Mobile Depot

Defenses
Shield
5,000 HP
uniformity: 25%
Armor
5,000 HP
uniformity: 25%
Structure
7,500 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID33474
 PublishedTrue
Tech Level1
 Meta Level1 Level
Volume50 m3
Mass10,000 kg
radius50
NPC
Shield recharge time86,400.00 s
Variations
Cargo
Capacity3,000 m3
Targeting
Ladar Sensor Strength50 points
Magnetometric Sensor Strength50 points
RADAR Sensor Strength50 points
Gravimetric Sensor Strength50 points
Signature Radius500 m
Reprocessing
 Portion Size1
Output 
Tritanium2,778
Pyerite111
Zydrine222
Smartfab Units1
Guidance Systems1
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Mobile Depot Blueprint (Manufacturing)
Other
Capacity3,000 m3
shieldCharge0
Type Info
Type ID33474
Graphic ID20390
Sound ID20133
Group IDMobile Depot [1246]
Meta Group IDTech I [1]
Faction Namegenericmetal

Description

The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden.

Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner.

May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon.

Automatically decays if abandoned for thirty days.