200mm Carbide Railgun I

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID14272
 PublishedTrue
Tech Level1
 Meta Level1.00 Level
Volume10.00 m3
Volume10.00 m3
Mass1,000.00 kg
Mass1,000.00 kg
Radius10.00
radius10.00
 Base Price100,000.00 ISK
Cargo
Capacity1.00 m3
Fitting
CPU usage26 tf
Powergrid Usage158 MW
Activation Cost4.29 GJ
Targeting
Signature Resolution40,000.00 m
Weapon
Damage Modifier2.66 x
Accuracy falloff 10,000.00 m
Optimal Range18,900.00 m
Rate of fire4.46 s
Turret Tracking8.00
accuracyBonus0.00
Reload Time5.00 s
Charges Per Cycle1.00
Used with (Charge Group)Hybrid Charge
Ammunition
Charge sizemedium
Required skills
Overloading
Required Thermodynamics Level1.00 Level
Heat Damage0.70 HP
 heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium2,070
Pyerite712
Mexallon525
Isogen28
Nocxium22
Zydrine4
Basic reprocessing, not accounting for skills and other bonuses.
Other
Overload rate of fire bonus-15.00 %
 typeColorScheme11,324.00
Capacity1.00 m3
 mainColor8,627,698.00
 slots1.00
 targetModule0.00
Type Info
Type ID14272
Graphic ID11136
Group IDHybrid Weapon [74]
Meta Group IDTech I [1]
Faction Namecaldaribase
Variation Parent Type ID12344

Description

The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.