Valravn
Traits
Type Bonuses
- 10 % bonus to Capital Projectile Turret falloff range
- 5 % bonus to Shield Operation and Repair Systems amount
- 10 % bonus to Disruptive Lance Operation damage
- 20 % bonus to Disruptive Lance Operation maximum range
Role Bonuses
- Can fit a Siege Module I
- Can fit a Disruptive Lance Operation
- 5 x penalty to Entosis Link I cycle time
Defenses
Variations
Type | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Naglfar | 95,500 HP | 95,500 HP | 95,500 HP | 540,000 MW | 800 tf | 50,000 GJ | 5 | 6 | 6 | 3 | |||
Valravn | Tech II | 100,000 HP | 100,000 HP | 100,000 HP | 600,000 MW | 900 tf | 60,000 GJ | 6 | 6 | 6 | 3 | ||
Naglfar Fleet Issue | Faction | 143,250 HP | 143,250 HP | 143,250 HP | 640,000 MW | 900 tf | 50,000 GJ | 6 | 6 | 6 | 3 |
Market
Basic
- Mass:
- 1,260,000,000 kg
- Packaged volume:
- 1,300,000 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 0
Structure Hitpoints:
- 100,000 HP
Capacity:
- 3,650 m3
Volume:
- 15,500,000 m3
Mass:
- 1,260,000,000 kg
radius:
- 1,700 m
Banned in High Sec Space:
- true
Capital Sized Vessel:
- true
Resistances
Cargo
Capacity:
- 3,650 m3
Fleet Hangar Capacity:
- 10,000 m3
Ship Maintenance Bay Capacity:
- 1,000,000 m3
Fuel Bay Capacity:
- 20,000 m3
Fitting
Powergrid Output:
- 600,000 MW
CPU Output:
- 900 tf
High Slots:
- 6
Medium Slots:
- 6
Low Slots:
- 6
Overloading
heatCapacityHi:
- 100
heatDissipationRateHi:
- 0.01
heatDissipationRateMed:
- 0.01
heatDissipationRateLow:
- 0.01
heatCapacityMed:
- 100
heatCapacityLow:
- 100
heatGenerationMultiplier:
- 0.35
Heat Attenuation:
- 0.76
heatAttenuationMed:
- 0.76
heatAttenuationLow:
- 0.76
Rigging
Rig Slots:
- 2
Rig Slots:
- 2
Rig Size:
- x-large
Calibration:
- 400 points
Targeting
Maximum Targeting Range:
- 92,500 m
Ladar Sensor Strength:
- 39 points
Magnetometric Sensor Strength:
- 0 points
RADAR Sensor Strength:
- 0 points
Gravimetric Sensor Strength:
- 0 points
Signature Radius:
- 11,800 m
Scan Resolution:
- 95 mm
scanSpeed:
- 7.5s
Navigation
Maximum Velocity:
- 80 m/sec
Inertia Modifier:
- 0.045 x
Onboard Jump Drive:
- true
Jump Drive Consumption Amount:
- 3,000 units
Maximum Jump Range:
- 4 ly
jumpDriveDuration:
- 300000
Drones
Drone Capacity:
- 0 m3
Drone Bandwidth:
- 0 Mbit/sec
Required Skills
Insurance
Capacitor
Capacitor Capacity:
- 60,000 GJ
Capacitor Recharge time:
- 1h 13m 10s
Shield
Shield Capacity:
- 100,000 HP
Shield recharge time:
- 4h 10m
shieldUniformity:
- 0.75
Armor
Armor Hitpoints:
- 100,000 HP
armorUniformity:
- 0.75
Armor Thermal Damage Resistance:
- 43.125%
Structure
Structure Hitpoints:
- 100,000 HP
Usage
- Can be fitted with:
- 'Atgeir' Explosive Disruptive Lance
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Industry
Adam4Eve Material InfluenceOther
Item Damage:
- 0 HP
Power Load:
- 0 MW
charge:
- 0 GJ
powerToSpeed:
- 1
warpFactor:
- 0
CPU Load:
- 0 tf
mainColor:
- 16777215
maxPassengers:
- 999
uniformity:
- 1
warpCapacitorNeed:
- 1.38e-8
propulsionGraphicID:
- 397
gfxBoosterID:
- 397
shieldCharge:
- 0
maxDirectionalVelocity:
- 1000
Maximum Operational Distance:
- 5,000 m
Ship Warp Speed:
- 1 AU/s
fwLpKill:
- 4000
typeColorScheme:
- 11342
Entosis Assistance Impedance:
- 99.999%
Type Info
- Type ID:
- 77288
- Base price:
- 4.20b ISK
- Capacity:
- 3,650 m3
- Faction ID:
- 500002
- Graphic ID:
- 26024
- Group ID:
- Lancer Dreadnought
- Market group ID:
- Minmatar
- Meta group ID:
- 2
- Published:
- true
- Race ID:
- 2
- Radius:
- 1,700 m
- Sof faction name:
- thukkermix
- Sound ID:
- 20076
- Volume:
- 15,500,000 m3
Description
”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!”
– Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125
The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons.