Caldari Navy 150mm Railgun

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID15823
 PublishedTrue
Tech Level1
 Meta Level8 Level
Volume5 m3
Mass500 kg
radius10
 Base Price7,496 ISK
Cargo
Capacity0 m3
Fitting
CPU usage27 tf
Powergrid Usage8 MW
Activation Cost1.869 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier3.63 x
Accuracy falloff6,000 m
Optimal Range15,600 m
Rate of fire4.25 s
Turret Tracking73.5
accuracyBonus0
Reload Time5.00 s
Charges Per Cycle1
Used with (Charge Group)Hybrid Charge
Used with (Charge Group)Advanced Railgun Charge
Ammunition
Charge sizesmall
Required skills
Overloading
Required Thermodynamics Level1 Level
Heat Damage1 HP
 heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium614
Pyerite33
Mexallon38
Basic reprocessing, not accounting for skills and other bonuses.
Other
Damage Multiplier Bonus0 %
Overload rate of fire bonus-15 %
 typeColorScheme11,321
Capacity0.1 m3
 mainColor8,627,698
 slots1
 targetModule0
 metaGroupID4
Type Info
Type ID15823
Graphic ID21694
Group IDHybrid Weapon [74]
Meta Group IDFaction [4]
Race ID1
Faction Namecaldarinavy
Variation Parent Type ID565

Description

This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.