Xarasier Capital Ancillary Armor Repairer
Inventory group: Module > Ancillary Armor Repairer
Variations
Market
Basic
- Mass:
- 500 kg
- Packaged volume:
- 4,000 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 6
Structure Hitpoints:
- 40 HP
Capacity:
- 1.28 m3
Volume:
- 4,000 m3
Mass:
- 500 kg
radius:
- 1 m
Cargo
Capacity:
- 1.28 m3
Fitting
CPU usage:
- 57 tf
Powergrid Usage:
- 112,500 MW
Activation Cost:
- 1,280 GJ
Required Skills
(x1)
[3]
(x8)
[1]
(x1)
[5]
(x1)
[5]
(x1)
[1]
(x2)
[5]
(x1)
[1]
Overloading
Heat Damage:
- 7 HP
Structure
Structure Hitpoints:
- 40 HP
Manufacturing
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 1,057,824 |
Pyerite | 477,063 |
Mexallon | 90,903 |
Isogen | 63,985 |
Nocxium | 15,573 |
Zydrine | 4,731 |
Megacyte | 5,001 |
Positron Cord | 60 |
Force Cable | 40 |
Analog Panel | 20 |
Second-hand Parts | 40 |
Internal Bulkhead | 20 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
Armor Hitpoints Repaired:
- 5,760 HP
Overload duration bonus:
- -15 %
Overload Repair Bonus:
- 10 %
Type Info
- Type ID:
- 88718
- Capacity:
- 1.28 m3
- Group ID:
- Ancillary Armor Repairer
- Icon ID:
- 80
- Market group ID:
- Capital
- Meta group ID:
- 3
- Published:
- true
- Radius:
- 1 m
- Volume:
- 4,000 m3
Description
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.
Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. May only be fitted to capital class ships.