Termite II

Defenses
Shield
4,158 HP
uniformity: 0%
0%
30%
15%
0%
Structure
100 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume2,000.00 m3
Mass2,000.00 kg
Tech Level2.00 Level
 PublishedTrue
Variations
Tech I
Tech II
  • Termite II
Cargo
Capacity0.00 m3
Targeting
Maximum Locked Targets6.00
Maximum Targeting Range100,000.00 m
Ladar Sensor Strength0.00 points
Magnetometric Sensor Strength0.00 points
RADAR Sensor Strength0.00 points
Gravimetric Sensor Strength8.00 points
Signature Radius120.00 m
Scan Resolution450.00 mm
Navigation
Maximum Velocity523.00 m/sec
Warp Speed Multiplier1.50 x
Inertia Modifier500.00 x
Reprocessing
 Portion Size1.00
Output 
Tritanium243,286
Pyerite53,485
Mexallon23,945
Isogen5,779
Nocxium920
Zydrine451
Megacyte623
Guidance Systems14
Morphite12
Magpulse Thruster21
Gravimetric Sensor Cluster9
Titanium Diborite Armor Plate36
Graviton Reactor Unit24
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
Remote Electronic Assistance Impedance100.00 %
Remote Logistics Impedance100.00 %
EM Damage (Per Fighter)0.00 HP
Explosive Damage (Per Fighter)0.00 HP
Kinetic Damage (Per Fighter)309.00 HP
Damage Multiplier1.00 x
Thermal Damage (Per Fighter)0.00 HP
Rate of fire8.00 s
Explosion Radius570.00 m
Explosion Velocity80.00 m/sec
Accuracy Falloff12,000.00 m
Optimal range36,000.00 m
 fighterAbilityAttackMissileReductionFactor5.00
 fighterAbilityAttackMissileReductionSensitivity5.50
Duration60.00 s
 fighterAbilityLaunchBombTypeMicro Concussion Bomb
Jump Range100,000.00 m
Duration8.00 s
Signature Radius Bonus150.00 %
 fighterAbilityAntiFighterMissileResistance0.00 %
Refueling Duration2.00 s
 fighterSquadronIsHeavy1.00
 Squadron Size6.00
Orbit Range36,000.00 m
 fighterSquadronRole5.00
 Meta Level5.00 Level
Shield recharge time1,000.00 s
Capacity0.00 m3
Mass2,000.00 kg
Volume2,000.00 m3
shieldCharge0.00
radius35.00

Description

Type: Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.