OLD Loki Offensive - Hardpoint Efficiency Configuration
Variations
| Type | |||
|---|---|---|---|
| OLD Loki Offensive - Turret Concurrence Registry | Tech III | ||
| OLD Loki Offensive - Projectile Scoping Array | Tech III | ||
| OLD Loki Offensive - Hardpoint Efficiency Configuration | Tech III | ||
| OLD Loki Offensive - Covert Reconfiguration | Tech III |
Basic
- Mass:
- 800,000 kg
- Packaged volume:
- 40 m3
- Portion size:
- 1
Tech Level: - 3
Meta Level: - 1
Structure Hitpoints: - 40 HP
Capacity: - 0 m3
Volume: - 40 m3
Mass: - 800,000 kg
radius: - 500 m
Subsystem
subSystemSlot: - 128
High Slot Modifier: - 5 +
Medium Slot Modifier: - 0 +
Low Slot Modifier: - 1 +
Cargo
Capacity: - 0 m3
Fitting
Powergrid Output: - 0 MW
CPU Output: - 50 tf
Drones
Drone Capacity: - 80 m3
Drone Bandwidth: - 40 Mbit/sec
Required Skills
Capacitor
Capacitor Capacity: - 0 GJ
Structure
Structure Hitpoints: - 40 HP
Produced from
- Blueprint manufacturing:
- OLD Loki Offensive - Hardpoint Efficiency Configuration Blueprint
Reprocessing
- Portion size:
- 1
| Output | Quantity |
|---|---|
| Warfare Computation Core | 7 |
| Fullerene Intercalated Sheets | 1 |
| Metallofullerene Plating | 1 |
| Neurovisual Output Analyzer | 1 |
| Nanowire Composites | 1 |
| Fulleroferrocene Power Conduits | 1 |
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
covertCloakCPUPenalty: - 10000
Type Info
- Type ID:
- 30134
- Graphic ID:
- 3693
- Group ID:
- Depricated Subsystems
- Icon ID:
- 3641
- Meta group ID:
- Tech III
- Race ID:
- 2
- Radius:
- 500 m
- Volume:
- 40 m3
Description
This subsystem is obsolete and has been replaced by newer technology
Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered special similarities to the technology behind all Sleeper weapon types. Distilling the underlying mechanic to its essence produced this hardpoint configuration, which enabled projectile weapons and missile launchers to share power sources and energy supplies (most of which were advanced beyond modern standards). This offers a vast increase to the rate of fire of both weapon types. Attempts to merge this technology to other weapon groups have, as yet, proven unsuccessful.
Subsystem Skill Bonus:
7.5% bonus to medium projectile turret rate of fire per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level
