Type ID | 46364 | |
Published | False | |
Volume | 8,000 m3 | |
Mass | 3,000,000,000 kg | |
radius | 25,000 |
Shield recharge time |
Capacity | 0 m3 |
Powergrid Output | 600,000 MW | |
CPU Output | 15,000 tf | |
Capacitor Capacity | 100,000 GJ | |
Capacitor Recharge time | ||
High Slots | 2 | |
Medium Slots | 2 | |
Low Slots | 2 |
Shield Damage Limit (per second) | 5,000 HP | |
Armor Damage Limit (per second) | 5,000 HP | |
Structure Damage Limit (per second) | 5,000 HP |
Maximum Locked Targets | 8 | |
Maximum Targeting Range | 350,000 m | |
Ladar Sensor Strength | 500 points | |
Magnetometric Sensor Strength | 500 points | |
RADAR Sensor Strength | 500 points | |
Gravimetric Sensor Strength | 500 points | |
Signature Radius | 50,000 m | |
Scan Resolution | 65 mm |
DPS threshold to pause armor repair | 500 HP | |
npcStructureEnergyWarfareBonus | 1.5 x | |
npcStructureStasisWebificationBonus | 1.2 x | |
ECM Resistance | 100.00 % | |
Capacitor Warfare Resistance | 100.00 % | |
Remote Electronic Assistance Impedance | 100.00 % | |
Remote Logistics Impedance | 100.00 % | |
Sensor Warfare Resistance | 100.00 % | |
Stasis Webifier Resistance | 100.00 % | |
Weapon Disruption Resistance | 100.00 % | |
fighterAbilityAntiCapitalMissileResistance | 0.00 % | |
DPS threshold to pause shield repair | 500 HP | |
uniformity | 1 | |
Capacity | 0 m3 | |
DPS threshold to pause hull repair | 500 HP | |
Theoretical Maximum Targeting Range | 400,000 m | |
charge | 0 GJ | |
shieldCharge | 0 |
Type ID | 46364 |
Graphic ID | 21865 |
Sound ID | 20244 |
Group ID | ♦ Stronghold [1924] |
Race ID | 32 |
Faction Name | bloodraider |
Representing an escalation in Blood Raider Covenant activity across the core territories of the Amarr Empire, and neighboring regions of high-security space, the establishment of Blood Raiders Strongholds poses a severe threat to core empire interests.
In particular, Blood Raider mining operations and patrol fleets are able to range out from such strongholds in ever greater numbers, striking in asteroid belts and against vulnerable infrastructure.
CONCORD has assessed the threat of pirate strongholds as extremely serious and will reward capsuleer groups that take the lead in degrading and destroying outlaw structures of this kind.
The capsuleer fleet that inflicts the most damage on a pirate stronghold will receive up to 800,000,000 ISK, with individual pilots potentially receiving up to 30,000,000 ISK each.