Type ID | 30133 | |
Published | False | |
Tech Level | 3 | |
Meta Level | 1 Level | |
Volume | 40 m3 | |
Mass | 800,000 kg | |
radius | 500 |
Capacity | 0 m3 |
Powergrid Output | 0 MW | |
CPU Output | 0 tf | |
Capacitor Capacity | 0 GJ |
Drone Capacity | 50 m3 | |
Drone Bandwidth | 25 Mbit/sec |
Portion Size | 1 |
Output | |
---|---|
Warfare Computation Core | 3 |
Module or subsystem is obsolete | 1 | |
subsystemBonusMinmatarOffensive | 10 | |
subsystemBonusMinmatarOffensive2 | -7.5 | |
Capacity | 0 m3 | |
Restricted to Ship Type | Loki | |
High Slot Modifier | 5 + | |
Low Slot Modifier | 1 + | |
Medium Slot Modifier | 0 + | |
Launcher Hardpoint Modifier | 0 + | |
Turret Hardpoint Modifier | 5 + | |
subSystemSlot | 128 | |
covertCloakCPUPenalty | 10,000 |
Type ID | 30133 |
Graphic ID | 3692 |
Group ID | Depricated Subsystems [955] |
Meta Group ID | Tech III [14] |
Race ID | 2 |
Faction Name | minmatarbase |
Variation Parent Type ID | 30132 |
This subsystem is obsolete and has been replaced by newer technology
Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare.
Subsystem Skill Bonus:
7.5% bonus to medium projectile turret rate of fire per level
10% bonus to medium projectile falloff per level.