Skirmish Command Burst II

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID43556
 PublishedTrue
Tech Level2
 Meta Level5 Level
Volume60 m3
Mass0 kg
radius1
Module
Activation time / duration60.00 s
maxGroupActive1
Variations
Tech I
Tech II
  • Skirmish Command Burst II
Cargo
Capacity3 m3
Fitting
CPU usage55 tf
Powergrid Usage110 MW
Activation Cost25 GJ
Weapon
Optimal Range15,000 m
Reload Time60.00 s
Charges Per Cycle1
Used with (Charge Group)Skirmish Command Burst Charges
Usage
Can be fitted toCommand Destroyer
Can be fitted toStrategic Cruiser
Can be fitted toCombat Battlecruiser
Can be fitted toCommand Ship
Can be fitted toIndustrial Command Ship
Can be fitted toCapital Industrial Ship
Can be fitted toCarrier
Can be fitted toForce Auxiliary
Can be fitted toSupercarrier
Can be fitted toTitan
Reprocessing
 Portion Size1
Output 
Tritanium474
Isogen55
Nocxium28
Megacyte11
Synthetic Synapses1
Transmitter6
Morphite2
Nanomechanical Microprocessor5
Photon Microprocessor1
Nanotransistors16
Hypersynaptic Fibers8
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Skirmish Command Burst II Blueprint (Manufacturing)
Other
Modifier duration60.00 s
 warfareBuff1Value1.25
 warfareBuff2Value1.25
 warfareBuff3Value1.25
 warfareBuff4Value1.25
 Disallow activation in forcefieldTrue
Disallow DockingTrue
Disallow TetheringTrue
Capacity3 m3
maxGroupOnline1
 warfareLinkCPUAdd0
Type Info
Type ID43556
Group IDCommand Burst [1770]
Meta Group IDTech II [2]
Variation Parent Type ID42530

Description

This module can be loaded with a variety of Skirmish Command Burst Charges to project a field of beneficial nanites over fleet members, improving their hit-and-run capabilities.

+25% bonus to the effect strength of Skirmish Command Burst charges launched from this module.