radius:
- 1,700 m
- Banned in High Sec Space:
- true
- Capital Sized Vessel:
- true
Resistances
Cargo
- Capacity:
- 3,650 m3
- Fleet Hangar Capacity:
- 10,000 m3
- Ship Maintenance Bay Capacity:
- 1,000,000 m3
- Fuel Bay Capacity:
- 20,000 m3
Fitting
- Powergrid Output:
- 600,000 MW
- CPU Output:
- 900 tf
- High Slots:
- 6
- Medium Slots:
- 6
- Low Slots:
- 6
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- heatGenerationMultiplier:
- 0.35
- Heat Attenuation:
- 0.76
- heatAttenuationMed:
- 0.76
- heatAttenuationLow:
- 0.76
Rigging
- Rig Slots:
- 2
- Rig Slots:
- 2
- Rig Size:
- x-large
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 92,500 m
- Ladar Sensor Strength:
- 39 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 0 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 11,800 m
- Scan Resolution:
- 95 mm
- scanSpeed:
- 7.5s
Navigation
- Maximum Velocity:
- 80 m/sec
- Inertia Modifier:
- 0.045 x
- Onboard Jump Drive:
- true
- Jump Drive Consumption Amount:
- 3,000 units
- Maximum Jump Range:
- 4 ly
- jumpDriveDuration:
- 300000
Drones
- Drone Capacity:
- 0 m3
- Drone Bandwidth:
- 0 Mbit/sec
Required Skills
Insurance
Capacitor
- Capacitor Capacity:
- 60,000 GJ
- Capacitor Recharge time:
- 1h 13m 10s
Shield
- Shield Capacity:
- 100,000 HP
- Shield recharge time:
- 4h 10m
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 100,000 HP
- armorUniformity:
- 0.75
- Armor Thermal Damage Resistance:
- 43.125%
Structure
- Structure Hitpoints:
- 100,000 HP
Usage
- Can be fitted with:
- 'Atgeir' Explosive Disruptive Lance
Reprocessing
- Portion size:
- 1
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 999
- uniformity:
- 1
- warpCapacitorNeed:
- 1.38e-8
- propulsionGraphicID:
- 397
- gfxBoosterID:
- 397
- shieldCharge:
- 0
- maxDirectionalVelocity:
- 1000
- Maximum Operational Distance:
- 5,000 m
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 4000
- typeColorScheme:
- 11342
- Entosis Assistance Impedance:
- 99.999%
Type Info
- Type ID:
- 77288
- Base price:
- 4.20b ISK
- Capacity:
- 3,650 m3
- Faction ID:
- 500002
- Graphic ID:
- 26024
- Group ID:
- Lancer Dreadnought
- Market group ID:
- Minmatar
- Meta group ID:
- 2
- Published:
- true
- Race ID:
- 2
- Radius:
- 1,700 m
- Sof faction name:
- thukkermix
- Sound ID:
- 20076
- Volume:
- 15,500,000 m3
Description
”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!”
– Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125
The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons.
Developer : Thukker Mix
Thukker spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukker's unique needs.