Welcome to the new EVE Ref

Support on Patreon »

'Yurt' Mobile Depot

Basic

Mass:
10,000 kg
Packaged volume:
50 m3
Portion size:
1
Capacity:
4,000 m3
Volume:
50 m3
Mass:
10,000 kg
radius:
50 m

Cargo

Capacity:
4,000 m3

Armor

Armor Hitpoints:
5,000 HP

Reprocessing

Portion size:
1
OutputQuantity
Tritanium5,556
Pyerite222
Zydrine444
Smartfab Units3
Nuclear Reactors1
Guidance Systems3
High-Tech Transmitters1
Basic reprocessing, not accounting for skills and other bonuses.

Manufacturing

Manufacturing time:
3h 20m
Copy time:
2h 40m
Material research:
1h 10m
Time research:
1h 10m

Other

Type Info

Type ID:
33522
Capacity:
4,000 m3
Graphic ID:
20390
Group ID:
Mobile Depot
Market group ID:
Mobile Depots
Meta group ID:
1
Published:
true
Radius:
50 m
Sof faction name:
genericmetal
Sound ID:
20133
Volume:
50 m3

Description

The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden.

Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner.

May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon.

Automatically decays if abandoned for thirty days.