'Underhand' Neutron Blaster Cannon I

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID22915
 PublishedTrue
Tech Level1
 Meta Level6.00 Level
Volume20.00 m3
Volume20.00 m3
Mass2,000.00 kg
Mass2,000.00 kg
Radius1,000.00
radius1,000.00
 Base Price1,200,000.00 ISK
Cargo
Capacity2.00 m3
Fitting
CPU usage41 tf
Powergrid Usage1,782 MW
Activation Cost12.74 GJ
Targeting
Signature Resolution40,000.00 m
Weapon
Damage Modifier4.41 x
Accuracy falloff 10,000.00 m
Optimal Range7,200.00 m
Rate of fire7.88 s
Turret Tracking5.20
accuracyBonus0.00
Reload Time5.00 s
Charges Per Cycle1.00
Used with (Charge Group)Hybrid Charge
Used with (Charge Group)Advanced Blaster Charge
Ammunition
Charge sizelarge
Overloading
Required Thermodynamics Level1.00 Level
Heat Damage0.90 HP
Overload damage bonus15.00 %
 heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium45,533
Pyerite11,763
Mexallon4,306
Isogen1,147
Nocxium162
Zydrine9
Megacyte26
Serpentis Multi-tasking Processor1
Mainframe Bit2
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
 typeColorScheme11,322.00
Capacity2.00 m3
 slots1.00
 targetModule0.00
 mainColor8,627,698.00
 metaGroupID3.00
Type Info
Type ID22915
Graphic ID21587
Group IDHybrid Weapon [74]
Meta Group IDStoryline [3]
Faction Namecaldariofficer
Variation Parent Type ID573

Description

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.