'Wetu' Mobile Depot
Variations
| Type | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mobile Depot | Tech I | 3,000 m3 | 50 points | 50 points | 50 points | 50 points | 500 m | 5,000 HP | 5,000 HP | 7,500 HP | ||
| 'Wetu' Mobile Depot | Tech I | 4,000 m3 | 250 points | 250 points | 250 points | 250 points | 500 m | 5,000 HP | 5,000 HP | 7,500 HP | ||
| 'Yurt' Mobile Depot | Tech I | 4,000 m3 | 400 points | 400 points | 400 points | 400 points | 500 m | 5,000 HP | 5,000 HP | 7,500 HP |
Market
Basic
- Mass:
- 10,000 kg
- Packaged volume:
- 100 m3
- Portion size:
- 1
Tech Level: - 1
Meta Level: - 2
Structure Hitpoints: - 7,500 HP
Capacity: - 4,000 m3
Volume: - 100 m3
Mass: - 10,000 kg
radius: - 50 m
Cargo
Capacity: - 4,000 m3
Targeting
Ladar Sensor Strength: - 250 points
Magnetometric Sensor Strength: - 250 points
RADAR Sensor Strength: - 250 points
Gravimetric Sensor Strength: - 250 points
Signature Radius: - 500 m
Shield
Shield Capacity: - 5,000 HP
shieldUniformity: - 0.75
Armor
Armor Hitpoints: - 5,000 HP
armorUniformity: - 0.75
Structure
Structure Hitpoints: - 7,500 HP
Produced from
- Blueprint manufacturing:
- 'Wetu' Mobile Depot Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
| Output | Quantity |
|---|---|
| Tritanium | 5,556 |
| Pyerite | 222 |
| Zydrine | 444 |
| Smartfab Units | 3 |
| Nuclear Reactors | 1 |
| Guidance Systems | 3 |
| High-Tech Transmitters | 1 |
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
shieldCharge: - 0
Type Info
- Type ID:
- 33520
- Capacity:
- 4,000 m3
- Graphic ID:
- 20390
- Group ID:
- Mobile Depot
- Market group ID:
- Mobile Depots
- Meta group ID:
- Tech I
- Published:
- true
- Radius:
- 50 m
- Sound ID:
- 20133
- Volume:
- 100 m3
Description
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden.
Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner.
May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon.
Automatically decays if abandoned for thirty days.
