150mm Railgun II
Inventory group: Module > Hybrid Weapon
Variations
Type | ||
---|---|---|
150mm Railgun I | Tech I | |
150mm Prototype Gauss Gun | Tech I | |
150mm 'Scout' Accelerator Cannon | Tech I | |
150mm Carbide Railgun I | Tech I | |
150mm Compressed Coil Gun I | Tech I | |
150mm Railgun II | Tech II | |
150mm 'Musket' Railgun | Storyline | |
Shadow Serpentis 150mm Railgun | Faction | |
Dread Guristas 150mm Railgun | Faction | |
Caldari Navy 150mm Railgun | Faction | |
Federation Navy 150mm Railgun | Faction |
Market
Basic
- Mass:
- 500 kg
- Packaged volume:
- 5 m3
- Portion size:
- 1
Tech Level:
- 2
Meta Level:
- 5
Structure Hitpoints:
- 40 HP
Capacity:
- 0.1 m3
Volume:
- 5 m3
Mass:
- 500 kg
radius:
- 10 m
Cargo
Capacity:
- 0.1 m3
Fitting
CPU usage:
- 27 tf
Powergrid Usage:
- 10 MW
Activation Cost:
- 2 GJ
Targeting
Signature Resolution:
- 40,000 m
Weapon
Damage Modifier:
- 3.63 x
Accuracy falloff:
- 6,000 m
Optimal Range:
- 14,400 m
Rate of fire:
- 4.25s
Turret Tracking:
- 73.5
Reload Time:
- 5s
Ammunition
Charge size:
- small
Required Skills
(x1)
[1]
(x1)
[5]
(x1)
[1]
(x3)
[1]
(x1)
[5]
(x1)
[1]
(x2)
[3]
(x1)
[2]
Overloading
Heat Damage:
- 1 HP
Structure
Structure Hitpoints:
- 40 HP
Manufacturing
- Blueprint:
- 150mm Railgun II Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 2,729 |
Pyerite | 148 |
Mexallon | 171 |
Zydrine | 4 |
Robotics | 1 |
Morphite | 8 |
Superconductor Rails | 11 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
slots:
- 1
targetModule:
- 0
mainColor:
- 8627698
Overload rate of fire bonus:
- -15 %
typeColorScheme:
- 11325
Type Info
- Type ID:
- 3074
- Base price:
- 183.14k ISK
- Capacity:
- 0.1 m3
- Graphic ID:
- 11259
- Group ID:
- Hybrid Weapon
- Icon ID:
- 349
- Market group ID:
- Small
- Meta group ID:
- 2
- Published:
- true
- Radius:
- 10 m
- Sof faction name:
- laidai
- Volume:
- 5 m3
Description
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.