All Ship and Module Modifications

Rigs and subsystems that alter a starship's attributes in such a way as to make it more effective in its chosen role Mutaplasmids that permanently alter a module's attributes

Capital Algid Energy Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Algid Energy Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Algid Hybrid Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Algid Hybrid Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Ancillary Current Router I
This ship modification is designed to increase a ship's powergrid capacity.
Capital Ancillary Current Router II
This ship modification is designed to increase a ship's powergrid capacity.
Capital Anti-EM Pump I
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Anti-EM Pump II
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Anti-EM Screen Reinforcer I
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Anti-EM Screen Reinforcer II
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Anti-Explosive Pump I
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Anti-Explosive Pump II
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Anti-Explosive Screen Reinforcer I
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Anti-Explosive Screen Reinforcer II
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Anti-Kinetic Pump I
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Anti-Kinetic Pump II
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Anti-Kinetic Screen Reinforcer I
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Anti-Kinetic Screen Reinforcer II
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Anti-Thermal Pump I
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Anti-Thermal Pump II
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Anti-Thermal Screen Reinforcer I
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Anti-Thermal Screen Reinforcer II
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Auxiliary Nano Pump I
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Auxiliary Nano Pump II
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Auxiliary Thrusters I
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Auxiliary Thrusters II
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Bay Loading Accelerator I
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Bay Loading Accelerator II
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Capacitor Control Circuit I
This ship modification is designed to increase a ship's capacitor recharge rate.
Capital Capacitor Control Circuit II
This ship modification is designed to increase a ship's capacitor recharge rate.
Capital Cargohold Optimization I
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Cargohold Optimization II
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Command Processor I
This ship modification is designed to increase the number of Command Burst modules that can be equipped to a command-capable ship.
Capital Core Defense Capacitor Safeguard I
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Capacitor Safeguard II
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Charge Economizer I
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Charge Economizer II
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Field Extender I
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Field Extender II
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Field Purger I
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Field Purger II
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Operational Solidifier I
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Operational Solidifier II
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Drone Control Range Augmentor I
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Control Range Augmentor II
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Durability Enhancer I
This ship modification is designed to increase the ship's drone and fighter hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Durability Enhancer II
This ship modification is designed to increase the ship's drone and fighter hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Mining Augmentor I
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Mining Augmentor II
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Repair Augmentor I
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Repair Augmentor II
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Scope Chip I
This ship modification is designed to increase a ship's drone and fighter optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Scope Chip II
This ship modification is designed to increase a ship's drone and fighter optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Speed Augmentor I
This ship modification is designed to increase a ship's drone and fighter max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Speed Augmentor II
This ship modification is designed to increase a ship's drone and fighter max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Dynamic Fuel Valve I
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Dynamic Fuel Valve II
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Egress Port Maximizer I
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Capital Egress Port Maximizer II
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Capital Emission Scope Sharpener I
This ship modification is designed to increase the efficiency of a ship's relic modules.
Capital Emission Scope Sharpener II
This ship modification is designed to increase the efficiency of a ship's relic modules.
Capital Energy Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Burst Aerator I
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Burst Aerator II
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Collision Accelerator I
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Collision Accelerator II
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Discharge Elutriation I
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Discharge Elutriation II
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Engine Thermal Shielding I
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Engine Thermal Shielding II
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Gravity Capacitor Upgrade I
This ship modification is designed to increase a ship's scan probe strength.
Capital Gravity Capacitor Upgrade II
This ship modification is designed to increase a ship's scan probe strength.
Capital Higgs Anchor I
This unique rig generates drag against the energy field of space itself, causing the fitted ship to increase in mass and agility while greatly reducing maximum velocity. This effect also reduces a ship's maximum warp speed, although the impact on warp velocity can be mitigated through skilled use. As a side effect of the increased warp drag, interdiction nullified ships lose the benefits of their nullification while fitted with this rig, causing them to be affected by non-targeted warp disruption like normal vessels. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill. Only one Higgs Anchor can be fitted at a time.
Capital Hybrid Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Burst Aerator I
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Burst Aerator II
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Collision Accelerator I
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Collision Accelerator II
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Discharge Elutriation I
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Discharge Elutriation II
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hydraulic Bay Thrusters I
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Hydraulic Bay Thrusters II
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Hyperspatial Velocity Optimizer I
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Hyperspatial Velocity Optimizer II
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Inverted Signal Field Projector I
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Inverted Signal Field Projector II
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Ionic Field Projector I
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Ionic Field Projector II
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Liquid Cooled Electronics I
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Capital Liquid Cooled Electronics II
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Capital Low Friction Nozzle Joints I
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Low Friction Nozzle Joints II
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Memetic Algorithm Bank I
This ship modification is designed to increase the efficiency of a ship's data modules.
Capital Memetic Algorithm Bank II
This ship modification is designed to increase the efficiency of a ship's data modules.
Capital Nanobot Accelerator I
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Nanobot Accelerator II
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Particle Dispersion Augmentor I
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Particle Dispersion Augmentor II
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Particle Dispersion Projector I
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Particle Dispersion Projector II
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Polycarbon Engine Housing I
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Polycarbon Engine Housing II
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Powergrid Subroutine Maximizer I
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Capital Powergrid Subroutine Maximizer II
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Capital Processor Overclocking Unit I
This ship modification is designed to increase a ship's CPU. Penalty: - 5% Shield Recharge Rate Bonus.
Capital Processor Overclocking Unit II
This ship modification is designed to increase a ship's CPU. Penalty: - 10% Shield Recharge Rate Bonus.
Capital Projectile Ambit Extension I
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Ambit Extension II
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Burst Aerator I
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Burst Aerator II
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Collision Accelerator I
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Collision Accelerator II
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Locus Coordinator I
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Locus Coordinator II
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Remote Repair Augmentor I
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Remote Repair Augmentor II
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Rocket Fuel Cache Partition I
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Rocket Fuel Cache Partition II
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Salvage Tackle I
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Salvage Tackle II
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Semiconductor Memory Cell I
This ship modification is designed to increase a ship's capacitor capacity.
Capital Semiconductor Memory Cell II
This ship modification is designed to increase a ship's capacitor capacity.
Capital Sentry Damage Augmentor I
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Sentry Damage Augmentor II
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Signal Disruption Amplifier I
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Capital Signal Disruption Amplifier II
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Capital Signal Focusing Kit I
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Signal Focusing Kit II
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Stasis Drone Augmentor I
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Stasis Drone Augmentor II
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Targeting System Subcontroller I
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Targeting System Subcontroller II
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Targeting Systems Stabilizer I
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Targeting Systems Stabilizer II
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Tracking Diagnostic Subroutines I
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Tracking Diagnostic Subroutines II
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Transverse Bulkhead I
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Transverse Bulkhead II
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Trimark Armor Pump I
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Trimark Armor Pump II
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Warhead Calefaction Catalyst I
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warhead Calefaction Catalyst II
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warhead Flare Catalyst I
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warhead Flare Catalyst II
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warhead Rigor Catalyst I
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warhead Rigor Catalyst II
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warp Core Optimizer I
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Warp Core Optimizer II
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Decayed 100MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 10MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 1MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 500MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 50MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 5MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Ballistic Control System Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Entropic Radiation Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Gyrostabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Heat Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Heavy Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Heavy Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Large Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Large Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Large Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Large Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Magnetic Field Stabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Stasis Webifier Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Warp Disruptor Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Warp Scrambler Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed X-Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Gravid 100MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 10MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 1MN Afterburner MutaPlasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 500MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 50MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 5MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Ballistic Control System Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Entropic Radiation Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Gyrostabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Heat Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Heavy Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Heavy Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Large Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Large Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Large Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Large Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Magnetic Field Stabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Stasis Webifier Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Warp Disruptor Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Warp Scrambler Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid X-Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Large Algid Energy Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Algid Energy Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Algid Hybrid Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Algid Hybrid Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.
Large Ancillary Current Router I
This ship modification is designed to increase a ship's powergrid capacity.
Large Ancillary Current Router II
This ship modification is designed to increase a ship's powergrid capacity.
Large Anti-EM Pump I
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Anti-EM Pump II
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Anti-EM Screen Reinforcer I
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Anti-EM Screen Reinforcer II
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Anti-Explosive Pump I
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Anti-Explosive Pump II
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Anti-Explosive Screen Reinforcer I
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Anti-Explosive Screen Reinforcer II
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Anti-Kinetic Pump I
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Anti-Kinetic Pump II
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Anti-Kinetic Screen Reinforcer I
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Anti-Kinetic Screen Reinforcer II
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Anti-Thermal Pump I
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Anti-Thermal Pump II
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Anti-Thermal Screen Reinforcer I
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Anti-Thermal Screen Reinforcer II
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Auxiliary Nano Pump I
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Auxiliary Nano Pump II
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Auxiliary Thrusters I
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Auxiliary Thrusters II
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Bay Loading Accelerator I
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Bay Loading Accelerator II
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Capacitor Control Circuit I
This ship modification is designed to increase a ship's capacitor recharge rate.
Large Capacitor Control Circuit II
This ship modification is designed to increase a ship's capacitor recharge rate.
Large Cargohold Optimization I
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Cargohold Optimization II
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Command Processor I
This ship modification is designed to increase the number of Command Burst modules that can be equipped to a command-capable ship.
Large Core Defense Capacitor Safeguard I
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Capacitor Safeguard II
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Charge Economizer I
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Charge Economizer II
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Field Extender I
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Field Extender II
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Field Purger I
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Field Purger II
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Operational Solidifier I
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Operational Solidifier II
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Drone Control Range Augmentor I
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Control Range Augmentor II
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Durability Enhancer I
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Durability Enhancer II
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Mining Augmentor I
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Mining Augmentor II
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Repair Augmentor I
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Repair Augmentor II
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Scope Chip I
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Scope Chip II
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Speed Augmentor I
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Speed Augmentor II
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Dynamic Fuel Valve I
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Dynamic Fuel Valve II
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Egress Port Maximizer I
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Large Egress Port Maximizer II
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Large Emission Scope Sharpener I
This ship modification is designed to increase the efficiency of a ship's relic modules.
Large Emission Scope Sharpener II
This ship modification is designed to increase the efficiency of a ship's relic modules.
Large Energy Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Burst Aerator I
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Burst Aerator II
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Collision Accelerator I
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Collision Accelerator II
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Discharge Elutriation I
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Discharge Elutriation II
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Engine Thermal Shielding I
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Engine Thermal Shielding II
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Gravity Capacitor Upgrade I
This ship modification is designed to increase a ship's scan probe strength.
Large Gravity Capacitor Upgrade II
This ship modification is designed to increase a ship's scan probe strength.
Large Higgs Anchor I
This unique rig generates drag against the energy field of space itself, causing the fitted ship to increase in mass and agility while greatly reducing maximum velocity. This effect also reduces a ship's maximum warp speed, although the impact on warp velocity can be mitigated through skilled use. As a side effect of the increased warp drag, interdiction nullified ships lose the benefits of their nullification while fitted with this rig, causing them to be affected by non-targeted warp disruption like normal vessels. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill. Only one Higgs Anchor can be fitted at a time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Large Hybrid Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Burst Aerator I
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Burst Aerator II
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Collision Accelerator I
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Collision Accelerator II
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Discharge Elutriation I
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Discharge Elutriation II
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hydraulic Bay Thrusters I
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Hydraulic Bay Thrusters II
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Hyperspatial Velocity Optimizer I
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Hyperspatial Velocity Optimizer II
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Inverted Signal Field Projector I
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Inverted Signal Field Projector II
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Ionic Field Projector I
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Ionic Field Projector II
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Liquid Cooled Electronics I
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Large Liquid Cooled Electronics II
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Large Low Friction Nozzle Joints I
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Low Friction Nozzle Joints II
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Memetic Algorithm Bank I
This ship modification is designed to increase the efficiency of a ship's data modules.
Large Memetic Algorithm Bank II
This ship modification is designed to increase the efficiency of a ship's data modules.
Large Nanobot Accelerator I
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Nanobot Accelerator II
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Particle Dispersion Augmentor I
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Particle Dispersion Augmentor II
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Particle Dispersion Projector I
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Particle Dispersion Projector II
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Polycarbon Engine Housing I
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Polycarbon Engine Housing II
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Powergrid Subroutine Maximizer I
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Large Powergrid Subroutine Maximizer II
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Large Processor Overclocking Unit I
This ship modification is designed to increase a ship's CPU. Penalty: - 5% Shield Recharge Rate Bonus.
Large Processor Overclocking Unit II
This ship modification is designed to increase a ship's CPU. Penalty: - 10% Shield Recharge Rate Bonus.
Large Projectile Ambit Extension I
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Ambit Extension II
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Burst Aerator I
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Burst Aerator II
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Collision Accelerator I
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Collision Accelerator II
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Locus Coordinator I
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Locus Coordinator II
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Remote Repair Augmentor I
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Remote Repair Augmentor II
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Rocket Fuel Cache Partition I
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Rocket Fuel Cache Partition II
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Salvage Tackle I
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Salvage Tackle II
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Semiconductor Memory Cell I
This ship modification is designed to increase a ship's capacitor capacity.
Large Semiconductor Memory Cell II
This ship modification is designed to increase a ship's capacitor capacity.
Large Sentry Damage Augmentor I
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Sentry Damage Augmentor II
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Signal Disruption Amplifier I
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Large Signal Disruption Amplifier II
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Large Signal Focusing Kit I
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Signal Focusing Kit II
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Stasis Drone Augmentor I
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Stasis Drone Augmentor II
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Targeting System Subcontroller I
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Targeting System Subcontroller II
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Targeting Systems Stabilizer I
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Targeting Systems Stabilizer II
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Tracking Diagnostic Subroutines I
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Tracking Diagnostic Subroutines II
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Transverse Bulkhead I
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Transverse Bulkhead II
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Trimark Armor Pump I
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Trimark Armor Pump II
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Warhead Calefaction Catalyst I
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warhead Calefaction Catalyst II
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warhead Flare Catalyst I
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warhead Flare Catalyst II
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warhead Rigor Catalyst I
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warhead Rigor Catalyst II
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warp Core Optimizer I
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Warp Core Optimizer II
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Legion Core - Augmented Antimatter Reactor
Comprised of countless nanomachines that enhance the energy flow from a ship's antimatter reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point.
Legion Core - Dissolution Sequencer
This subsystem employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from a complex system of neurovisual interlays, automated trigger response units, and billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM as well as improved sensor range and target acquisition speed.
Legion Core - Energy Parasitic Complex
During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy nosferatu equipment.
Legion Defensive - Augmented Plating
Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far more compact and resilient armor components.
Legion Defensive - Covert Reconfiguration
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil.
Legion Defensive - Nanobot Injector
The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.
Legion Offensive - Assault Optimization
Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster.
Legion Offensive - Liquid Crystal Magnifiers
One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses.
Legion Offensive - Support Processor
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Legion Propulsion - Intercalated Nanofibers
Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the speed and agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm.
Legion Propulsion - Interdiction Nullifier
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Legion Propulsion - Wake Limiter
This subsystem limits the wake left behind by a starship's afterburner or microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.
Loki Core - Augmented Nuclear Reactor
Comprised of countless nanomachines that enhance the energy flow from a ship's nuclear reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point.
Loki Core - Dissolution Sequencer
This subsystem employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from a complex system of neurovisual interlays, automated trigger response units, and billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM as well as improved sensor range and target acquisition speed.
Loki Core - Immobility Drivers
Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range.
Loki Defensive - Adaptive Defense Node
After years of experience working with recovered Sleeper and Talocan technology from Anoikis, Sebiestor engineers have achieved a new breakthrough long though impossible: they have successfully developed fullerene nanomachines capable of repairing either shield and armor equally effectively. These tiny nanobots can actively switch between shield and armor repair on the fly allowing the Loki to achieve incredible repair systems without refitting facilities.
Loki Defensive - Augmented Durability
Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a Loki pilot to augment their armor and shield defenses, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers through and around the Loki, guarding the flow of vital repairs against disruptive impact.
Loki Defensive - Covert Reconfiguration
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape. The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all.
Loki Offensive - Launcher Efficiency Configuration
Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered that Sleeper launcher hardpoint design allowed for a vast increase to the rate of fire without increasing powergrid requirements. The resulting subsystem allows the Loki to achieve some of the most aggressive missile configurations seen on any cruiser.
Loki Offensive - Projectile Scoping Array
Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare.
Loki Offensive - Support Processor
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Loki Propulsion - Intercalated Nanofibers
Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the speed and agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm.
Loki Propulsion - Interdiction Nullifier
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Loki Propulsion - Wake Limiter
This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.
Medium Algid Energy Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Algid Energy Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Algid Hybrid Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Algid Hybrid Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Ancillary Current Router I
This ship modification is designed to increase a ship's powergrid capacity.
Medium Ancillary Current Router II
This ship modification is designed to increase a ship's powergrid capacity.
Medium Anti-EM Pump I
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Anti-EM Pump II
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Anti-EM Screen Reinforcer I
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Anti-EM Screen Reinforcer II
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Anti-Explosive Pump I
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Anti-Explosive Pump II
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Anti-Explosive Screen Reinforcer I
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Anti-Explosive Screen Reinforcer II
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Anti-Kinetic Pump I
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Anti-Kinetic Pump II
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Anti-Kinetic Screen Reinforcer I
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Anti-Kinetic Screen Reinforcer II
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Anti-Thermal Pump I
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Anti-Thermal Pump II
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Anti-Thermal Screen Reinforcer I
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Anti-Thermal Screen Reinforcer II
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Auxiliary Nano Pump I
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Auxiliary Nano Pump II
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Auxiliary Thrusters I
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Auxiliary Thrusters II
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Bay Loading Accelerator I
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Bay Loading Accelerator II
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Capacitor Control Circuit I
This ship modification is designed to increase a ship's capacitor recharge rate.
Medium Capacitor Control Circuit II
This ship modification is designed to increase a ship's capacitor recharge rate.
Medium Cargohold Optimization I
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Cargohold Optimization II
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Command Processor I
This ship modification is designed to increase the number of Command Burst modules that can be equipped to a command-capable ship.
Medium Core Defense Capacitor Safeguard I
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Capacitor Safeguard II
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Charge Economizer I
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Charge Economizer II
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Field Extender I
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Field Extender II
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Field Purger I
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Field Purger II
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Operational Solidifier I
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Operational Solidifier II
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Drone Control Range Augmentor I
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Control Range Augmentor II
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Durability Enhancer I
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Durability Enhancer II
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Mining Augmentor I
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Mining Augmentor II
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Repair Augmentor I
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Repair Augmentor II
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Scope Chip I
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Scope Chip II
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Speed Augmentor I
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Speed Augmentor II
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Dynamic Fuel Valve I
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Dynamic Fuel Valve II
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Egress Port Maximizer I
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Medium Egress Port Maximizer II
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Medium Emission Scope Sharpener I
This ship modification is designed to increase the efficiency of a ship's relic modules.
Medium Emission Scope Sharpener II
This ship modification is designed to increase the efficiency of a ship's relic modules.
Medium Energy Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Burst Aerator I
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Burst Aerator II
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Collision Accelerator I
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Collision Accelerator II
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Discharge Elutriation I
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Discharge Elutriation II
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Engine Thermal Shielding I
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Engine Thermal Shielding II
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Gravity Capacitor Upgrade I
This ship modification is designed to increase a ship's scan probe strength.
Medium Gravity Capacitor Upgrade II
This ship modification is designed to increase a ship's scan probe strength.
Medium Higgs Anchor I
This unique rig generates drag against the energy field of space itself, causing the fitted ship to increase in mass and agility while greatly reducing maximum velocity. This effect also reduces a ship's maximum warp speed, although the impact on warp velocity can be mitigated through skilled use. As a side effect of the increased warp drag, interdiction nullified ships lose the benefits of their nullification while fitted with this rig, causing them to be affected by non-targeted warp disruption like normal vessels. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill. Only one Higgs Anchor can be fitted at a time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Medium Hybrid Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Burst Aerator I
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Burst Aerator II
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Collision Accelerator I
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Collision Accelerator II
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Discharge Elutriation I
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Discharge Elutriation II
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hydraulic Bay Thrusters I
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Hydraulic Bay Thrusters II
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Hyperspatial Velocity Optimizer I
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Hyperspatial Velocity Optimizer II
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Ice Harvester Accelerator I
This ship modification is designed to reduce the duration of ice harvester cycles.
Medium Inverted Signal Field Projector I
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Inverted Signal Field Projector II
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Ionic Field Projector I
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Ionic Field Projector II
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Liquid Cooled Electronics I
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Medium Liquid Cooled Electronics II
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Medium Low Friction Nozzle Joints I
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Low Friction Nozzle Joints II
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Memetic Algorithm Bank I
This ship modification is designed to increase the efficiency of a ship's data modules.
Medium Memetic Algorithm Bank II
This ship modification is designed to increase the efficiency of a ship's data modules.
Medium Mercoxit Mining Crystal Optimization I
This ship modification is designed to increase the yield modifier of those modules using Mercoxit mining crystals.
Medium Nanobot Accelerator I
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Nanobot Accelerator II
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Particle Dispersion Augmentor I
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Particle Dispersion Augmentor II
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Particle Dispersion Projector I
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Particle Dispersion Projector II
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Polycarbon Engine Housing I
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Polycarbon Engine Housing II
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Powergrid Subroutine Maximizer I
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Medium Powergrid Subroutine Maximizer II
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Medium Processor Overclocking Unit I
This ship modification is designed to increase a ship's CPU. Penalty: - 5% Shield Recharge Rate Bonus.
Medium Processor Overclocking Unit II
This ship modification is designed to increase a ship's CPU. Penalty: - 10% Shield Recharge Rate Bonus.
Medium Projectile Ambit Extension I
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Ambit Extension II
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Burst Aerator I
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Burst Aerator II
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Collision Accelerator I
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Collision Accelerator II
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Locus Coordinator I
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Locus Coordinator II
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Remote Repair Augmentor I
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Remote Repair Augmentor II
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Rocket Fuel Cache Partition I
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Rocket Fuel Cache Partition II
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Salvage Tackle I
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Salvage Tackle II
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Semiconductor Memory Cell I
This ship modification is designed to increase a ship's capacitor capacity.
Medium Semiconductor Memory Cell II
This ship modification is designed to increase a ship's capacitor capacity.
Medium Sentry Damage Augmentor I
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Sentry Damage Augmentor II
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Signal Disruption Amplifier I
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Medium Signal Disruption Amplifier II
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Medium Signal Focusing Kit I
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Signal Focusing Kit II
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Stasis Drone Augmentor I
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Stasis Drone Augmentor II
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Targeting System Subcontroller I
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Targeting System Subcontroller II
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Targeting Systems Stabilizer I
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Targeting Systems Stabilizer II
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Tracking Diagnostic Subroutines I
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Tracking Diagnostic Subroutines II
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Transverse Bulkhead I
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Transverse Bulkhead II
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Trimark Armor Pump I
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Trimark Armor Pump II
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Warhead Calefaction Catalyst I
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warhead Calefaction Catalyst II
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warhead Flare Catalyst I
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warhead Flare Catalyst II
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warhead Rigor Catalyst I
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warhead Rigor Catalyst II
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warp Core Optimizer I
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Warp Core Optimizer II
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Proteus Core - Augmented Fusion Reactor
Comprised of countless nanomachines that enhance the energy flow from a ship's fusion reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point.
Proteus Core - Electronic Efficiency Gate
New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity.
Proteus Core - Friction Extension Processor
The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality.
Proteus Defensive - Augmented Plating
Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far more compact and resilient armor components.
Proteus Defensive - Covert Reconfiguration
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred.
Proteus Defensive - Nanobot Injector
The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.
Proteus Offensive - Drone Synthesis Projector
Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones.
Proteus Offensive - Hybrid Encoding Platform
This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance encoding and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the hybrid encoding platform creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range.
Proteus Offensive - Support Processor
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Proteus Propulsion - Hyperspatial Optimization
This subsystem improves the agility and warp speed of a Proteus-class Strategic Cruiser. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims.
Proteus Propulsion - Interdiction Nullifier
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Proteus Propulsion - Localized Injectors
This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system and increasing heat tolerances during active operation.
Small Algid Energy Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Algid Energy Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Algid Hybrid Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Algid Hybrid Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Ancillary Current Router I
This ship modification is designed to increase a ship's powergrid capacity.
Small Ancillary Current Router II
This ship modification is designed to increase a ship's powergrid capacity.
Small Anti-EM Pump I
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Anti-EM Pump II
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Anti-EM Screen Reinforcer I
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Anti-EM Screen Reinforcer II
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Anti-Explosive Pump I
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Anti-Explosive Pump II
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Anti-Explosive Screen Reinforcer I
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Anti-Explosive Screen Reinforcer II
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Anti-Kinetic Pump I
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Anti-Kinetic Pump II
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Anti-Kinetic Screen Reinforcer I
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Anti-Kinetic Screen Reinforcer II
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Anti-Thermal Pump I
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Anti-Thermal Pump II
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Anti-Thermal Screen Reinforcer I
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Anti-Thermal Screen Reinforcer II
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Auxiliary Nano Pump I
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Auxiliary Nano Pump II
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Auxiliary Thrusters I
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Auxiliary Thrusters II
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Bay Loading Accelerator I
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Bay Loading Accelerator II
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Capacitor Control Circuit I
This ship modification is designed to increase a ship's capacitor recharge rate.
Small Capacitor Control Circuit II
This ship modification is designed to increase a ship's capacitor recharge rate.
Small Cargohold Optimization I
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Cargohold Optimization II
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Command Processor I
This ship modification is designed to increase the number of Command Burst modules that can be equipped to a command-capable ship.
Small Core Defense Capacitor Safeguard I
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Capacitor Safeguard II
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Charge Economizer I
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Charge Economizer II
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Field Extender I
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Field Extender II
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Field Purger I
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Field Purger II
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Operational Solidifier I
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Operational Solidifier II
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Drone Control Range Augmentor I
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Control Range Augmentor II
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Durability Enhancer I
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Durability Enhancer II
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Mining Augmentor I
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Mining Augmentor II
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Repair Augmentor I
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Repair Augmentor II
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Scope Chip I
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Scope Chip II
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Speed Augmentor I
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Speed Augmentor II
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Dynamic Fuel Valve I
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Dynamic Fuel Valve II
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Egress Port Maximizer I
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Small Egress Port Maximizer II
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Small Emission Scope Sharpener I
This ship modification is designed to increase the efficiency of a ship's relic modules.
Small Emission Scope Sharpener II
This ship modification is designed to increase the efficiency of a ship's relic modules.
Small Energy Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Burst Aerator I
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Burst Aerator II
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Collision Accelerator I
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Collision Accelerator II
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Discharge Elutriation I
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Discharge Elutriation II
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Engine Thermal Shielding I
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Engine Thermal Shielding II
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Gravity Capacitor Upgrade I
This ship modification is designed to increase a ship's scan probe strength.
Small Gravity Capacitor Upgrade II
This ship modification is designed to increase a ship's scan probe strength.
Small Higgs Anchor I
This unique rig generates drag against the energy field of space itself, causing the fitted ship to increase in mass and agility while greatly reducing maximum velocity. This effect also reduces a ship's maximum warp speed, although the impact on warp velocity can be mitigated through skilled use. As a side effect of the increased warp drag, interdiction nullified ships lose the benefits of their nullification while fitted with this rig, causing them to be affected by non-targeted warp disruption like normal vessels. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill. Only one Higgs Anchor can be fitted at a time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Small Hybrid Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Burst Aerator I
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Burst Aerator II
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Collision Accelerator I
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Collision Accelerator II
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Discharge Elutriation I
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Discharge Elutriation II
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hydraulic Bay Thrusters I
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Hydraulic Bay Thrusters II
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Hyperspatial Velocity Optimizer I
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Hyperspatial Velocity Optimizer II
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Inverted Signal Field Projector I
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Inverted Signal Field Projector II
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Ionic Field Projector I
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Ionic Field Projector II
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Liquid Cooled Electronics I
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Small Liquid Cooled Electronics II
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Small Low Friction Nozzle Joints I
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Low Friction Nozzle Joints II
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Memetic Algorithm Bank I
This ship modification is designed to increase the efficiency of a ship's data modules.
Small Memetic Algorithm Bank II
This ship modification is designed to increase the efficiency of a ship's data modules.
Small Nanobot Accelerator I
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Nanobot Accelerator II
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Particle Dispersion Augmentor I
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Particle Dispersion Augmentor II
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Particle Dispersion Projector I
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Particle Dispersion Projector II
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Polycarbon Engine Housing I
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Polycarbon Engine Housing II
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Powergrid Subroutine Maximizer I
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Small Powergrid Subroutine Maximizer II
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Small Processor Overclocking Unit I
This ship modification is designed to increase a ship's CPU. Penalty: - 5% Shield Recharge Rate Bonus.
Small Processor Overclocking Unit II
This ship modification is designed to increase a ship's CPU. Penalty: - 10% Shield Recharge Rate Bonus.
Small Projectile Ambit Extension I
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Ambit Extension II
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Burst Aerator I
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Burst Aerator II
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Collision Accelerator I
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Collision Accelerator II
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Locus Coordinator I
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Locus Coordinator II
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Remote Repair Augmentor I
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Remote Repair Augmentor II
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Rocket Fuel Cache Partition I
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Rocket Fuel Cache Partition II
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Salvage Tackle I
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Salvage Tackle II
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Semiconductor Memory Cell I
This ship modification is designed to increase a ship's capacitor capacity.
Small Semiconductor Memory Cell II
This ship modification is designed to increase a ship's capacitor capacity.
Small Sentry Damage Augmentor I
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Sentry Damage Augmentor II
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Signal Disruption Amplifier I
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Small Signal Disruption Amplifier II
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Small Signal Focusing Kit I
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Signal Focusing Kit II
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Stasis Drone Augmentor I
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Stasis Drone Augmentor II
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Targeting System Subcontroller I
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Targeting System Subcontroller II
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Targeting Systems Stabilizer I
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Targeting Systems Stabilizer II
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Tracking Diagnostic Subroutines I
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Tracking Diagnostic Subroutines II
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Transverse Bulkhead I
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Transverse Bulkhead II
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Trimark Armor Pump I
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Trimark Armor Pump II
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Warhead Calefaction Catalyst I
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warhead Calefaction Catalyst II
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warhead Flare Catalyst I
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warhead Flare Catalyst II
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warhead Rigor Catalyst I
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warhead Rigor Catalyst II
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warp Core Optimizer I
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Warp Core Optimizer II
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Tengu Core - Augmented Graviton Reactor
Comprised of countless nanomachines that enhance the energy flow from a ship's graviton reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point.
Tengu Core - Electronic Efficiency Gate
New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity.
Tengu Core - Obfuscation Manifold
This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted. When combined with sleeper-derived enhancements to ship heat tolerances the result is a ship capable of extended periods of powerful targeted disruption.
Tengu Defensive - Amplification Node
When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination.
Tengu Defensive - Covert Reconfiguration
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometric capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.
Tengu Defensive - Supplemental Screening
Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire.
Tengu Offensive - Accelerated Ejection Bay
This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads.
Tengu Offensive - Magnetic Infusion Basin
This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential.
Tengu Offensive - Support Processor
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Tengu Propulsion - Chassis Optimization
This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Tengu's agility and base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an improvement in base agility make it an attractive upgrade for those whose Tech III vessels are in need of an overall mobility increase.
Tengu Propulsion - Fuel Catalyst
The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.
Tengu Propulsion - Interdiction Nullifier
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Unstable 100MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 10MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 1MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 500MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 50MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 5MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Ballistic Control System Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Entropic Radiation Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Gyrostabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Heat Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Heavy Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Heavy Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Large Ancillary Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Large Ancillary Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Large Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Large Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Large Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Large Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Magnetic Field Stabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Ancillary Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Medium Ancillary Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Medium Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Ancillary Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Small Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Stasis Webifier Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Warp Disruptor Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Warp Scrambler Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable X-Large Ancillary Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable X-Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.