Capital Micro Jump Field Generator
Inventory group: Module > Capital Mobility Modules
Market
Basic
- Packaged volume:
- 1,000 m3
- Portion size:
- 1
Tech Level: - 1
Meta Level: - 1
Structure Hitpoints: - 40 HP
Capacity: - 0 m3
Volume: - 4,000 m3
Mass: - 0 kg
radius: - 1 m
Banned in High Sec Space: - true
Module
Cannot Auto Repeat: - true
Reactivation Delay: - 2m 40s
Cargo
Capacity: - 0 m3
Fitting
CPU usage: - 85 tf
Powergrid Usage: - 65,000 MW
Activation Cost: - 30,000 GJ
Required Skills
(x14)
[1]
(x1)
[5]
(x5)
[5]
(x1)
[4]
(x1)
[2]
(x1)
[1]
Structure
Structure Hitpoints: - 40 HP
Usage
Produced from
- Blueprint manufacturing:
- Capital Micro Jump Field Generator Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
| Output | Quantity |
|---|---|
| Tritanium | 2,250,000 |
| Pyerite | 1,000,000 |
| Mexallon | 500,000 |
| Isogen | 75,000 |
| Nocxium | 45,000 |
| Zydrine | 35,000 |
| Megacyte | 10,000 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
Signature radius bonus: - 150 %
Jump Distance: - 250,000 m
Area Effect Radius: - 10,000 m
Disallow Tethering: - true
Type Info
- Type ID:
- 83485
- Base price:
- 230.00m ISK
- Group ID:
- Capital Mobility Modules
- Icon ID:
- 20971
- Market group ID:
- Micro Jump Field Generators
- Published:
- true
- Radius:
- 1 m
- Volume:
- 4,000 m3
Description
This module spools up and then teleports the user and up to 50 nearby non-capital ships along with all drones, fighters, probes and bombs 250km in the direction the ship is facing. This module will also move up to 4 additional capital ships, even those with active effects that would otherwise prevent their movement. All ships teleported will retain their movement direction and velocity in the new location.
Note: The micro jump field only affects capsuleer-piloted ships. The number of capital ships moved is counted separately from the non-capital ships.