200mm Railgun I

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID12344
 PublishedTrue
Tech Level1
 Meta Level0 Level
Volume10 m3
Mass1,000 kg
radius10
 Base Price100,000 ISK
Cargo
Capacity1 m3
Fitting
CPU usage33 tf
Powergrid Usage158 MW
Activation Cost4.515 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier2.53 x
Accuracy falloff10,000 m
Optimal Range18,000 m
Rate of fire4.46 s
Turret Tracking8
accuracyBonus0
Reload Time5.00 s
Charges Per Cycle1
Used with (Charge Group)Hybrid Charge
Ammunition
Charge sizemedium
Required skills
Overloading
Required Thermodynamics Level1 Level
Heat Damage0.7 HP
 heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium2,300
Pyerite791
Mexallon583
Isogen31
Nocxium25
Zydrine9
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
Overload rate of fire bonus-15 %
 typeColorScheme11,324
Capacity1 m3
 slots1
 targetModule0
 mainColor8,627,698
Type Info
Type ID12344
Graphic ID11136
Group IDHybrid Weapon [74]
Meta Group IDTech I [1]
Faction Namecaldaribase

Description

The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.